Princesses' Guard

The Princesses' Guard is offically a team of bodyguards tasked with guarding Princesses Stephanie and Liandere of Undermoon, Quentin Dallimore, and any other members of the Undermoon royal family when they are on Earth, and also to protect the embassy itself. As the princesses were allowed to choose their own guards, Stephanie, with the agreement of Liandere, instead formed a hero team that could act in Colonial Bay and beyond when they are not needed for their formal duties. They help fight crime and injustice when they see it. The team is answerable to the princesses, though Liandere normally leaves their management to Stephanie.

Headquarters
The Princess' Guard is based at special building set aside for their use within the Undermoon Embassy on Sandy Bottoms Island, just off the coast of Colonial Bay, Virginia.

Communicators
The team have a set of twenty encrypted magical telepathic communicators, with an effective range of about 30 miles on Earth and 60 on the Twilit Worlds. They are triggered by mental command when in contact with skin (or equivalent), and are in the form of small black discs.

Firebird Carriage
The firebird carriage is one of only five such vehicles known to be in existence, three of which are owned by goblin kings. Under the terms of a peace treaty with the late King Jontrentrultsak of Negmaggeg, a firebird carriage and driver is to be provided in perpetuity to the king of Undermoon. Princess Stephanie petitioned the king for the use of the carriage for the Princesses' Guard.

The giant firebird is a much larger cousin of the notoriously elusive "common" firebird, much valued as a decorative songbird, and shares with it an ability to fly at extraordinary speeds, taking on an even more flamelike appearance,and worldwalking ability. Only goblins have ever been able to tame the giant firebird. The carriage is designed to "piggyback" on these natural abilities, allowing the bird to pull it effortlessly in flight and worldwalking; its construction uses techniques known only to dwarves.

A firebird carriage is the fastest vehicle known to the Twilit Worlds, allowing the team rapid deployment, but is of limited use in combat, both because firebirds are timid and unsuited to battle, and because the necessary lightweight construction of the carriage is not very rugged, especially by dwarven standards.

The driver of the carriage is a goblin named Raptlennograp, who serves Zoramin under the terms of the treaty.

Stats for the carriage are as follows (note that this is a simple writeup; a more detailed one would give separate stats for the firebird):


 * 4 SIZE (32m3,1.6t, OCV+ 2, KB -4)
 * 30 STR
 * 18 DEX
 * 3 OCV and DCV
 * 4 SPD
 * 3 PD and ED (Resistant)
 * 14 BODY
 * 12m Ground Movement
 * 60m Flight, Megascale 1m=1km, Stall Velocity 30m
 * Extradimensional Movement, To Any Greater Faerie Dimension at Corresponding Location, Only at Correspondence Points

The carriage is unarmed, and the firebird shies away from combat.

Other Benefits and Facilities
Members of the guard can, if they wish, avail themselves of food and drink from the embassy kitchen, and are entitled to lodging in the embassy. The also receive pay, at a rate determined by their degree of contribution.

They have access to the embassy library, which contains a good reference section for matters relating to the Twilit Worlds, including current and back issues of newspapers. They can go to Undermoon at any time by requesting an escort from the postmaster. They also have access to free lessons in the fae language and culture.

The basement of the team building has been converted into a danger room, similar to Steel's Gym's Workout Room, although the use of both Dwarven and Fae magic provides a significantly superior capability.

Organizational Structure
Officially, the team is answerable to Princesses Liandere and Stephanie directly. In practice, Liandere has delegated the the responsibility to Stephanie alone, the better to allow the team to function as superheroes. The team lies explicitly outside the normal military structure, with the approval of both the High and Low Parliaments of Undermoon.

Princess Stephanie previously declined to appoint a team leader, feeling that it was important to allow the team to discover for themselves how they work best together. This led to an unfortunate degree of tension, as two rivals for the leadership role with distinct views on the aims of the team resulted in polarization and discord within the team. Princess Stephanie asked Jilliin Narilliin (Ghost) to revive the team and currently it is Ghost who has taken on the team leader role.

Roster
The original team roster consisted of: Bard, Bulldozer, Ghost, Lia, Scrapper, Sukeban, and Titan. In addition, Anthony Quinn did not officially join the team but has participated in a notable number of team assignments.

The revived team initially consisted of: Ghost, Titan, Sukeban, Harlequin, Scrapper, Lia, Bulldozer, and Rift. Recent additions to the team are Pelana and Paragon. Anthony Quinn has agreed to be a consultant for the team. Ten has worked with the Princesses' Guard team on several occasions.

Logs

 * Ghost arrives on Earth-1
 * Lorelei interviews Ghost in the Coffee Shop
 * The Princesses' Guard is introduced
 * Tour of Undermoon Embassy
 * Defending the Undermoon Warehouse from Private Joke
 * Hippity, Hoppity, Easter's on its Way!
 * Fire Flight, and Lowers' Powers
 * Princess Guard Interludes (Directing the Guard)
 * How Many World Walkers?
 * These Boots Were Made for Worldwalking
 * Scene 2
 * Scene 3
 * Scene 4
 * When Big Kitten Plays
 * Formidable Formicidae
 * Big Man on Campus
 * Completely Snowed
 * Scene 2
 * Cool Shades
 * Goblin Prisoner
 * Downtime
 * Remember Where the Flying Carpet is Parked
 * Scene 2
 * Scene 3
 * Princesses' Guard Revived
 * Scene 2
 * Scene 3
 * Scene 4 - Ghost's Threat Assessment
 * Scene 5
 * Scene 6
 * Scene 7
 * Scene 8 - Team Meal
 * Scene 9 - Summary of Plans
 * Scene 10
 * Scene 11
 * Scene 12
 * Scene 13
 * Scene 14
 * Icelantic Adventure Holiday
 * Scene 2
 * Scene 3
 * Scene 4
 * Scene 5
 * Scene 6
 * Scene 7
 * Scene 8
 * Scene 9
 * Aftermath #1 - The Baron's Gift
 * Aftermath #2 - Interview with Colonel Steel
 * Aftermath #3 - Meeting with the Baron
 * Gunpowder and Flintlocks
 * Golden Genes
 * Scene 2
 * Prelude to Princess Stephanie's Wedding
 * The Story Continues - The New Era.