Log:Lucky Strike Mine

2013/26/03 	 Bard Bee Ghost Lorelei Spirit Anthony Quinn|Quinn Ten The manager 1

Warning Given
Initially it's Bard and Ten who get notified of evil tidings at the Bank. By a sudden appearance of two feet high bipedal white furred rabbits in Tuxs wearing monocles and top-hats. One appears in front of Bard. Another in front of Ten. The message they relay is the same in each case. 'The Bank in Old Town is being robbed. The bank staff don't know. It's happening in the chamber at the front of the vault where all the smaller boxes are stored in racks."

Ten says, "Be right there!" to the rabbit and sets off swinging to the bank at once, at a rather frightenign 130mph.

Bard takes this surprise well in stride. "Ten, care to see if we can make a withdraw?" He asks, moving that way none the less. "I wonder where I can get tuxed bipedal rabit-grams... I know a few people who could use a good WTF-moment." He jests not quiete keeping up at his 88mph run.

Ten puts in a call over SG channels as she's at it.

Spirit gets Ten's communication, and heads out from his newly purchased home in midtown, heading toward the bank.

"Wait it's easter already? where did the time... oh... right." Bard chuckles. "Into protecting others."

While Q isn't actually a member of Starguard he has taken to monitoring their comms channels for now in case there should be another incident with a Guild cargo ship. From his lab it's a quick change into his combat armor as a special elevator carries him to the rooftop of Quinn Tower and then across the city on powerful boot jets.

There a more conventional way of communicating as well. One of the duty messengers at the Embassy gets a bit of a shock when a rabbit appears in the tower. But he recovers quickly and starts making calls from the PG phone number list. Cecila is one of those who gets the robbery warning by a simple straightforward phone call.

Spirit was actually fairly close...just in the next neighborhood over, so he arrives at about the time Ten does. He lands outside the bank. "You said something about a robbery?"

Ten nods. "The safety deposit boxes. But apparently the staff aren't aware of the robbery, so I dom't know how it's being done exactly."

Spirit tilts his head a little bit and turns to enter the bank, "How do you know about it?"

Nothing unusual appears to be happening in the bank or anywhere close by. Business is proceeding as normal.

Ten says, "Got a tip off from, uh, someone who's clairvoyant or looking in from another dimension, or something."

"A rabbit was running late. decided to pass it off on us." Bard quips.

Ten thinks. o O (At least I assume the rabbits are from Ghost.)

Quinn zeroes in on the heroes who have gathered around outside the bank and rather than just bursting in elects to land next to the group.

Ten says, "Anyone got good powers for scouting or do we just burst in?"

Cecila takes the call and thanks the staff as she gets into costume and makes way to the bank as quickly as possible. "Sweet. Looks like we're gonna have some fun cracking a few bank robbers skullls today" she talks mostly to herself as she zooms down the street at a full run dodging through traffic and avoiding pedestrians with ease "Ok I'm here, so someone's robbing the bank apparently?" she asks the others.

Spirit chuckles. "Uh...huh. Fine. Well, we can ask the manager to check it out, at least." He nods to Quinn and Bard as they arrive, and then heads into the bank, holding the door for whoever comes in next. "Everything seems normal. No sense in making more of a problem than we need to. Perhaps it's a false alarm."

Bank
An example of modern design, the Colonial Bank lobby is a glittering glass and steel construct with a high ceiling. A one story chrome sculpture towers over the roped-off lines leading to the bank's curved and glassed-in teller windows and the rectangular reception desk. A dark blue carpet covers the floor and the walls are marked at several points by chrome light fixtures. Numerous security cameras and scanners are positioned in the corners of the bank, most of them in plain sight as a silent warning to would-be thieves. A human retinue of security guards in tan uniforms and black helmets is on duty day or night.

Ten nods to Spirit, "Makes sense.

Spirit looks around for the manager after the group steps inside, looking over the crowd. . o O (I wonder if we'll have people freaking out, thinking we're here to rob the place.)

"I can try to listen in see what's going on." Bard states. "We'll see if anything out of the ordinary is going on at least. feels dirty thhough... since I know at least 1 person mutters while they write important information in this world."

Ten hopes that Spirit is well enough known people won't think we're here to rob the place. :)

The people in the bank, staff, security, and customers, look up as the heroes enter. "Hey! It's Spirit!" a little girl shouts with delight. Two rather older teen boys, previously bored to tears by being dragged out shopping, are more interested in staring at Ten. While some of the women in the bank focus eyes on Bard.

Spirit nods and waves to the crowd, and heads over to look for the nearest bank worker. "I'm sorry to interrupt, but we need to speak to the manager on duty."

A bank security guard hurries over, "Is something wrong?" he asks worriedly.

Bard remarks to ten. "Looks like you ahve some fans."

A patron in the bank, an accountant perhaps from the way he is dressed, is wearing sunglasses indoors and humming happily to himself. Seeing the sudden activity, he looks about in alarm. Heroes and banks don't mix well. Miles away, Bee's head snaps up. "Somebody is in danger" she mutters and speaks a set of coordinates into her teleporter wrist remote.

Quinn looks around at all the staring patrons. "Well at least they're not panicking," he comments.

Cecila shrugs a bit "As for scouting, let me handle that" she walks up to one of the walls of the bank and touches it with her hand to try and get a sense what she can. Things like layout, number of people standing around and where they might be.

One of the tellers goes to a door and informs the manager, who comes out promptly, still buttoning his jacket, "I'm the manager. What is happening?"

Ten says, "Nothing new there." But she's somewhat embarrassed by Bard's remark, and tries to shift her posture to be less interesting to the boys. Though it has the oppostite effect if anythng.

Spirit nods and says to the guard and manager quietly, "It's possible. We received a tip that there might be someone robbing the safety deposit boxes right now. We're just following up on the tip." He looks to the manager, "Would you mind opening things up to take a look? If there's no one there, we'll be on our way immediately."

Bee appears in the center of the bank with a crack of displaced air. Her head whips about looking for villains and spots only heroes.

Bee says, "What the...?"

<>

Cecila grumbles and punches the wall "Stupid cheap plastic crap..." she tilts her head a bit "You know there's people in the vault right now" she comments for the other heroes there "Moving around and stuff"

Ten says, "Well, if there's not supposed to be that pretty much confirm's something's up...."

The manager nods, "Of course." he tells Spirit, and nods to one of the tellers. It takes two keys, one held by the chief teller and the other held by the manager, to unlock the vault door. Then the manager enters a combination and places his finger on the button to power the vault door open. He pauses and looks at Spirit, "Should the foyer be cleared first?" he asks

Bard nods. "Indeed. There is movement in tehre. strange since the vault door is closed." Bard states. He's looking dead at the door, if not stealing glances, but mostly the door.

Ten gets her staff ready in anticipation of trouble, standing by the vault door.

Spirit glances back at Bee as she arrives...but doesn't react abruptly to her appearance, since the others haven't. He makes a note of what Cecila and Bard said, and looks to the manager, "That's a good idea. Just in case."

Spirit points to the guard, "Get folks under cover and out of the way."

Spirit. o O (I wonder...this is the kind of thing that MAMBA could pull off. Perhaps it's them.)

The manager speaks to the security personnel and the foyer is quickly cleared. The main doors are shut after the customers and tellers have left. Then the security chief looks over at the heroes, but asks the manager, "Sir, shouldn't we get out too."

Spirit brings up a shimmering light shield in front of himself as the manager prepares to open the vault.

The manager takes the course of prudence. He points to the button, "Just press this." and hurries out of the bank along with the security force.

Cecila smiles a bit at the security guard's comment "Probably a good idea, Or at least not be standing so close to the vault door... I mean assuming you want front row seats to see whatevers hiding in there"

Spirit nods to the manager, and reaches out with his hand...a tendril of light stretches out, and hits the button to open the vault.

Bee teleports again, just as the door is about to open.

The vault door starts inching open, slowly as the motor buzzes and whines with the strain of moving many tons of steel and ceramic.

Quinn diverts his systems to strength and braces against an attack coming out of the vault.

Bard chuckles lowering the brim of his hat. he stops his super listening to focus on the potential for combat.

As the vault door begins to open Bee teleports inside. But sadly she misjudges the distance and tries to appear inside the four foot thick vault door.

An automatic defence mechanism kicks in, and with a stunning shock to her system Bee teleports again, even before she has fully materialised, back outside the vault where she started from.

The vault door is continuing to grind open, reaching the point where it's possible to look past the opening edge and see inside a small part of the vault interior.

Ten peers in.

Quinn just waits rather than crowding around the door.

A small pellet, about the size of a marble, falls harmlessly from numb fingers as Bee drops dazed to one knee.

<<Page to Bard and Ten when they peek around the edge of the vault door: A lot of the vault interior is still hidden. You see a humaniod figure. But not human. Appears to be living metal, rather crudely formed. No polished statue this but the product of a mad smith, hammered and dented. Just beyond the figure is a rift with a floating candle hovering in the middle of it. You can see through the rift, to a grassy rolling hillside, a sagging wooden hut with a painted sign on the front of the hut - Lucky Strike Mine. P. Collins. A woman in dark robes carrying a small safe deposit box is stepping through the rift.>>

Ten decides there's not time to waste waiting for the door to open fully. She snakes her cluster-staff through the gap and tries to grab the woman she see before she can get away.

The woman, unseen to most, tries to fling herself through the rift, dodging frantically. She moves with exceptional grace and poise. And shouts out three words that will be meaningless to most who hear them.

<>

Ten says, "Someone escaping though a portal. And she has a metal golem or something...."

Adding to this Bard states. "Fae runes, Lucky Strike Mines appears to be the other end of said portal."

A second metal figure moves into view, and slams a fist into the candle spattering it all over the vault in a mangled mess.

The rift snaps shut.

Ten says, "Damn, she got away - um, second golem..."

Bard gives it a long shot. Mages tend to have trouble being mind controlled. But right now, not enough room to reach through and definately going need to do something. "Why don't you take another box. Pad your pocket, earn more money. No sense just gettng what you need when you can have even more. Riches treasure, money galore. Everything you want and more! Just another box, one won't hurt. Just one more tiny box. You can carry it. It's not a hassle." Bard's voice is honey sweet and toxic vile. Stretching his mind across the intervening space to attempt to influence the action of the robed figure.

The woman hesitates for a moment. No more than a fraction of a second. And then she continues through the rift.

The vault opens to the point that people can finally pass through. There are two humaniod figures made of metal in there. Crudely forged rather than polished statues. The safety deposit boxes have been racksacked, pulled out of the rack and discarded on the floor of the vault. Loose gemstones, jewelry, gold bars, bundles on banknotes, bank certificates, etc., litter the floor in profusion,

With the door now open wide enough and the two metal men exposed Quinn simply cuts loose on the first one of them, forgoing subtlety and simply unleashing one of his quantum blasts.

Spirit doesn't really want to go about damaging the vault further...these things are just minions, most likely. So, he raises his hand, and attempts to draw some energy out of one of them.

After being affected by Spirit's energy sapping effect one of the figures is moving visibly slower.

Ten curses herself for letting the woman escape, but that doesn't slow her down in attempting to stop the statues. She elects to try to restrain one of them - the one Spirit didn't attack - and whips her staff out to grab it.

Cecila grumbles a bit as other people start beating on the metal things "I wish more bank vaults were made out of like granite or something..." she comments mostly to herself as she hangs back ready to deal with the metal things if they make it past the vault that is. However, she'd be putting money on that not happening with all the people present at the moment.

Bard states. "I wish that more bank vaults opened in a practical amount of time. frekaing hydrolics."

The metal where Ten is holding the figure flows and bends as she applies pressure.

Ten watches the statue fight back against her staff's tractor beam, stretching them. "Yikes - these things are strong...."

Bard charges in with Ten. "Freaking mages." He states. "Never hang around when you need them." . o 0 (I miss you tosich... what ever that russian word is.) The world about bard grows quieter as his fist begins to hum loudly before striking the gollum not held by Ten.

Under Bard's mighty humming fist blow one of the figures is slammed back onto the end of the vault and then falls to the floor crumpled and bent hidiously out of shape.

On contact the sounds of the city around everyone AMPLIFIES resulting in a loud (but not deafening) attack.

With one of the two golems down Quinn activates his personal teleportation device, moving him into the vault and within striking range of the remaining golem, which he then precedes to strike.

The metal figure that Ten has grabbed by her half is half knocked free by Q's enhanced punch. That is, the head goes rolling across the vault floor. The body remains in Ten's grip.

Quinn pauses to look around at the mess. "Well, whatever they were after it was obviously something specific," he notes.

Now the heroes have time to look around, it seems the entire contents of the safety deposit boxes have been scattered over the floor. There must be millions of dollars worth just laying around the hero's feet.

Ten says, "But the woman got what she came for, I guess. I'm surprised she left the golem or whatever behind, but in retrospect they don'tseem built to last."

Spirit calls the manager back in, so that it can be explained to him what happened.

The manager looks horrified at the mess in the vault, relieved that the vault hasn't been cleaned out. "But.. how did they get in?"

Quinn shrugs. "Faster to close the doorway behind her," he says. "If she waited for them one of us might have followed through. She can probably make more." He pauses to think for a moment. "What is up with all the killer statuary lately, anyway?"

Sliding up to Ten. "Well this was an unpleasant distraction." Bard states. "Field trip? I saw where that portal lead to. We might be able to catch someone." Bard smiles.

Bard adds. "though we might need to google the dirrections first."

Ten says, "Did you recognise it?"

Spirit nods to the manager. "Some kind of dimensional rift. I didn't get a good look at the mage, though I guess a couple of us did." He motions to Ten and Bard.

Bard says, "No, but I got a sign and a name. Also a general look to the place."

Ten pulls ouut her PDA, if it survived this fight, to google Lucky Strike Mines.

The manager looks at Ten and Bard. Looks at the mess. They were after something specific, weren't they?"

Cecila shrugs a bit "So do we even know what she got away with?" she asks the others curiously "Because like... she obviously didnt care for the millions of dollars of value held in here" she gestures widely with her hand, possibly catching someone with it unintentionally, maybe even the manager?

Ten says, "Yes, one of the boxes. Didn't see what the contents were though. Box was about so big...."

The manager says, "If you give us.. oh.. maybe ten minutes, we can find which box is missing. Won't be able to tell what was in it though."

Spirit nods. "We might be able to ask the person who owns the box what was in there, though."

Ten says, "Do we want to wait, thoguh? Or get straight to the mine before the woman leaves?"

Bard states. "They can contact us. I'm more concerned with getting what ever it is back. Chances are bad juju is going down."

Ten asks the manager, "Could you ask the owner of the box about its contents once you determine what it is and call us?"

The manager and tellers work swiftly, just picking up the boxes and ticking their number off a list. After seven of the promised ten minutes, helped by knowing the size of the box that was taken, the Manager says, "Box 727." A quick check on the records, "Mmm... Last accessed in 2023. Depositor is listed as Mrs L. Dallimore."

Spirit nods. "I know who that is."

The manager sadly shakes his head. I'm afraid we don't have a current address listed for the depositor."

Bard says, "Do you know what was in there?"

The manager shakes his head. "No. We provide the boxes. We do not know what is stored in them. And this box, well it hasn't been accessed since before I became the manager here."

Cecila shrugs at the thought "Why dont we go where we suspect they ran off to and kick the door in and demand some answers?" she suggests to the others present "Obvious we arent gonna find any more answers here, no offense" she directs the last bit at the Manager

Ten says, "I think that's the best plan. Unless you think you know where the owner is, Spirit."

Spirit nods. "As I said...I know who owns it. At least I think I do." He nods to Cecila, "Let's go. We can talk about it on the way."

Ten says, "SO how are we getting there?"

Ten starts to leave with Spirit.

Bard moves after Ten.

Cecila follows with the rest of the people "So where is it we're going and who has it?"

Bard says, "We are heading to The Lucky Strike Mine run by P Collins, about fifty miles north of the city."

Bard says, "Granted barring hyper speed tavel the culprit will have time to begin moving away, or start any kind of arcane ritual."

Spirit nods, and waits until outside before saying, "I think the owner of the safety deposit box was Lorelei."

Bard says, "More reason to get it back, no?"

Ten says, "Um - anyone have her number?"

Bard rolls his eyes and calls her up.

Spirit shakes his head, "Not as of late. Let's check out where the thief went to first."

Ten thinks. o O (Figures Marcus has Lorelei's number.)

Ten nods to Spirit. "I agree."

Bard states "I work for the embassy" to Ten, waiting for someone to pick up.

Lorelei picks up. "Hey, Marcus."

Bard says, "Hey, Lore, Okay going sound weird. Some fae Witch stole a safety deposit box from the bank, and we're going chase her into a mine. However the box belongs to an L Dallimore, and we got no idea what is inside. Help a pal slash underling out?"

Lorelei says. "L Dallimore? Not mine. The only safety deposit box I have is under the name of Stephie....."

Bard nods. "Well can you ask around real fast? I'd like it not to turn out the villian just got a death ray or ancient artifact before I get shot by it."

Lorelei says, "Wait - L Dallimore - that'll be Mum! Princess Liandere!"

Bard says, "Yeah, mind asking her highness what she has hidden in her box... excuse me I need to go kill myself for that wording."

"I'll send her a message - not sure she's back from Undermoon yet...."

Bard looks to Ten like he's sorry for making her jealous*

Spirit paces a bit, waiting for the call to end, so that the group can track down the thief.

Bard is still walking in the general direction at a good clip.

Ten, too, is impatient, thinking tracking the thief is hightest priority.

Lorelei calls Bard back. "It's papers in there - Mum's marriage certificate, my birth certificate, some letters. Things like that."

"Ah got it, the same people who tried to prevent your dad from marrying your mom again I'd guess. I'll try to sort it out, but my advice would be call up the court house and have them dig out their copy of the paperwork on marriage." Bard replies. "Anything else?"

"Not that Mum mentioned." Lorelei says, "But best to get them back if you can!"

Bard relays the information to everyone else as they travel to the destination.

The heroes make their way to the Lucky Strike Mine, a almost derelict hut in rather pretty rolling grassy hills. The hut is probably only still standing because of the holly and vines that virtually cover it.

Bard says, "We are likely dealing with a fae."

Ten looks about too, though not clairsentiently.

Spirit lands, and looks around, using his EM perception, not that magic would be picked up.

The tunnels on the abandoned mine do strange things to echoes and sounds. It's disorientating to Bard's usually reliable remote hearing - but at one spot there seems to be a kind of echo chamber effect, and he can hear a distant conversation quite clearly.

Cecila shrugs a bit at Ten "You think they'd hold up in some ritzy hotel in the middle of the city after robbing a bank?"

Spirit changes form, so that he's no longer glowing.

Cecila shrugs at the others "Why dont we just go inside and find the thiefs?" she asks as she starts walking to the mine entrance.

Ten says, "Well, assuming they're in there...."

Ghost manifests, with a slightly hazy outline, when the heroes come into sight from the hut. "Hello, Ten, Bard, Cecila. She looks at Dorian, "Another hero?" she asks.

Ten says, "Yes - this is Spirit."

Dorian nods quietly.

Ghost smiles, "And I'm Ghost. A curious coincidence."

Ghost says, "The thief went into the hut. I haven't seen her emerge. I can't go in after her. Just look at that hut. Impossible."

Ten frowns, and looks the hut over. "What could stop you?"

Ghost says, "All living things have a presence on the Astral plane. Including plants. That hut is covered by them. It's as good as a wall."

Ten says, "Oh right - I figured you meant something magical or the like.... Let's have a look."

Ten sneaks up on the hut and tries to have a peek in through a crack in the wall, or window.

Cecila shrugs at Ghost and Ten "It's a hut what's so hard about it... Watch me go in there" she draws up some stone from the ground to surround her body as she changes direction and heads over towards the hut fully intending to kick the door in... yeah subtlety is not Cecila's forte

The interior of the hut is a shambles, broken and rotting furniture. Mulch and wind blown leaves on the foor. A open trapddoor reveals a shaft leading down.

Ten says, "Looks like into the mine it is. Spirit, I guess you can provide us light if we need it?"

Dorian nods. "If we need it. It'll let the targets know we're coming, though."

Cecila shrugs a bit and reaches down to find her way "Well you know some of us dont need any light, if it'll give us away I can always lead...And they have a generator down here somewhere, dont think that's a safe thing to be running in an underground environment" as she starts down the trap door into the mine shaft.

The vertical shaft drops about 60ft. A rusty set of rungs on one side of the shaft makes climbing down easy.

Ten peers about once she reaches the bottom,

Dorian changes form to his energy one briefly to float down to the bottom. He gives off light in the immediate vicitiy in that form, so he shifts back.

<<Page to Cecila as her incredible hearing picks up a continuing conversation: You hear this conversation coming from further in the mine tunnels. The conversation -- 'Hurry up. I don't want to spend a second longer than I have to in this disgusting place.' (woman's voice) -- If you want this done right it will take as long as it needs. Why don't you wave your fingers at it if you're in that much of a hurry?' (man's voice) -- 'Fool. This will have to pass inspection by the court scribes. Any glamour will be spotted immediately.' (woman's voice)'

Cecila hmms quietly as she listens and presses a hand up against the wall of the shaft "I can hear them... I think they're talking about making a forgery of something" she tells the others quietly "So whats the plan... I'm all for finding and pummelling them"

Ten stays quiet as Cecila listens. But nods to the pummelling plan.

Dorian nods. "Probably of one of the birth certificates, or something."

After a short period of time Cecila's earth based spacial awareness gives her an excellent idea of the layout of the tunnels and exactly where the voices are coming from. She can go stright to them.

"Why would they want to forge a birth certificate?" Quinn mutters. Yeah. He's been here all this time. Really. The artist was just lazy and didn't want to draw him so he's been off panel. "Think they're trying to create a birth record for another princess?"

Ten says, "So, skull-cracking time?"

Dorian nods, no longer wanting to wait around much. He starts trying to be moderately stealthy, looking for the culprits. "No...they're trying to make sure the current one is deposed."

-

Cecila waves for people to follow her "This way, be ready for a fight" she says in a whisper as she starts leading the way through the tunnels right to the thief and any accomplices. Naturally she's built up a barrier of earth around her and she's more than ready to deliver a beatdown this time.

Ten moves, the way Cecila indicates, hoping there will be enough light for her to see.

With Cecila's guidance the confusing maze of caves and tunnels become child's play to navigate. As the heroes draw close to the final chamber the tunnel begins to show light. And quite soon after that the heroes can see into the chamber, while the dark tunnels conceal their presence. It might be different if the chamber wasn't so brightly illuminated. Dark sight is fine in darkness, but doesn't help when trying to look into darkness from a brightly lit area. Inside the chamber is a Fae female in noble clothes striding impatiently back and forth, and a short tubby man seated at a table working with pens and ink on a document. On the far wall is a stack of wooden barrels, discolored and strained with the years. Covered with dust and spider-webs. Looks like the barrels have been down here for decades if not a century or more. The writing on the barrels is faded but it can just be made out - Gunpowder.

The man, concentrating on his task, is unware of the heroes approach. The Fae lady however, stops her striding and looks down the tunnel, lifting a hand. Traces of magic energy start to form around her fingers.

Ten charges in as as soon as she sees the fae woman is gesturing and attempts, once again, to grab her with her staff, hoping that will interrupt the spellcasting.

Ten gets a good hold on the woman, despite her speed, and tightens the staff's binding.

The Fae grasps and bites back a scream. She'll not demean herself in front of humans even if her ribs are cracking.

Ten says, "Careful. She's delicate."

The Fae assesses the situation in an instant. And speaks in the English tongue, "I yield." She cannot cast a spell, and cannot escape the incredible strength of Ten.

Spirit flies into the room, having changed forms again. "You...really shouldn't take things that don't belong to you, miss."

Ten keeps a hold on the woman, but stops squeezing. "And you should give them back without doing whatever it is you're doing with them.... someone see what chubby there is up to?"

Quinn heads over to the table to see what it was that the gentleman was writing, and to stun him silly with a neural blast if he tries to destroy it.

The Fae stands as straight as she can in Ten's grip, "I am not a thief. I did what I did for the good of the realm. To put matters right before you humans corrupt everything that is good in Undermoon and the Twilight Worlds."

Ten says, "Put matters right how?"

The man doesn't resist. He's neither brave nor capable. It seems he was altering Lorelei's birth certificate, altering the date to after Lorelei's mother was forced to marry the traitor.

Cecila was already in the process of gathering boulders and rocks as several float around her ready to be used as ammunition "Damn...here I was looking forward to actually getting to hit something" she seems a bit disappointed conflict was finished so quickly and the rocks just drop to the ground around her harmlessly "Soooo... anyone know what they were trying to do. I think it was some sort of forgery" she asks the others since lets face it she's not gonna be reading the papers.

The Fae lady tells Ten, "Dismiss the ridiculous claim to royal birth by the human trollop and place a worthy ruler on the throne. Then we would sever all links and have nothing to do with you.. you.. humans."

Quinn shakes his head and sigh as he looks over the document. "You really don't understand humans, do you?" he asks. "We record everything, usually in triplicate. Even if you changed the date on the birth certificate there's incredible amounts of other evidence that gives the correct date for her birth, and since the birth certificate was stolen I doubt anyone would believe it was still accurate when everything else contradicted it."

Ten says, "So, you're trying to discredit the princess, falsely - isn't that treason, or something?"

Spirit says, "I suppose we'll have to find out if she has diplomatic immunity. And if so, it'll be up to Undermoon's justice system to decide what to do."

The Fae almost snarls her answer, "The true treason is allowing humans into the realm at all. When we rule we will purge the humans from the worlds."

Spirit tilts his head, "I think you will find that exceedingly difficult."

"Wow," Quinn comments. "Nice to know that the Fae can be every bit as bigoted as humans."

Ten smiles. "If not, I suspect her best bet is to throw herself on our human justice system and beg not to be extradited. Or are you tpp proud for that? Do you wish to face Undermoon justice?"

"At this point I'm really wishing she didnt surrender so quickly...She could use some sense knocked into her" Cecila points out, holding back her impulses to just sock the Fae anyways "Isnt diplomatic immunity handled by joint agreement... If they break laws so badly even on foreign soil they usually end up facing justice at home?"

Spirit says, "That depends on the government. She might not have immunity, anyway."

An expression of superiority flashes briefly over her face, "A champion will fight in my name when I claim the right of trial by combat. He has never been defeated."

Ten says, "Interesting. And what is your name?"

"Diplomatic immunity is a kind of treaty agreement," Quinn says to Cecilia. "We can always choose not to honor it, but then the danger is that they'll arrest our own diplomats. We can also request that the Undermoon waive diplomatic immunity, which would be what we would do first if we wanted to prosecute her, but truth be told there's not that much to prosecute her for. Destruction of private property. Probably some kind of bank robbery charge but I'm not sure what."

Ten thinks. o O (They practice trial by combat still?)

She answers Ten proudly, "I am Lady Raeladtha Talendiel."

Ten replies. "Well, I'm Ten. And I'm the human who bested you in - what, about half a second?"

Cecila decides to check her PDA to see if it has reception down here.

"You caught me by surprise. Typical of a human to hide and sneak. Release me from this device and see how you will fare now I know you are here."

Spirit chuckles. "Pot...meet kettle. You snuck into that vault."

Ten sighs. "I'm sick of bigots. And I'm not about to let a thief and a traitor like you go. Your choice - a human jail or the Undermoon embassy."

Spirit says, "First things first...we go to the proper authorities. If they find out she has immunity, it'll be dealt with from there."

Lady Talendiel tells Spirit, "There is no loss of honor when using such skills against humans. You are not Fae. You have no honor and so cannot demand respect."

Spirit walks right up in Lady Talendiel's face, looking at her. At least it's assumed he is, since he doesn't have visible eyes. "I assure you lady, I demand respect from everyone. Your people included. You have no basis to say I'm without honor. Now, unless you want to end up making shoes for a cobbler for a living while he sleeps, I suggest you be more careful what you say."