Hunter







Description
As Hunter Hunter is a 16-year-old boy with raven black layered hair that sweeps across his blue eyes, and a fair complexion. He often has a roguish smile and easy going demeanor. Something about that grin has trouble maker written all over it. His frame is fit and athletic, but slim; he only stands around 5' 7". He's wearing a red t-shirt and blue jeans with black converse sneakers.

As Enforcer This hero stands at only 5' 7" with an athletic build one only gets from daily training. He wears a black mask with white lenses that conceals his identity, and black layered hair that sweeps across the eyes. There's a small radio earpiece and microphone visible attached to his right ear.

He's dressed in a black skin-tight body suit with charcoal gray high tech armor padding with dark red accents, and armor-plated combat boots. Hard plates protect the vitals, as well as the shins, shoulders, and neck. His black gloves come up to his mid-forearms, also covered in armored plates on the forearms and hands. It's light and flexible enough to not impede movement. There's a black utility belt around his waist that has a series of compartments and gadgets hooked onto it. An assassin's blade is slung on his left hip, and a 6" slim metal cylinder is slung on his right. A black cape with a dark red inside lining drapes over his shoulders, with an attached hood worn down unless he's actively being stealthy. With a press of a hidden button on the collar, the hood and cape can retract or deploy.

Personality
As an innocent high school student, Hunter is kind, friendly, comical, and protective. All the things he couldn't be as an Assassin. He tries his best to keep his identity a secret, but can be competitive with his classmates if they goad him on. His moral compass is still skewed from the norm, but his time spent living a secret, normal life has taught him the value of a life. Though he tries to play it off and ignore it, he occasionally feels the weight of guilt for the deaths he was secretly responsible for while he was still training and working for the Order.

In his heroic identity, he's self-assured, fearless, and cocky. Intimidation is his game when it comes to dealing with criminals, especially the cowardly and superstitious types. Given his actual past as an assassin, it's pretty easy to play the part of a killer vigilante. It was the role he was born to play, after all.

School Life
Hunter is a recent transfer student from Bayside High, CHHS's rival school, and used to be involved in Bayside's swim and gymnastics team, but hasn't joined any of the CHHS sports teams. He's going to be a Junior in the upcoming school year. Right now he's taking summer classes and is somewhat active in the Drama, French, Film Making (just as one of the actors or extras in other student's films), Salsa, and Swing Dance clubs, all of which he joined on a whim.

He's quick to make friends and pal around, and is often seen with a new friend every week, and he doesn't seem to care about being popular or what people think of his less askew club activities. It is also a bit of a truancy case and often finds himself in detention for minor infractions and for goofing off/falling asleep in class.

Rumor around school is that on his very first day upon transferring, he sucker punched Kevin C. Fields (Varsity football quarterback) while he was bullying a smaller kid. It was a lucky punch, and KC obviously wasn't looking, because there's no way a runt like Hunter could've laid out KC. Ever since, Hunter has been on KC's shick list and has gotten beaten up on several occasions without putting up a fight.

Some of his known school friends are Ann, Darren, Yushio, Tali, Nicole, and Martin, among others.

Outside of school, he's into physical activities. Hiking, camping, rock climbing, laser tag, airsoft, and paintball, among others.

Powers
Hunter's abilities are a combination of intense physical training, martial arts fighting techniques, stealth, and high tech toys, courtesy of the Assassins. Hunter's fighting style is mostly up close and personal, with some ranged weaponry so he can keep his distance from truly dangerous opponents. He still has his high tech Assassin's blade, which can cut through just about any barrier or armor that keeps him from his target. However, he tries to reserve its use for non-human targets unless there's no other way. At the very least, having it is a good enough deterrent for most thugs.

Hunter has learned many advanced stealth techniques, only being seen when he wants to be. He's fast and able to infiltrate most places in a blink of an eye, or vanish without a trace when someone's not looking or with the aid of a smoke bomb. Mobility is a key advantage for hunting down prey.

Assassin's are so in tune with combat that they have an almost six sense of when there's trouble brewing, and it's difficult to catch an elite assassin unawares. While there is some mysticism and ritual within the Order, it's debated whether this honed sense of supernatural in nature, or just product of superb training. Some Assassins are rumored to be able to tell if there is danger from afar.

Skills
Along with combat and physical training, the Order of Assassins teaches all its members skills to help them get to their target or their objective, how to blend in with a crowd, or how to mix and use poisons to kill their targets more discretely. As part of their training, the Order requires their very young members to survive against each other in the wilderness with their wits and ingenuity for 30 days. It's survival of the fittest, and you have to adapt to survive. On day 30 of Hunter's trial, he was lean and almost feral, but came away with valuable lessons on survival and perseverance. Some of his fellow assassins in training were not so lucky.

Complications
Having been trained since childhood by the brutal and competitive methods of the Order of Assassins, Hunter is overconfident and eager to test his skills against others in order to improve his own skills. It's not just out of pure ego though. The Order of Assassins have sent members after Hunter to carry out a death sentence - the punishment for failing his final mission, as per their code of conduct. So he has to keep pushing himself and testing himself so he can handle whatever the Assassins have to throw at him. He can't afford to relax and grow soft with the Order after him.

Hunter has given up his career as an assassin in exchange for a life as a hero, with a chance of a normal life on the side. Even though he's sworn not to kill again unless there was no other way, he maintains an intimidating reputation to help him fight crime, occasionally taking credit for murders of criminals that other criminals were actually responsible for. His reputation as a vigilante and casual killer circulates mainly amongst crime organizations and super villains, but causes problems with other heroes who don't know his intentions. There is no legal evidence that he actually committed the murders.

As part of his attempts at a normal life, Hunter has finally had the chance to go to high school as a freshman. He's making friends and enemies along the way, and his classmates seem to be adept at getting into harms way. Because of his harsh upbringing, Hunter has difficulty adjusting to normal every day life. But he's trying, and relies on his acting skills to fit in.

Origin
The rigorous regimen of the Order hones the bodies and minds of their members. Through daily training, exercise, combat, poisoning, battles, and brutal beatings, their members become tough and exceptionally strong. Their fighting techniques combined with combat gear are powerful enough to make a normal human able to compete at a superhuman level. There is also a secret elixir the Assassins brew from a combination of toxins and chemicals that allows members to physically train beyond normal human capabilities.

From a lifetime of honing reflexes and toughing his body, Hunter has learned to endure a lot in combat. He's also mastered the stealth of the Assassins, and is a prime physical specimen for his age.

Life History
Hunter collapsed to his knees, panting as his target faced off with him. He was done. The hero had broken his left arm and injured his right leg, and he was pretty sure most of his ribs were cracked. He couldn't stand anymore, let alone fight. All that was left was his blade, and Hunter knew the penalty for failing to kill a target. "You...were impressive," he complimented with admiration as he drew his blade slowly, a weak smirk on his face. There was only one thing left to do. This wasn't how he expected to die. His one consolation was that the pain would soon be over. "But another will take my place," he warned as he reversed his grip on the blade, raising it up and bringing it down to plunge into his chest. At the last possible moment, the hero kicked the blade from his hand, sending it skittering across the floor. Impressed by Hunter's skill and resolve for being so young, the hero grabbed Hunter by the collar, dragged him up to his feet, and told Hunter there was another way to live. Hunter listened, wide-eyed with wonder.



Hunter was born and raised among the Assassins, never knowing his parents. Most likely, they too were Assassins, or at least one of them was, and didn't want to or couldn't raise their son. The only life he knew was that of an assassin, trained and raised to the limits of human excellence and beyond. Life was hard. He was subjected to severe beatings to toughen him up beyond human endurance, trained until his hands and feet bled and his body struck like iron, and exercised until he could move with inhuman grace and speed. It was kill or be killed, and he did what he had to in order to win and live. At the age of 10, he was sent after a high ranking member of the Yakuza as his first contract target. No one suspects a kid of being an assassin. It was child's play. He worked his way through various human targets, most criminals in some respect. It wasn't until he was 13 that he was sent after metahuman criminals, mostly low powered ones. After a few years in the field, Hunter was sent after a more powerful hero. The Order gambled that his age would cause the hero to hesitate to fight a kid. They miscalculated. The Order had a code - an Assassin was not permitted to be captured alive or fail to kill a target. Before Hunter could honor the code, the hero stopped him and gave him an alternative option. Now, a year later after being mentored by a hero, Hunter has been set up with a small apartment of his own (Hunter is capable of taking care of himself) and enrolled in the local school in Colonial Bay. He pays his own way with funds liberated from drug dealers and street criminals. While Hunter has taken up the mantle of a hero himself to try and do some good, he knows it's only a matter of time before the Order finds him to carry out the execution he failed to perform.

Appearances
Log:Hunting the Hunter

Log:Forget Me Not, Scene 5

Log:Fatal Recruitment

Log:Christmas in July, Scene 1

Log:Christmas in July, Scene 2

Log:Horror Double Feature

Log:Have You Heard?

Log:Night Terrors

Log:Luring the Tall Man

Log:Two Girls, A Guy, and a Parking Place

Log:Ren Faire Timewarp

Log:Be Very Quiet

Log:To Catch a Bullet

Log:Not Even Skin Deep