Haverdeen

Intro
Drexler the Explorer hmms and scratches his chin.

''"Where to begin," he mutters. ''

''After a bit of thought, he says, "I guess it would be best to start with a bit of background. The Barony of Haverdeen was awarded several hundred years ago to a fae general upon his retirement. Rumor has it that the general sided with a human servant in a minor dispute with another fae, which was a bit of a scandal at the time. Other rumors circulated regarding the nature of the relationship, but nothing was ever proven. I'm certain you will find Haverdeen one of the more 'human friendly' places you will encounter on your travels. For example, the baron takes pride in the safety of his roads for all travelers, so casting glamor spells on one of the baron's roads risks his displeasure." ''

"One of the unique features of Haverdeen is that the Crown granted the Baron absolute authority within Haverdeen, with the understanding that the Crown has the ability to dissolve the entire realm at any time. Baron Haverdeen (his title, not his name) extends that same courtesy to all landowners with certain conditions. Everybody with me so far?"

Overview
Haverdeen is technically not a world, but a pocket dimension bordered on all sides by a dense fog populated by insanity-causing creatures. As such, its size is subject to change according to the will of Baron Haverdeen and the Undermoon Crown.

Politically, Haverdeen has no value and it is primarily known as an exclusive vacation spot due to its pleasant weather, unchanging seasons, and unusual rules regarding land ownership: stressing formal politeness over wealth or Craft.

Weather
Days in Haverdeen are sunny and clear with several light clouds in the sky. Temperatures are between 70 and 75 degrees Fahrenheit during the day and 65 and 70 degrees at night. Days are exactly twelve hours long. Two hours before sunrise the cloud cover thickens dramatically and light rain falls daily for one hour, usually ending by sunrise. Haverdeen morning rainbows are particularly spectacular.

Anomalies
In addition to glamours practiced by Haverdeen landowners within their own borders, the Haverdeen border is subject to several visual 'quirks'. For example, an observer with a high vantage looking east will see the sun rising over the fog at the border. However, an observer flying near the border will be unable to fly high enough to get over the fog. Likewise, anyone flying high enough will encounter impenatrable clouds while an observer on the ground sees only one or two in the whole sky. On the whole, inhabitants of Haverdeen treat these visual anomolies as optical illusions: interesting trivia but otherwise ignored.

Entering Haverdeen


''... Drexler turns and a circular appears behind him. Through the circle can be seen a long roofed bridge with a stone castle at the end. The bridge is open at the sides, but impenetrable gray fog is all that can be seen. As Drexler steps through the circle onto the bridge, he says over his shoulder, "This is the bridge into Haverdeen. Any attempt to travel into Haverdeen from off-planet arrives here. The fog you see beyond the bridge is fatal. Stay out of it and do not attempt dimensional travel in Haverdeen."...  As the group nears the castle, they see a sign that says, "Welcome guests to Haverdeen. Guests are only allowed within the castle and bridge. Trespassers will be killed." Those who do not speak English as a native language see the magical sign in their native language. As an added precaution, the words on the sign are repeated verbally to those that look that direction. ''