+Help

Contents of file: general.plushelp
+RUMOR --[ Champions MUSH: +HELP General ]-- The +RUMOR command allows you to do two things: First, it allows you to hear a rumor about the IC world every so often, and second, it allows you to circulate rumors yourself. The details are as follows: 1. Use +RUMOR/ADD to get a tidbit of information circulating in the grapevine. Make it at least one complete sentence, less than a paragraph. It doesn't necessarily have to be true; information circulated this way may be out-and-out false, but if it's juicy enough it'll still circulate. (Normal MUSH rules apply to these things: don't spam +RUMOR with a dozen copies of something you want everyone to see, no profanities, no out-and-out slander against another character. STAFF may post some anti-player +RUMORS for  plot-related purposes. If you must knock someone else, keep it tasteful.  We can see names by EVERY +RUMOR posted, and WILL smack down anyone who  abuses the new system.) 2. When you want to get something off the grapevine, type +RUMOR. If it's been long enough since your last +RUMOR (and that period of time will fluctuate based on how many +RUMORs we get), you'll get a +RUMOR. If not, you'll be told how much longer you have to wait. Usage 1: +RUMOR/ADD Usage 2: +RUMOR -

+LEGWORK -[ Champions MUSH: +HELP ]--- The +LEGWORK / command submits an information request, with the subject and the description to a queue created for such things. If you want to run down some piece of information in your off-hours, during your day-to-day life, or between scenes in a plot, use the +LEGWORK command to submit the request. GUIDELINES: The best +LEGWORK requests are for single pieces of information that you can get through searching public archives, like title and deed searches, running license plates (if you have a private investigator's license), etc. The more complicated or overbroad the request, the longer it will be before you get a definitive answer. For instance, asking for the secret identities of every superhero in Colonial Bay... bad +LEGWORK. No biscuit. +LEGWORK is also the command to use if you're going to run a stake-out or surveillance on someone or something. If something happens, you'll only be advised of it; staff will not run combats for you if you stick in a clause like '...and if someone comes by to pick it up, I beat the living tar out of him.' +LEGWORK is an okay way to get information on some subjects, but please DO try to talk to the other players anyway. Some of them may even want to share. Usage: +LEGWORK / -

Warning - Deprecated: @vote is being replaced by a new +vote system

@VOTE -[ Champions MUSH: +HELP ]--- The @VOTE command is the primary way Player Characters can accrue Experience Points. After a spirited round of role-playing, you have the opportunity to award the players you played with by @voting for their character. Each @vote represents some fraction of an Experience Point (XP) (this is scaled independently depending on many factors, including how much XP a player has received, how many total points a character has, and other things). Each player may @vote up to once per day. The /me switch shows whom you have voted for each month. In the past, we have had rampant cheating with voting. The @vote system is designed to automatically detect cheating and penalize it. Additionally, we warn you, though: the admins can and will occasionally check who is voting for whom and when, and if we notice suspicious activity we can erase those @votes. Also: If you are in a GM'ed session, you MUST check with the GM to see if you are allowed to use @vote for RP conducted in that session. Usage 1: @VOTE Usage 2: @VOTE/ME -

CHANGE-ID -[ Champions MUSH: +HELP ]--- This command is specifically for characters who have two identities, a "normal" ID and a "costumed" ID (of course, you can use it for other things too). BEFORE you can use this command, you need to have an @alias in addition to your @name. You also need a set of two descriptions, set as follows: DESC_ and SHORT_, matching the description and short_desc of your name, and SHORT_ and DESC_, matching the description and short_desc for your alias. IF YOUR NAME HAS SPACES IN IT, THE DESC_* AND SHORT_* ATTRIBS MUST HAVE AN UNDERSCORE (_) IN PLACE OF ANY SPACES. If all of these things are set, you may type CHANGE-ID. You MUST include your password or this command will NOT work. Once you do this, the following will happen: Your @alias and @name will be switched. Your short_desc will be the one appropriate to your new name (the @alias before you issued the command). Your desc will be the one appropriate to your name. For an example and a list of all of the important attributes, type +HELP CHANGE-ID 2. Usage: CHANGE-ID -

CHANGE-ID 2 -[ Champions MUSH: +HELP ]--- An example will illustrate how to set up your character for CHANGE-ID: say I have a character named Hero Man. His @alias is Bob. He would then need a DESC_BOB, SHORT_BOB, DESC_HERO_MAN, and SHORT_HERO_MAN. (Notice the "hero man" desc replaces the space in "hero man" to make it "hero_man". This will NOT affect the name of the character, and the name may have a space in it.) Hero Man then types CHANGE-ID. When he does this, his @name becomes Bob, his @alias becomes Hero Man, his @desc is copied from DESC_BOB, and his short_desc is copied from SHORT_BOB. An hour later, some villains hijack a plane, and Bob decides to become Hero Man and save the day. He types CHANGE-ID again. This time, his @name becomes Hero Man, his @alias becomes Bob, his desc is copied from DESC_HERO_MAN, and his short_desc is copied from SHORT_HERO_MAN. Important attributes: @name me= @alias me= &desc_ me= &desc_ me= &short_ me= &short_ me= -

MAGLEV -[ Champions MUSH: +HELP ]--- The MAGLEV command is useful for quickly getting around the IC areas of the MUSH. The command allows you to use Colonial Bay's "rapid transit" system, the Mag Lev. A Mag Lev is similar to a monorail, except the cars hover a centimeter or so above the track, which decreases friction. Mag Levs can achieve speeds of over 400 kph. The Colonial Bay Mag Lev is the first of its kind in the US (there are several operational in Japan). The Mag Lev monorail track is about 6 meters above street level, and winds around the sides of buildings like a snake. There are entrances to the Mag Lev on just about every major street in the city. If you are in a room that is a street, you can type MAGLEV, and you will enter the Mag Lev station on that street. From there, you can get to any other street in the city by typing MAGLEV, where is the abbreviation for the street. Street abbreviations are listed on the wall in the Mag Lev terminal (type 'look' to see them). Usage 1: MAGLEV Usage 2: MAGLEV

+VELOCITY -[ Champions MUSH: +HELP ]--- The +VELOCITY command is designed to help you conveniently calculate, based on your speed and the number of game " per Phase you can travel, how fast (in KPH and MPH) your character can move in and out of combat. If you have a Non-combat multiplier, you'll have to work that out by hand FIRST (and then ignore the 'in combat' section of the command output, since it's a NON-combat multiplier).  To figure out how fast a character goes, type +VELOCITY / where is the number of inches/Phase the char travels, and is his SPD (from +CHA).  For instance, if you have 6" Running and a 2 SPD, you would type +VELOCITY 6/2. Usage: +VELOCITY -

+REGISTER -[ Champions MUSH: +HELP ]--- The +REGISTER command may be used by Guest characters to register a request with the Admins for a new login character (established players who are looking for alts should NOT use this method... talk directly to a GameMaster or the Approval head). The primary reason for this command is that Guests can't effectively use things like on-line @mail. When you issue this command, tell us the login name you want and the e-mail address to which we should send the new character's password once it is set up. We will try very hard to process all requests within 24 hours, but we cannot guarantee it. In most cases, you should receive a response in much less than 24 hours, however. To issue this command, type +REGISTER = /, where is the name of your character, and is the email address to which you want the password sent. The concept is what your character is about. Usage: +REGISTER = / Example: +register Solar=Tested@foo.com/I want to play a former member of Next Generation with light based energy blasting powers who is on the run from the organization whilst doing good deads. Being dependent on light, my character's powers are unusable during the day. More detail inserted here. -

[I suspect "GameMaster or the Approval head" in the above should be changed, but am not sure to what. —Stephie 17:33, 8 April 2007 (EDT)]

Warning - Obsolete.

+DIR -[ Champions MUSH: +HELP ]--- The +DIR command lists all Player Characters in the MUSH (for a list of NPCs, use +LIST/HEROES for heroes, +LIST/VILLAINS for villains, and +LIST/NPCs for everyone else). +DIR has two forms. +DIR/ALL shows you every single player character on the MUSH. +DIR shows you only the first 60 or so characters. If you then type +DIR again, the next 60 are shown, and so on. The command will advance 60 names at a time through the entire list of all player characters on the MUSH. Usage 1: +DIR Usage 2: +DIR/ALL -

I notice that +ptcalc does not know that the minimum Real Cost of a power is 1. This should probably either be noted in the documentation or fixed in +ptcalc. —Stephie 19:45, 8 April 2007 (EDT)

+PTCALC --[ Champions MUSH: +HELP ]-- The +PTCALC command will help you calculate the number of Active Points in a Power, as well as its Real Cost. To use this command, you may add up all of the Advantages and Limitations and enter their sums, or you can enter Advantages and Limitations as a list, and the game will add them up for you. Also, you may enter them as decimal fractions (0.5, 0.75, etc), or as fractions (1/2, 3/4, etc). Fractional amounts over one can be entered as a list (1.5 can be entered as 1 1/2). If you have a Power that has both Advantages and Limitations, these can be entered together and the command will give you the resulting Active and Real costs of the Power (see NEWS POINTS for an explanation of costs, and NEWS POWER MODIFIERS for an explanation of Advantages and Limitations). If you have a Power that has only Advantages or only Limitations, just enter a 0 for the thing it does not have. Example 1: You have a 30 Point Energy Blast (6D6) on the +1/2 Advantage Armor Piercing and the +1 Limitation OAF. You would type: +PTCALC 30= 1/2 - 1 Example 2: You have a 30 Point Force Field on the +1/4 Advantage Hardened Defenses, with no limitations. You would type: +PTCALC 30= 1/4 - 0 Usage: +PTCALC = - -

Requires updating Note: For new sheet use +5APPCHECK []

+APPCHECK --[ Champions MUSH: +HELP ]-- After you have applied for approval of your character, you can use the +APPCHECK command to check on your approval process. You need 2 Approval Admins or 1 Approval Admin and one GM -other-than-your-own to approve you, and you also need one "GM Approval" -- that's the approval of the GM who has agreed to take your character on as one of those for which he is responsible (GMs write adventures for characters on their teams, approve expenditures of experience points for such characters, and so on). You will not be able to go In-Character (IC) until you have 2 "Staff" approvals and one GM approval. +APPCHECK has 3 "fields" to it: The Approvals Field, which shows how many approvals you have so far, who approved you, and what comments they had about your character (if any); the Rejections Field, which shows the same information about rejections you have, and the Comment Field. The Comment Field is something YOU set on yourself, if you feel there is some reason to alert the admins to something that is normally not found on the "character sheet." For example, if you had a rejection because your Characteristics did not add up, and you've fixed that and re-applied, it would be appropriate to set up a comment alerting the admins to that fact. This field is set by &comment me=. Usage: +APPCHECK -

+GM --[ Champions MUSH: +HELP ]-- There are two forms of the +GM command. Used without any arguments, +GM will list all of the GameMasters on Champions MUSH, and will tell you what team (if any) they GM for, and either the team meeting time (if the GM is a team GM), or the GM's regular login times (if the GM is independent). For more specific information, you can use the second form of the command, +GM, where is the name of a GM listed in the +GM list. This will give you specialized information about that particular GM. Usage 1: +GM Usage 2: +GM -

+PAREN --[ Champions MUSH: +HELP ]-- The +PAREN command allows you to check for matches of parentheses , braces {}, and brackets [] in your code. You must own the object to use +PAREN on any of its attributes. The command will check to make sure you have the same NUMBER of open-parentheses and close-parentheses, etc, but will NOT be able to tell you if they are in the right order. For instance, if you have (name[%#)], +paren will not alert you to a problem. It just counts how many of each symbol there is, and tells you if the numbers don't add up. The syntax is +PAREN /, where db# is the db# of an object you own, and is any attribute stored on the object. For instance, if you had an object #150, with an attribute called CMD_SCRATCH, you would check for matching parentheses by typing +PAREN 150/CMD_SCRATCH. Usage: +PAREN / -

Requires updating. See +mind

+TP --[ Champions MUSH: +HELP ]-- This command allows characters with the Telepathy Power to contact other PCs telepathically. As it is set now you need to be in the same room as the person (I may expand this later, if the need arises). The syntax is simple, +tp =. Please ONLY use this command if it is IC to do so. If you have telepathy, you can't use the command unless you both a) make a 'to hit' roll against the target's ECV, and b) roll enough on your Telepathy dice. Do NOT simply use it without doing those things. Whether you succeed or not, unless you have the correct advantages on your power, the target WILL AUTOMATICALLY know you attempted to invade his mind (read NEWS POWERS MENTAL for details on how mental powers work). If you are the target of a mind-reading attack, and want to communicate with the person while contact is still being maintained, you can also use +TP (the mind-reader will be able to read your thoughts, so this is appropriate). DO NOT abuse this command or it will be taken away. This command may also be used for Mind Link. Usage: +TP = -

+REP -> Deleted

+MEDIA -[ Champions MUSH: +HELP ]--- The +MEDIA command is designed to let you read IC news articles to keep up with what is going on in Colonial Bay. +MEDIA news reports may be written by anyone, but +MEDIA posts must be approved by the staff (either the Approval department or a GameMaster) before they will be posted. +MEDIA news posts last only for ONE WEEK. News reports from past weeks are available in the Main Street Library. This week's news reports can be viewed by using the +MEDIA command. Used alone, +MEDIA lists articles by number. To read any particular article, use +MEDIA <#>, where <#> is the number of the article. Articles listed with leading 0's, such as 0010, can be read using +MEDIA 0010, or +MEDIA 10. Leading 0's are optional. To learn how to write your own +MEDIA post, type +HELP +MEDIA 2. Usage 1: +MEDIA Usage 2: +MEDIA  -

+MEDIA 2 -[ Champions MUSH: +HELP ]--- Writing a +MEDIA post consists of several steps. First, you must choose a source and a byline. Make certain that the source and the byline match (+BYLINES shows you which reporters work with which sources). Your post will be rejected if it contains an invalid byline or an invalid news source. This is to maintain IC consistency. +MEDIA uses the following command switches: +MEDIA/COMPOSE / / This command starts a post using as the source, as the reporter, and as the title of the report. None of the other commands will work unless you do this one first. +MEDIA/WRITE Adds to your article More commands listed in +HELP +MEDIA 3 and +HELP +BYLINES -

+MEDIA 3 -[ Champions MUSH: +HELP ]--- +MEDIA/ABORT Aborts media post in progress. This is irreversible, so be careful. +MEDIA/EDIT = / You may edit the text of any source, byline, title, or text. You must tell the game which one you want to edit, and then supply the old text, and the text you wish to replace it with. Note: +MEDIA/EDIT is case sensitive and relies on an _exact_ match. +MEDIA/PROOF This command lets you proof-read a +media post in progress. +MEDIA/SUBMIT This command submits a +MEDIA post to the staff for review. If we approve it, you will receive notification and it will be posted immediately. Note: this post will last only for 1 week in +media, and then will be moved to the reference area of the Main Street Library. -

+BYLINES -[ Champions MUSH: +HELP ]--- This command lists all of the NPC bylines in Colonial Bay. If you wish your post to be approved you must either 1) own a character who is a reporter, in which case you may +media/edit the byline to be your own name; or 2) use one of the NPC bylines listed. Since 99% of the MUSH will not fall into category 1, most of you will have to use one of the NPC bylines. To view a list of reporters and what topics they usually cover, use +BYLINES. Please do not submit a report where the byline and source do not match (this is listed in +BYLINES), and do not submit a report where the reporter is covering topics not listed as their usual beat. These will be summarily rejected. Our goal here is to allow players to write their own news articles, while still maintaining an air of consistency about the IC world. This way, we don't have Jimmy Dugan reporting about superheroes one week, and being a weather man the next. Usage: +BYLINES -

RESEARCH -[ Champions MUSH: +HELP ]--- The RESEARCH command is NOT global. This command can only be used in the Main Street Library, while seated at the Periodical Index. This command is used to emulate the process of walking into the library, doing a key-word, date, author, or title search, and then being able to look up the articles on microfilm or view them on videotape. This command may be used in several ways: RESEARCH This command, with no arguments, lists every article ever written on CM. RESEARCH SOURCE= Lists all articles that contain the characters in their source. Example: if you want to look up all articles written in the Colonial Bay Chronical (CBC), you would type RESEARCH SOURCE=CBC For more information type +HELP RESEARCH 2 -

RESEARCH 2 -[ Champions MUSH: +HELP ]--- RESEARCH DATE= Lists all occurrences of in the date field of an article. For example, if you want to view all articles written in August, you would type RESEARCH DATE=8 RESEARCH TITLE= Lists all articles where occurs in the title. This is case-insensitive. RESEARCH TERM= Case-insensitive search for all occurrences of anywhere in the body of an article. For instance, if you want to search for all articles contaiing the word "villain", you would type RESEARCH TERM=villain For more information see +HELP RESEARCH 3 -

RESEARCH 3 -[ Champions MUSH: +HELP ]--- RESEARCH TERM-CS= Same as TERM but case-sensitive. This search will distinguish Grond from grond. Useful if someone has a name that is also a common word (like Killer vs. killer). VIEW <#> This command lets you view an article. If the article's number is listed as 0009, then you could use or VIEW 9 - that is, omit leading 0s. -