Log:The Return of Lady Luck

2007/14/08 	 The Collector Flambeau Génie Jennifer and Jessica La Sorcière Blanche Lady Luck Mist Nalerenn Necros Rocher Spirit 1

''Scene: Colonial Bay Transmat. Amy (the former Lady Luck) is awaiting Spirit, who has promided to bring other heroes.''

Amy is waiting when Dorian enters. She looks rather different without all the specks of light around her. Still, she breaks into her customary smile on seeing Dorian. "Spirit!" She give him a hug, if he lets her.

Dorian lets Amy hug him, and smiles. "Umm...hey there."

Jennifer and Jessica arrive outside the TransMat building on motorbikes. Taking off crash helmets they shake loose their hair and stretch. Jessica waves as she sees Spirit and Necros, "Hi. Got a message saying you were looking for some help, Spirit. What's up?" Considering they suspect they may be heading for trouble it's maybe a little surprising neither is carrying the swords that usually rest slung across their backs.

Necros enters, following Dorian. He too show interest in wanting to know what's going on.

Amy says, "And Jennifer and Jessica!"

Amy hugs the twins too, if they allow. "And - uh...." She looks at Necros.

Dorian motions to Amy, "Amy here let me know that the Champions Du Quebec have been captured by The Collector. They need a rescue." He chuckles quietly. "Amy, this is Necros."

Amy says, "Hi Necros!"

Dorian says, "Necros, Amy. Also known as 'Lady Luck', if I remember correctly."

Necros nods. "Hello Amy."

Amy says, "Yeah except not any more because I don't have my powers any more except Sorciere says it's important I get them back because that's how to beat the Collector!"

Necros says, "Do we have any clues as to what this Collector's powers might be?""

Jennifer grins and gives Amy a cheerful hug in return, "Champions Du Quebec need a rescue? Sure. I liked them when we met them, even if we were on opposite sides then."

Amy says, "He's got all sorts of powers because he's been collecting them. He's got mine of course but lots of others too now."

Dorian chuckles at Jennifer's comment, "Only because people didn't take my advice." He grins. "Anyway... I don't know anything about this Collector guy."

Necros grins. "Sounds fun."

Amy says, "Well he's got my powers so he's very lucky and Sorciere said he was strong and tough too but I don't know what else."

Amy says, "Anyway the Champions found his base and they found all the stuff he's been stealing including my coin but then they got captured."

Necros slams one bronzed gauntleted fist into the palm of his other hand. "Maybe I'll take a hit I can't handle for once, but I doubt it. I did single handedly beat Big Jock"

Jessica chuckles, "We came, we saw, we kicked butt. Knowing a bit more about the Collector might be helpful. For a start, if he's collecting powers, are we going to be facing him possessing all of the Champions Du Quebec powers? That could be interesting."

Amy says, "But Sorciere says all I have to do is touch the coin and then I'll have my powers and he won't!"

Amy says, "I don't know I think Genie said he can only have so many powers at once but I don't know how many."

Necros shrugs. "Well we'll see. I hope he can take a hit."

Jennifer says, "So I sneak in, grab the coin and bring it out to you. You get your luck back, and the Collector is out of luck with a bunch of CB heroes on his doorstep. Sounds fun."

Amy says, "Yeah though he might have all the other powers still I guess! Anyway Sorciere said we have to be fast or he'll move."

Dorian says, "How did he 'collect' the other powers? Any idea?"

Necros says, "Then what are we waiting for!""

Necros crosses his arms. "If he tries to collect my power's he'll be in for a surprise."

Amy says, "Yeah he had some gadget that came from Colonial Bay or that's what Genie said and I remember there were flying rats in the story but I can't remember why."

Amy says, "Ok, well we've got to get there but it's in the middle of nowhere!"

Amy holds up a slip of paper with Lat and Long on it.

Jessica nods, "TransMat. Talk to Jon Masters. There's more to TransMat than he lets on to the public from what I've heard."

Dorian nods slowly. "If I remember right, we could be placed nearby. But we'll need to make our way back afterwards."

Necros says, "I'll need provisions then for a normal human...""

Jennifer says, "What do you need Necros?"

Necros says, "Food water, the fun stuff that keeps people running.""

Amy says, "I'm sure we won't be gone too long!"

Necros says, "I thought someone said this was in the middle of no where."

Jessica goes to the travel shop in the TransMat terminus and buys a half dozen bottles of bottled water and two large bars of chocolate. "Here you are."

Necros facepalms and buys a small black back pack for the food and water. "Better prepared with something than nothing at all."

Dorian chuckles. "Well, relatively. Keep in mind, we'll be able to get back...just perhaps not as quickly as we might like."

Jennifer says, "Middle of nowhere means a couple of hours for someone who can fly like Spirit. For the rest of us, we sent out for a hover-taxi when we're done."

Amy says, "But I'll be lucky again then!"

Necros nods. "Okay, let's do this thing then!" He grins.

After a word with Jon Masters and programming for the special gate - which gives people a bit of time to grab any gear or provisions needed - the heroes are assembled and ready to go.

Dorian says, "Honestly, I rarely think of it, since I don't have to eat."

Jennifer and Jessica briefly activate their force armors to check they're working and then put on their stealth outfits.

''Scene: The Canadian Shield - the landscape is evergreen trees, outcroppings of ancient rock and lakes. The lake nearby is entirely covered in a greenish scum. Though larger animals and bird may at times be sighted the wildlife most in evidence is the mosquito, followed by the blackfly.''

Necros steps out into the wilderness, with the mosquito count he is glad he has most his body covered in his hero costume.

Dorian changes forms when he sees how many bugs are around. Better to be in a form that they can't really feed off of.

Amy follows once Necros goes through. She's not so lucky and the mosquitoes start bothering her within seconds.

Spirit looks to Jennifer, "So, I'm assuming you have navigation-type skills, based on your training. Which way, based on the coordinates of where we were dropped, and where we're headed?

Amy looks about. "I don't see a base! But this is where Sorciere said."

Necros says, "Maybe it's underground, or some kind of trap..."

Jessica and Jennifer grin and activate their force armor at minimal setting, "Get through that and your welcome to a drink, mosquitoes." Jessica says.

Jennifer gets out her PDA and checks the GPS positioning. Then points, "That way."

Amy heads in the direction Jennifer indicates.

Jennifer hurries forward up to Amy and puts out a hand, "Wait up. Let the pros do the scouting."

Necros follows the others, glad Amy is taking all the mosiquitoes in his stead...

Necros stops. "Hey guys what's that." He points down towards the lake.

Spirit tilts his head. "I see it. There's a cube that's hidden by a hologram of some sort."

Jessica asks Spirit, "Can you see any emissions, Spirit?"

Amy stops to let Jennifer go ahead, then looks in the direction Necros points.

Spirit says, "Checking...there shouldn't be any background emissions here...so it should be easy to pick out."

Necros begins walking towards the strange hologram, being careful as he does so.

Jennifer chuckles, "I can't see it yet. But hopefully they can't see me either. You hang back while I go collect the coin. How does that sound. I'll call for help if I need backup."

Spirit nods, "It doesn't appear to be transmitting, whatever it is.

Jennifer matches the surrounding terrain with the camouflage function of her stealth cloak and starts a sneak in the direction of the invisible to her cube.

Amy swats at the mosquitoes. After one a few minutes, they're zeroing in on the party, and her especially.

Jennifer and the less stealthy Necros approach the cube with no apparent reaction.

Nalerenn seems to have been lagging behind a bit, perhaps tweaking that robotic arm of his. He catches up, flying through the air and zooming down to the group, hovering around and keeping an eye out for... well, anything nearby that could be dangerous.

Necros prods the cube with a stick.

The camouflage adapts to the stick's proximity, but no alarms go off. At least audible ones.

The box is about a 3-metre cube. Now they're close, Necros and Jennifer can see what appears to be a door in it.

Necros points to the door. "Should we knock, or just let ourselves in?"

Amy creeps closer, curious.

Jennifer sighs, "You stay behind me. This is what I'm trained for. We check for alarms first. I'd rather catch the guy by surprise after getting back Amy's coin that knock on his front door. You catch my drift here?"

Necros nods.

Jennifer checks the door in the side of the cube for security systems. Her outline is blurred and hard to make out as the cloak she's wearing reactively changes to match her surroundings.

Nalerenn decides now would be the time to head closer, too, floating over to it, nodding to Jennifer. "Smart move. Be careful." he advises.

Jennifer says, "It's too late for the smart move, which would be anyone else being a half mile back. This is what I'm good at. But not when there are other heroes using powers and doing everything short of standing up shouting, "Here I am.""

Amy says, "That's *sometimes* a good plan."

Necros chuckles. "I can do that if you'd prefer."

Jennifer looks up from the door, "I think we might have a third party of the scene. Someone has already bashed their way through the door.

Necros says, "Then why don't we just follow suite and let ourselves in.""

Jessica pushes the door open.

Amy sneaks closer. ''Inside this object is much larger than it was outside, or so it appears! The entrance room alone is some ten metres square, and has a door in each of its four walls, including the entrance. The main feature of the room is a square console placed in its centre, with the corners pointing toward the four doors. By each door is a display panel which shows what looks like a map. On the wall near the main entrance is a rack for coats and other outdoor wear. The room is illuminated by a softly glowing ceiling.''

Jennifer advances scanning for further security and/or booby-traps.

Necros follows slowly and carefully.

Nalerenn looks to Necros, tapping his belt to land before following the others slowly. After all, who knows what's here?

Necros examines the display panels.

Jennifer chuckles quietly as she sees the coat rack. "Now this is what's meant by a secret base that feels just like home. Anyone good with systems operations want to check out the console with me?"

Nalerenn nods to Jennifer. "I'll do what I can. It may be a primitive system, but it shouldn't prove too difficult..." With that, he's heading over to said console, examining it first.

Necros turns to see a slightly humanoid robot approaching from the left door.

Jessica watches the robot.

"Good afternoon, sir, madam, sir," says the robot. "I'm afraid the master isn't at home at the moment. If you could call at another time..."

Jessica says, "That's all right, Jeeves, We'll just make ourselves at home."

"I'm afraid that the master was quite insistent that there to be no guests. Please call another time," says the robot, pulling some sort of energy weapon from its thigh.

Nalerenn continues examining the system and what it seems to control. "Teleportation... It's not something I've seen before, though. It's... different from what I'm used to." At the robot pulling out an energy weapon, Nalerenn's own robotic arm flickers with green flame, ready to strike. "Say the word..."

Jennifer calls out without bothering to turn around from continuing to work on the console, "Will someone rid me of this turbulent robot butler."

Necros walks over to the Robot. "Should i smash it's head for you?"

Spirit senses a radio transmission from the robot even as the it says, "I'm afraid I must insist," and raises the weapon at Necros, as most immediately threatening.

Jessica considers this an opportunity to check out her companions combat capabilities, so she lets them deal with the insistent mechanism.

Necros moves forward so that he is right next to the robot, then drops into a defensive stance and attempts to strike the robot, his gauntleted hands moving at all times to block any incoming attack.

Necros punches clean through the robot and it sags to the floor.

Amy peeks in the door.

Jessica chuckles, "Not your lucky day, is it Jeeves. Necros, Nalerenn, watch out for the laser weapon. It's military spec."

Necros picks up the gun. "Ooh, I got some millitary tech then."

Amy comes in. "Is it safe?"

Nalerenn nods his head, the flames still flickering around his arm. "Military... Earth military, I assume? Or otherworldly?"

Necros only breaks faces...

Amy spots the maps and goes to look at the one next to the door to the right.

Jennifer reaches over and adjusts a small lever on the side of the weapon, "This is the safety catch. Unless you plan using it, keep it in the up position.

Necros says, "Sure, safety."

Amy says, "Hey - Trophy Room! I bet that's where my coin is!"

Jennifer smiles, "Could well be. So lets go check it out."

Necros places the gun to one side, he's better with his fists anyways, and he doesn't want to kill anything just yet.

His question having went unanswered, Nalerenn looks over to Amy, tapping his belt to float over to Amy. "We should assume the robot alerted someone, just in case. Be quick. If you want, I can try to see if I sense anyone in the area."

"It's through that door at the end of the corridor!" says Amy, pointing at the door opposite the entrance. Just as it, and the other two interior doors, open.

At each of the doors are three robots, at least, all wielding weapons.

Nalerenn's whole body flickers with green flame as he hovers in the air. Seems he knows what he's going to do.

Necros gets back into his stance. "I think it's time we just started to break some faces instead of playing Mr. Nice guys."

Inside this object is much larger than it was outside, or so it appears! The entrance room alone is some ten metres square, and has a door in each of its four walls, including the entrance. The main feature of the room is a square console placed in its centre, with the corners pointing toward the four doors. By each door is a display panel which shows what looks like a map. On the wall near the main entrance is a rack for coats and other outdoor wear. The room is illuminated by a softly glowing ceiling.

Necros rushes forward to the Robots that block the way to the trophy room. He throws a punch, his hands continuously moving as to block any physical attack.

Necros roars as his fist collides with the other robot. There is the sound of metal on metal as it is sent flying backwards into the wall. He is still ready to defend himself.

Nalerenn nods.

Nalerenn watches as Necros takes down one, then both his arms flicker fiercely. He thrusts both arms out, resulting in a larger bolt of fire that threatens to hit both 'bots.

Both robots are damaged and one is knocked down, but they remain functional.

Jennifer and Jessica activate force armor at full strength, slipping off the stealth cloaks to gain full mobility. Wolfguard energy whips come out of inner jacket pockets and hissing black energy lashes snake out. The twins aim to wrap the lashes around the weapons, curling the tips of the lashes around the buts of the pistols beneath the gripping robot digits, and remove the weapons from the robots. Jennifer and Jessica pick on the two remaining robots where Necros terminated one, thus cutting the threat vectors from the remaining functional robots down to one direction only.

Two robots are rendered weaponless as the whips retract with laser weapons gripped in the lashes.

Spirit opens the door, having scouted around outside for a bit. He then floats in, leaving a trail of light behind him as he flies. He looks around, trying to get his bearings...trying to figure out what's going on.

Shimmering shields of light start to surround Spirit as he takes in the situation, noting all of the various targets. "All of the robots need to be taken down, I take it?"

The two 'ahead' robots start to retreat back down the corridor, where two more robots emerge from doorways. The other six fire at the heroes.

Inside this object is much larger than it was outside, or so it appears! The entrance room alone is some ten metres square, and has a door in each of its four walls, including the entrance. The main feature of the room is a square console placed in its centre, with the corners pointing toward the four doors. By each door is a display panel which shows what looks like a map. On the wall near the main entrance is a rack for coats and other outdoor wear. The room is illuminated by a softly glowing ceiling.

The gun of the robot shooting at Jennifer explodes in a blaze of sparks.

Spirit brings up his hand in the way of one of the blasts fired at him. The shields solidify at that point, redirecting the blast back at the robot doing the firing.

...and damaging the robot itself, causing some sparks to fly up.

Jennifer laughs, "Nice, Spirit. I'm going to pester Timmy into making me a Capt America shield one day."

Amy cries out in pain before slumping to the floor. There's a burning smell, and her t-shirt is ruined.

Spirit turns, and aims in the direction of the three robots on the left. He lets loose with a laser blast from his right hand, but spreads his fingers as he fires, widening the beam to try to get them all.

Spirit's blast rips into all three robots, dropping one of them. The other two start to smoulder as the laser cuts through the metal casing.

Jennifer and Jessica lose their grins as Amy is hit and goes down. "Darn it!" Jennifer growls as she pulls Amy into the cover of the central console and shields Amy from fire using her own body. Jessica puts away her Colee whip and draws out a short hi-tech rod. Activating it creates a sonic blade, the focused sonic vibrations intense enough to produce a blade shaped area of visible compression and rarification waves. Moving to a unoccupied doorway Jessica slices at the robot on the left.

Nalerenn looks towards the trophy room, fire crackling again as he moves towards the room. "I'll try and clear a path to the trophy room." With that, he swipes with his hands, sending a 'blade' of green fire to the two barring the path.

One robot is knocked into the door of the trophy room, damaged. The other dodges, and the fiery blade instead ignites the corridor's paint!

Necros roars. "Someone get the fire! I appear to do the most to these things!" He charges over to the robot on the right and throws a punch, throwing his defensive caution to the wind.

Jessica growls at Necros, "Please don't spread my targets out. I want them all grouped together if you don't mind."

Necros slams his mighty fist into the robot, it becomes severely damaged.

Spirit gets hit with one of the two blasts, and is driven backward into the wall, end over end. He rights himself, planting a hand on the wall for balance. "Ow. The wall hurt more than the blast did. Figures."

Jennifer continues to cover Amy from laser fire as she hurriedly gets out the nanotech healing device she carries and presses the sensor against Amy's wound. Jessica, robbed of the ability to sweep the sonic blade through both robots as Necros has knocked one back away from her, simply slices the blade at the remaining robot before her.

Necros is hit with a bolt of energy from the weapon. He keeps his ground and seems to only have taken some minor scratches from the attack.

The sonic blade cuts into the robot but fails to do terminating systems damage.

Spirit flies back into the middle of the room, but lands on the ground. He then fires at the two remaining on the left, attempting to hit them both again.

Spirit's laser blast cuts through the remaining robots on the left, causing them to fall over, heavily damaged.

Necros Roars again. "Someone get the FIRE!" He steps forward and again throws a punch at the robot in front of him, going defensive again.

Necros smashes the chest area of the robot into little bitty pieces with the strike.

Nalerenn turns to look to Necros, throwing a single bolt of fire at the nearest of the two robots. "I'll take these two down first. Shouldn't take too long..."

The robot, damaged, skids back into the flames.

Jennifer says, "uses the healing device on Amy again. Jessica switches weapons again to her ranger staff and batters at the robot with multiple strikes."

Jessica slams the robot with several strikes from the staff, knocking limbs and the head loose and leaving it a dented heap on the floor.

Spirit flies down to where the fire is, and reaches out with a hand to drain off the energy of the flames, hopefully putting them out.

The energy of the fire itself siphons off from the flames, and into the air. This causes the fire to dwindle, and go out, only leaving some smoke in the area. And charred wall.

Necros walks back out into the room. He readies himself for an attack.

The two remaining robots fire on Nalerenn, one scoring a hit.

Nalerenn is knocked back by the blow, flipping in the air, but once he rights himself, he flies towards the robots a bit, body crackling with flame. "I've had enough of this." The flames build and, before long, a large fiery ball of flame is sent just 2" past the first robot.

The fireball does minor damage to both robots.

Jennifer continues to shield Amy with her body. Jessica is getting just a little irritated. So she makes for the trophy room, and if any robot tried to get in the way it's barged casually out of her path.

Necros plunges his hand into the wall, with a grunt re removes a small chunk of the wall and hurls it at the robots with a technique baseball players call the crow step so he can close the gab.

The improvised projectile punches a nice clean hole in the torso of the robot, severing major circuits.

Jennifer continues to shield Amy.

Jessica simply moves on towards the trophy room, and if the robot is in the way she lowers her shoulder and shoves it away, "This one's for you, Lefty Greenbeck." she says, naming a popular linebacker on the Colonial Bat Cardinals Football team.

''The walls of this vast room are covered in glasses cases, and rows of glass cases with aisles between fill the middle too. Not all the cases are full, but many are, and display large number of treasures, painting, objets d'art and curious artefacts. Most striking, however, is the large case on the opposite wall, containing five people - les Champions du Quebec - imprisoned in a way reminiscent of a butterflies under glass. That even the 10' tall guy made of rock hasn't escaped is suggestive that they don't have access to their powers.''

Jessica hits the robot with her shoulder as she hurries past and slams it back into the wall out of her way.

Jennifer lifts her head and listens. "Heads up everyone. We have incoming. Teleport arriving outside."

Nalerenn flies in close to the robot, readying another blast of fire. "Reinforcements? Great... We need to be fast."

Jennifer says, "I've found the Champions du Quebec. They're trapped in the trophy room. Finish of the robot and move to there. The Collector will have to come to us or lose his collection."

Nalerenn's blast manages to sear straight through the robot, destroying it, but at Jennifer's command, he's heading that way as fast as he can. Gotta love flying.

Necros begins to run towards the trophy room. "Get in the trophy room or near it so we can bottle neck the reinforcements."

Jennifer picks up Amy and set off at a run for the trophy room.

The Collector appears in the doorway of his base. "What have we here - thieves in my house?" he booms.

Jessica moves into range of the glass cage holding big Rocher and slams a strike into the glass front with her Colee whip. "Hi there, big Guy. Good to see you again. Even better if I see you moving."

Necros says, "You want me to break it?""

Jennifer continues her run into the trophy room and immediately starts looking for the lucky coin.

Jessica says, "Break the others out, Necros."

Rocher answers by tumbling onto the floor. "Thanks... almost no strength...." Mist too is released, so much damage was done.

Necros moves to break the others out with a quick jab.

Jessica says, "do you need, Rocher? Time to recover or some special treatment?"

Necros frees Flambeau and Genie.

Genie gasps, "Our strength will return - in time."

Nalerenn's's arms flicker with flames as a wall of fire now blocks the doorway, giving a barrier for as long as it'll last. "Take your time, but not too long. I can't hold this forever." He keeps that wall there, waiting for the right moment to drop it.

The Collector engulfs himself in flame and charges straight down toward the trophy room - right at the wall of flame.

Necros punches the glass wall with a swift strike.

La Sorciere Blanche, despite weakness, manages to step gracefully from the case instead of collapsing. "Merci."

Necros says, "Yo!"

The Collector flies unscathed through the fiery wall and spots Jennifer shielding Amy. Suddenly he recognises a threat. "No - not her!" He lobs a fireball at Jennifer, since he can't get Amy herself.

Jennifer rolls smoothly behind a display case out of the line of fire.

The Creator roars in outrage as Jenn dodges his blast and a display case explodes in the sudden heat. "NO!"

Jessica nods, "Yes. Better cut back or, win or lose, you won't have much of a collection left."

The Creator flies over to Jennifer in an attempt to wrest Amy from her grasp - no longer daring to change the flames.

Jennifer tries to dodge the Collector's attempt to grab Amy from her arms.

The Collector may be powerful but he lacks Jennifer's training, and his grab misses the mark.

Jennifer says, "You're making a tactical mistake. I can kick your butt if I'm not having to protect Amy. So if you get lucky against her, you free me up to act and make me angry."

Les Champions du Quebec by now have the strength to pick themselves up from the floor, at least.

Jessica thinks quickly, and then decides, if fortune favours Amy then let luck play its part. Moving to the coin display case as she pulls out the ranger staff Jessica leaps up onto the edge support of the case, slams the butt end of the staff into the toughened glass to shatter it, picks one of the possible coins entirely at random, drives the staff down into the bed of the case to bounce the coin up into the air, and swings the staff to bat the coins in a fast arc over to where Jennifer is holding Amy, aiming the coin for Amy's cleavage.

The Collector's eyes go wide as one coin - the right coin - goes just where Jessica aims it. But he's too slow to do anything - the instant the coin touches her skin the light motes disappear from around him and reappear around her. "NO!" he shouts, and makes a lunge for the coin - then seems to solidify into diamond. Then bursts into flame.

"He absorbed too many powers at once - too many to balance without Amy's luck!" explains Genie, as the burning diamond near=statue shrieks in pain.

Jessica laughs, "Home run!"

Amy says, "I'm lucky again! I'm lucky again!"

Necros sighs. "That was anti-climatic... I was hoping he'd actually put up a fight..."

Amy hugs Jennifer.

Jennifer looks at The Collector, "That looks painful. There was a fire extinguisher around someplace wasn't there?"

"Self-destruct sequence activated," comments a computer voice helpfully, if abruptly.

Necros walks over to the flaming diamond... "I'm surprised he is still standing... Carbon oxidizes pretty quickly into CO2..."

Jennifer hugs Amy back, "Now you look better."

Nalerenn ends up floating over the Collector with a frin over his face. That is, until the self-destruct is mentioned. "Get out of here! Now!" is his response.

Amy grins ear to ear - for a moment. "Oh. That sounds bad!"

Necros says, "anyone not able to run?""

Necros begins to head towards the door then pauses "what should we do about him?"

"We can all walk, at least," says Sorciere.

Jennifer says, "Grab some paintings, artwork, whatever. Let's save as much heritage as we can while doing the run for your lives bit."

Amy is already grabbing stuff. She should probably know what's valuable, but just the first thing that comes to hand is probably just as good.

Nalerenn doesn't waste another moment. He picks up maybe one or two little pieces, but he seems almost panicked in getting out of there. Once he's got that, he's going, going, gone.

Jessica says, "He'll be fine at a guess, Necros. The explosion will probably put the flames out."

Rocher probably could carry the Collector out, burning or not. Instead he take an entire display case. He seems to be getting his strength back.

Necros grabs the heaviest things he can find and still run and begins to run towards the exit.

The other Champions have enough trouble just making it to the exit my themselves.

Necros puts down some stuff and grabs the hero with the most trouble putting them over his shoulder as he makes his way to the exit.

Jennifer thinks of staying and looking for the self-destruction mechanism, but figures she's probably used up all her luck for the next few weeks. So she also grabs up stuff and legs it, making she she and Jessica are the last out so she can carry anyone falling behind.

The heroes have only just made it out the door when - the base doesn't explode. It just fades out of existence. With a sound reminiscent of keys being rubbed up and down the bass strings of a piano.

Nalerenn is out there, calming himself down somewhat. He's sitting on his knees slumped, catching his breath and saying nothing.

Amy looks back, dismayed to realise what's happened. "Oh no! I thought it was the part where the villains base blew up, but it was just the part where the villain gets away!"

Necros would look shaken but most his face is covered so he seems to be calm. "...Wow..."

Jennifer nods to Amy. "Better this way. No paperwork to fill in. No environmental damage.

Amy says, "Yeah, I guess. I'll bet he's going to come back too. They always do."

Nalerenn is still trying to either catch his breath or calm down, it seems. He looks at his robotic arm for a moment before he goes back to calming himself down.

Jessica says, "Amy, mind letting me look at the coin? Then next time I'll know which it is and not have to depend on pure blind luck."

Amy says, "Is everyone ok?"

Amy says, "Oh, sure!"

Amy fishes the coin out and shows it to Jessica.

Necros nods. "I am fine, Amy."

Jessica looks it over and grins, "Nice. Thanks. Well it's back where it belongs now."

Amy goes around and thanks everyone (with hugs) and makes sure everyone is fine.

Amy happily takes the coin back. "I'm lucky again!"

Nalerenn still seems a bit shaken. "I..." he pauses. "I'm sorry. I just need a moment..."

La Sociere Blanche says, "I always told you, Amy, the coin was meant for you. And now, I must depart." And she opens a portal and vanishes without another word.

Jennifer says, "I, on the other hand, am horribly out of form. I missed one of those robots. Missed! My older sister would rib me for days if she found out about that. Time to start working out longer and harder."

Amy says, "It was probably just bad luck, I mean, the Collector had my luck!"

Nalerenn is still shaken by something that happened in there. "This Collector... who is he?"

Jennifer phones for a hovertaxi pickup, giving GPS coordinates from her PDA.

Genie says, "You won't get them to come here. But if you'll permit me, I'll summon a vehicle of my own design."

Jennifer nods, hanging up on the taxi dispatcher she was arguing with. "That works for me. So how are you guys?"

"Shaken." is Nalerenn's reply. "Just... bad memories..."

Mist say, "The Collector was a businessman who liked collecting fine things, even if it meant crime to get it. Now - he collects other things, thigs that give him superpowers as well. He's stopped acting behind the scene and acts more directly."

"Better for feeling the earth beneath my feet," rumbles Rocher.

"I am, of course, perfect, as always," grins Flambeau, taking to the air in a burst of flame. He seems to be feeling better!

Jennifer gives Rocher a grin, "It's good to see you again. And on the same side this time."

Genie uses Jenn's PDA to summon a the team vehicle from Montreal.

Rocher nods.

[To Nalerenn] Amy says, "Are you sure you're ok?"

[To Amy] Nalerenn looks to Amy, shaking his head. "I'm sorry... it's just bad memories... I'll be fine soon... I hope..."

Amy says, "Ok - thanks for help - oh, what's your name?"

"Nalerenn." he says. "Nalerenn Brokken, or Ignis if you prefer."

Amy says, "Oh. That's all hard to remember! I'm Amy, or some people call me Lady Luck, or some people call me Dumb Luck, but I don't like them so much."

Nalerenn nods. "Luck... I see. If I had luck on my side when I arrived here, maybe I wouldn't have..." He lifts his robotic arm, looking at it then shaking his head.

Amy says, "Oh that's really sad! I know, it's really bad not to be lucky - I know, I wasn't lucky for two whole years! = all sorts of horrible things happen..... But where are you from? You're an alien, right?"

Nalerenn nods his head. "Jojei Sigma. I am a Jojeian. When I arrived here, my..." He pauses again, as if fighting off something in his head. "My stasis pod malfunctioned and entered self-destruct. In overriding it, I lost my arm. The remains of my ship now is my arm..."

Amy says, "Oh, you must be really clever to make and arm out of a ship!"

In the background Jennifer winces as Amy makes a typically crass and unthoughtful comment.

Nalerenn looks to Amy, surprised. "You think so? On my homeworld, I was a technician working on maintaining the space fleet, though I trained in cybernetics. It was hard even with the materials I had available."

Amy says, "uh-huh I think it's really clever!"

Nalerenn nods, seemingly cheered up a bit there. "I see. Then maybe once Earth enters space, I can lend my skills there. But for now, I should head back." He taps his belt again and floats in the air. "It was a pleasure." With that, he's shooting off into the sky.