Starguard

Overview
Starguard are the armed forces of United Earth. Their major mission is to protect the Earth from alien interference, both interstellar and interdimensional. Their secondary mission to to aid the member nations of United Earth in dealing with super-humans. They have access to super-tech generally and their standard agents are fairly well armed and armored (100-200 pt normals with equipment). They also have powered-armored troops (a small number) that are equivalent to super heros (350 points). They have a FTL-capable cruiser-class starship (provided by the Guild) used to patrol the solar system, but usually is in the area of the Earth-Moon system. They also have a small number of super-teams (Starguard Alpha Teams or SATs) stationed in important countries.

Starguard as a matter of policy usually honors requests for help from local law enforcement in the cities where they have bases, but are not bound to, and may not if they are dealing with a crisis central to their mission. Their chain of command is strictly within the United Earth and as such can not be commanded by any individual nation (a nation could in theory expel Starguard, but that would require withdrawing from the United Earth). As a courtesy, Starguard may honor requests from a government to apprehend a specific individual.

According to Starguard charter, agents are not authorized to use deadly force except as a last resort or break any laws, local, federal, or international when dealing with non Starguard issues such as aiding local governments with apprehending criminals. (Anyone doing either is immediately placed on suspension pending an investigation.) They are also prohibited from negotiating with terrorists and/or kidnappers. Further, Starguard has been known to hinder, pursue, and bring to prosecution anyone engaging in such activity in regards to Starguard, within their jurisdiction, or to help local enforcement. While they will go to great lengths to protect and/or rescue civilians, metahumans, and SG agents, they will not endanger anyone to save others. A SG team will be sent on a rescue mission, even if they need to recruit them from outside Starguard. If no other metas are available, they will NOT send in ANY "normals". Under NO circumstances will they trade hostages and/or technology in exchange for any captives. Metahumans working for Starguard fall into 2 categories. Full-time employees, or "Guardians", and part-time, or "Lancers". All Starguard employees, even down to the lowliest "normal" part time assistant custodial bio-engineering superintendent are issued 3 things. Number 1 is a Starguard Communicator. This does not transmit nor monitor any normal public channels, but is highly encrypted and has a general SG channel, a "May Day" SG channel, and channels for each of the 24 SG departments, local police and emergency services, local national guard and air national guard, and the UESDF (United Earth System Defense Force). There is another channel open only to SG Teams, and one for all department heads and directors. All SG personnel are also given a PDA that varies in complexity with their authority, and responsibility, but specialized for their duties. Finally, each is also issued an ID, which has a micro-chip encoded with their not only their name, picture, social security number, and SG employee ID number, but also their fingerprints, address, phone and PDA numbers, retinal pattern, blood-type, DNA map, and brain scan.

SG members are not required to provide their real names and home contact numbers, but are encouraged to do so in case of emergency. If they choose not to, their name will be recorded as their code-name. These chips can only be read with specialized readers. It is a class I felony under international law to even carry one of these readers without authorization, to use one for any unauthorized reasons, and the unauthorized dissemination of any information on them is considered treason.

While someone with a Starguard ID can expect access to most governmental buildings, it is not widely known that for security purposes, All Starguard equipment (including the IDs, comms and PDAs) have a locator chip implanted in them for tracking purposes, to keep them from falling into the wrong hands. Employees are asked to have one implanted in their bodies as well, in case of kidnapping or some other emergency, and for security purposes, though this may be refused. If refused though, they may be denied access to certain areas, information, and/or facilities.

Departments
There are 24 Departments in each local Starguard facility. Each department is named after a greek alphabet.


 * The star notes that members are usually some kind of meta.

Starguard Departments Listing
Besides the departments, there are SG Director and Assistant Director in charge of all the departments at each local base. Colonial Bay's current Director is Paul Van Sterran.

Local Offices
The Colonial Bay headquarters of Starguard and its enforcement arm Starguard Gamma are contained in an enormous twelve story white stone edifice located in the Alien District. The complex includes training facilities and lecture halls for the instruction and briefing of personnel, offices and quarters for the staff (many of whom live on the premises), storage and maintenance facilities for transport and equipment, an adjacent one acre landing field for VTOL aircraft, a sophisticated on-site computer network, and an extensive library and archive containing Starguard's operational records and a broad array of reference materials.

Additionally, extensive subterranean levels contain stores of consumables, emergency generators, a medical facility (specifically modified to meet the more common challenges presented by alien physiologies), holding cells, secure backups of the archives, records, and computer systems, and shelters (in case of full-scale assault).

The building uses recent advances in materials science and architectural engineering to guarantee that the facility is both robust and secure. While sophisticated ergonomic analysis has been applied to make internal transit and communication both efficient and convenient.

Global Bases
Colonial Bay, VA, USA

San Francisco, CA, USA

Kavaratti, India