Dwarves

Dwarves are a magical race in the sense that they evolved on a magical world, and have a form of Second Sight, but they took a very different turn, in that their primary adaptation to a high-mana environment was to become resistant to magic (not to mention disease, injury, aging and just about any other complaint). In consequence they are more of an anti-magic race, so antithetical to magical energies that they have no true spellcasters. Cold iron has no adverse effect on them.

Dwarves do not, contrary to rumours, have any particular shortage of females. The myth arose because the women also have heavy beards, and their figures are not much distinguishable (at least to non-dwarves) under the typically heavy clothes. Also they tend to use the masculine pronouns to refer to any dwarf, presumably because their own languages make no grammatical distinction of gender. For whatever reason, however, they don’t generally feel inclined to dispel the myth.

Dwarves rival the fae at being the most “advanced” race in the Twilit Worlds; the are undoubtedly ahead of the fae in the field of magical craftsmanship. They have considerable thaumatotechnology, which compensates for their lack of innate magical ability, though they tend to be rather secretive about the more advanced technologies, to make sure they retain this advantage. Despite the Twilit Worlds’ problem with technology, they build massive multipurpose mills, sometimes damming major rivers for a power source, and they even have functioning steam engines - though this technology is still fairly secret, and it is unclear whether this works on “natural” principles or whether some magic is involved.

Building Dwarf Characters
True “meta” dwarves are rare, but their equipment makes a huge difference. Even the humblest of their soldiers can boast a coat of mail giving 8 rPR/rED –– from quality alone – and enchanted gear is common among the less lowly. A dwarf king, kitted out head to foot in enchanted gear, should have no trouble going one on one with a meta.

A typical dwarf might have STR 15 (20 if they do heavy work, which many do), DEX 8 (but 13 for manual dexterity), CON 20, EGO 20, PRE 10 (20 vs Presence Attacks) ,+1 OCV and -1 DCV compared to what one would expect of humans of similar combat training (they trust to their armour and fight aggressively), DMCV 4 to 7 (depending on exposure to mental attacks), PD 10, ED 10, REC 10, BODY 15, STUN 40; additional Resistant Defence 3rPD and rED (not vs cold iron), 5 points of Mental and Pow Defense (both 10 vs magical SFX), LS: only need to eat and sleep once a week (but not by choice!), 400 year lifespan, heat and cold (limited to temperature levels found in their habitat), and immunity to disease and poison (Lim: take quarter damage), Running 10m.

Almost all dwarves have Second Sight, often with Microscopic x10 (sometimes further enhanced by eyeglasses). They can see poorly in dim light, and typically have a good innate sense of directions.