Rulings from deleted +rulings system

Global Rulings
DAMAGE_SHIELD: Argon~Wed May 05 22:18:31 2004

If a defender with damage shield blocks then the attacker will take the damage from the damage shield, unless the special effect of the defender's block does not involve physical contact between attacker and defender.

DCV_PENALTIES: Asylum~Wed Aug 11 11:42:50 2004

We are going to use Fifth Edition to calculate total DCV. The listing is on page 245 of the book. Halving DCVs is the last part of calculating the DCV and they do not stack. A DCV can never go below zero. For Example, if Someone gets Constunned and Knocked Back at the same time, they do not halve their DCV twice. It is just applied once.

FLIGHT_AND_LANDING: Asylum~Wed Aug 11 12:49:48 2004

Turning off flight will result in a fall from the height the character was at when flight was turned off. Breakfall can be used to avoid taking damage and having to spend a half move standing up. (See NEWS SKILL BREAKFALL). Landing from flight is a half move action. Landing can be combined with half the inches in flight in a single half move.

FLYING_AND_KNOCKBACK: Argon~Wed May 05 22:24:55 2004

Flying characters who take KB must make a Breakfall roll or lose a half action to re-orient themselves. Flying characters who have bought Aerobatics (DEX based) as a skill may use that in place of Breakfall. Flight levels may be used for these rolls.

HALF_MOVE_ATTACK_PENALTY: Argon~Wed May 05 22:20:43 2004

Attackers do not suffer a -1 OCV penalty for making a half move before they attack. This is as per the book rules but old time players need reminding. This was changed in 4th edition.

MP_POWERS: Asylum~Wed Aug 11 11:35:34 2004

Powers that are persistent in MP slots do not continue to work if you change slots. For example, if you have shapeshift or density increase in an MP slot. You use it and then decide to use another power in the MP frame then you lose the DI or Shapeshift.

Interim Rulings
MISSILE_DEFLECTION_AND_MULTIPOWERS: Argon~Wed May 05 22:37:04 2004

If you abort your action to change a multipower to a missile deflect/reflect slot you cannot use the same aborted action to intercept an attack. (Ayesha's Note - I disagree with this, and suggest we add, ... unless the sufficent points of the multipower's reserve were unused in the character's previous action phase to 'power' the missile deflection/reflection slot.) MULTIFORM_AND_DUPLICATION: Argon~Mon Oct 11 11:17:22 2004

Up to 50 points may be spent by the base charcater on each form in a multiform or duplication power. This will be deleted in the move to fifth edition. See the suggested house rules for these powers however.

PRE_ATTACK: Asylum~Wed May 19 14:05:54 2004

Vulnerability to PRE ATTACK's is common, since everyone can do PRE attacks