Rules7

= WARNING: OBSOLETE. Use the Revised Rules Files instead =

Contents of file: frameworks.rules
This is all we need from this file:

Notes:

Please note: ALL possible Powers placed into a VPP must be approved AHEAD OF TIME by the approval reviewers. Normally, characters have a list of Powers, and they choose from the Powers on this list to decide which Powers are in their Pool at any given time. The requirement that VPP powers must be approved in advance is imposed on us due to the nature of Mush gaming, where GMs and players generally have far less familarity with each other's roleplaying styles than is usual in a conventional game. However it impacts on one of the primary benefits of VPP's. You may find that other frameworks are more suitable in situations where you might normally use a VPP.

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========================================= Everything else is in the rulebook and can be deleted.

These files are DRAFT files containing proposed house rules for change to 5th edition

& frameworks - [CM 2.0 Rules] --- A Power Framework is a special way to group Powers together, generally resulting in a lower cost (in Character Points) in exchange for some restrictions on when or, how much of, the Power can be used. There are three types of Power Frameworks, listed below, each with its own separate rules. Please note thatPower Frameworks may NEVER be used to modify each other. You can't have a Multipower as one of the "slots" in your Elemental Control, etc. Also, Power Frameworks generally may NOT include Special Powers or Talents without the express consent of the Approval Reviewers.

Also, Power Frameworks may not contain "naked" Power Advantages -- each slot must be a COMPLETE Power (though that Power can add to other Powers, such as +4D6 Energy Blast that adds to one outside of the Multipower).

Please note that no matter what the costs are, you may NEVER use a Power Framework to exceed the Active Point limitation of the MUSH, listed in RULES BALANCE ACTIVE POINTS.

For more information see:

ELEMENTAL CONTROL      For information on how Elemental Controls work MULTIPOWER             For information on how Multipowers work VARIABLE POWER POOL    For information on how Variable Power Pools work HR FRAMEWORKS	         For MUSH House Rules on Frameworks

For more information on one of these Frameworks, type RULES

& elemental control & ec - [CM 2.0 Rules] --- Elemental Control is a Power Framework that gives the character a "cost break" for having a good character concept. ALL of the Powers in an Elemental Control MUST be of the same Special Effect. Because of this "limit" on the special effect you can have for Powers in the Elemental Control (EC for short), you get a little bit of a "price break." Elemental Controls must have 2 or more Powers in them, and all of the Powers must be from the same Special Effect. Just exactly what the Special Effect is will depend on the character, but Approval Reviewers have the final say on which Elemental Controls are acceptable and which are not.

For more information see RULES EC 2

& ec 2 - [CM 2.0 Rules] - Some examples of good Elemental Controls:

Elemental Control - Sound Powers     Elemental Control - Telekinesis Sonic EB                             Telekinesis Sonic EB - Area Effect               EB (Telekinetic Fist) Flash: Hearing Sense Group           Force Field (Push attacks aside    Sonic Force Wall                                   with TK)

Elemental Control - Magic             Elemental Control - Light Dimensional Rift (Teleport)           Laser Holograms (Images) Mana Darts (Autofire EB)              Flash (Area Effect): Sight Hypnotism (Mind Control)              Laser Beam (RKA) Gaseous Form (Desolidification)

House Rules: The 5th edition restriction on zero endurance powers being prohibited from EC slots is not in use in our game. If your character has an EC you must also take a disadvantage related to the EC special effect.

 Magnifying Glass Framework

& multipower & mp - [CM 2.0 Rules] --- A Multipower (MP for short) is a Power Framework that allows a character to have several different Powers that come from a common "pool." When the character buys the Powers, he also sets up a reserve of Character Points that are shared among all of the Powers in the Multipower (each of these individual Powers are called "slots"). Because the points are shared among the slots, the character can't have all of the slots working at full power at any one time. Although the total number of Points in the Multipower must be shared among the various slots, the distribution of these points (how they are apportioned among the different slots) can be changed by the character each Phase.

Example multipower:

48 Multipower (60 active point reserve) 10 (m) 12D6 Energy Blast (Cosmic Bolt) 5 (m) 15" Flight (30 points maximum)   5  (u) 30 PD/30 ED Force Field (Cosmic Shield)   3  (u) 4D6 NND (defense: Force Field or Density Increase)   3  (u) 12D6 Flash (Sight) - Activation (11 or Less)

 Magnifying Glass Framework

& variable power pool & vpp - [CM 2.0 Rules] --- Variable Power Pool is a Power Framework that can be used to set aside a certain number of points that can be used to create any Power within a given Special Effect. Think of a Variable Power Pool as a Multipower that can change which slots it has inside it after the character is created. The Variable Power Pool (VPP for short) consists of two point costs: The Pool Cost (how many points you may distribute among Powers in the Pool), and the Control Cost (what it costs you to set up and control the Pool).

Please note: ALL possible Powers placed into a VPP must be approved AHEAD OF TIME by the approval reviewers. Normally, characters have a list of Powers, and they choose from the Powers on this list to decide which Powers are in their Pool at any given time. The requirement that VPP powers must be approved in advance is imposed on us due to the nature of Mush gaming, where GMs and players generally have far less familarity with each other's roleplaying styles than is usual in a conventional game. However it impacts on one of the primary benefits of VPP's. You may find that other frameworks are more suitable where you might normally be thinking of using a VPP.

 Stop Sign Framework ---