Rules3

= WARNING: OBSOLETE. Use the Revised Rules Files instead =

Contents of file: cha.rules
These files are DRAFT files containing proposed house rules for change to 5th edition

These notes are all we need from this file:

There is no limit to the number of Primary Characteristics a character may lower, but only ONE (1) Figured Characteristic may be lowered. Additionally, no Characteristics may be lowered below 5 in this manner.

Everything else is in the 5th edition rulebook and can be deleted.

& cha introduction & characteristics [ Champions MUSH 2.0: RULES ] All characters are partially described by a set of Characteristics. These characteristics represent the natural abilities that a person has, such as Strength, Intelligence, or Comeliness. Each characteristic has a numerical value. This shows how a character compares with other people in that characteristic. A child might have a Strength of 5, while a superhero may have a Strength of 60, but they both have a Strength characteristic. Your PC's current characteristics can be listed using the +CHA command.

For more information, see one of the following news files:

INTRODUCTION         The file you are reading at this moment. PRIMARY  		An explanation of Primary Characteristics FIGURED 		An explanation of Figured Characteristics ROUND-OFFS           How odd numbers of points round off MAXIMUMS 		A Listing of the maximum allowable values for each Characteristic LOWERING 	       What happens if you lower a Characteristic below the base value?

Type RULES CHA for more details. e.g: RULES CHA ROUND-OFFS -

& cha primary & primary characteristics [ Champions MUSH 2.0: RULES ] Every PC starts with a score of 10 in the 8 Primary Characteristics. These are often increased by spending Character Points. The table below lists these Primary Characteristics and how many Character Points it costs to raise each by a value of 1. For example, since Dexterity (DEX) costs 3 Character Points per point of DEX, then raising your DEX from the 10 starting value to 15 would cost 5 x 3 = 15 Character Points.

Base           Characteristic    Abbreviation       Cost 10             Strength          	STR             1 10		 Dexterity		DEX		3 10		 Constitution		CON		2 10		 Body			BODY		2 10		 Intelligence		INT		1 10		 Ego			EGO		2 10		 Presence		PRE		1 10		 Comeliness		COM		1/2

For information on any characteristic type RULES CHA -

& figured characteristics & cha figured [ Champions MUSH 2.0: RULES ] In addition to Primary Characteristics, a PC is defined by a series of Figured Characteristics. The base values of these Characteristics are determined from the PC's Primary Characteristics, but they may also be raised or lowered independently of the Primary Characteristics to reflect a character who is extraordinarily endowed in those areas.

Formula		   Characteristic     Abbreviation    Cost STR/5			   Physical Defense       PD		1 CON/5			   Energy Defense     	   ED		1 1 + (DEX/10)		   Speed		   SPD		10 (STR/5) + (CON/5)	   Recovery		   REC		2 CON x 2		   Endurance		   END		1/2 BODY + (STR/2) + (CON/2) Stun		   STUN		1

For information on any characteristic type RULES CHA. -

& round-offs & cha round-offs [ Champions MUSH 2.0: RULES ] Sometimes, when a formula requires division or fractional multiplication the numbers don't always come out evenly. In a case where a result is a fractional remainder, it is always rounded to the nearest whole number; a value of .5 is rounded in the player's favor. This rule applies in ALL CASES in the game with the exception of Speed (SPD) which is truncated: SPD 2.7 counts as SPD 2. -

& lowering characteristics & cha lowering [ Champions MUSH 2.0: RULES ] Characteristics may be reduced below their starting (Base) values. This yields a bonus that is the same as the cost would be to raise them. These points may be used as Character Points and spent elsewhere.

There is no limit to the number of Primary Characteristics a character may lower, but only ONE (1) Figured Characteristic may be lowered. Additionally, no Characteristics may be lowered below 5 in this manner. -

& strength & cha str [ Champions MUSH 2.0: RULES ] This Characteristic represents the PC's raw physical power. STR determines how much damage you do in physical combat and how much you can lift, carry, throw. Characters have a base STR of 10, and with a 10 STR you can lift 100 kg, or about the mass of the average human male (220 pounds).

See RULES CHART STR -

& cha dex & dexterity [ Champions MUSH 2.0: RULES ] This characteristic represents the PC's agility and reaction time. Your Combat Value (ability to hit others and dodge an opponent's blows) is based on DEX, as are certain skills (such as Acrobatics). Your base SPD is also calculated from DEX. -

& cha con & constitution [ Champions MUSH 2.0: RULES ] This Characteristic represents how hardy and healthy you are. CON keeps you from being stunned easily in combat and adds to the base value of ED, REC, and STUN. -

& cha body & body [ Champions MUSH 2.0: RULES ] This characteristic represents how much damage you can take before being killed. At 0 BODY, you are dying. You lose 1 point of body per combat turn (or per minute non-combat) until you reach a negative value equal to your full BODY, and then you die (However, see RULES DYING). -

& cha int & intelligence [ Champions MUSH 2.0: RULES ] This Characteristic represents the ability to take in and process data quickly. INT does not necessarily reflect knowledge. A character could have a very high INT and be ignorant. Conversely, a brilliant scientist who thinks slowly might have a low INT. INT increases the character's ability to make Perception Rolls, and certain skills. -

& ego & cha ego [ Champions MUSH 2.0: RULES ] This Characteristic represents your mental power and strength of will. Ego helps your character in tests of willpower, when he is wounded, resisting interrogation, or trying to overcome psychological flaws. It is also used to determine the intensity of psychic or astral attacks. -

& cha pre & presence [ Champions MUSH 2.0: RULES ] This Characteristic shows the forcefulness and charisma of your character. PRE allows the character to impress and awe others, and resist the effects of someone else's PRE. -

& cha com & comeliness [ Champions MUSH 2.0: RULES ] This represents how beautiful, handsome, etc, your character is. COM may sometimes affect skills or Presence attacks. One point of COM costs half a Character Point. Since you may only spend whole Character Points, you basically get 2 COM per 1 Character Point. -

& pd & cha pd [ Champions MUSH 2.0: RULES ] This characteristic represents how tough your character is against physical attacks such as punches, being thrown into a brick wall, etc. Your PD is subtracted from the STUN and BODY of any physical attack. PD has a base of STR/5 and may be increased 1 PD per 1 Character Point. -

& ed & cha ed [ Champions MUSH 2.0: RULES ] This Characteristic represents how tough your character is against energy based attacks (such as fire or lightning). A character's ED is subtracted from the amount of STUN and BODY done by a normal energy attack. ED has a value of CON/5, and may be increased 1 point per 1 Character Point. -

& spd & speed & cha spd [ Champions MUSH 2.0: RULES ] This characteristic represents how many actions a character may perform in a combat turn. SPD has a base value of 1 + (DEX/10). Speed is the ONLY characteristic that does not round up after passing the halfway point. To increase SPD, a character must buy the remaining fraction of a SPD point.

See RULES CHART SPD to see which sements a given speed character acts on. -

& cha rec & recovery [ Champions MUSH 2.0: RULES ] This characteristic represents how quickly your PC recovers from damage or from tiring out. It also helps him heal more quickly. REC has a base value of STR/5 + CON/5. Each point of REC allows the PC to regain 1 point of STUN and 1 point of END each time he takes a Recovery, and on each Post-Segment 12 (see RULES COMBAT for information about Action Phases, Recovering Damage, etc). -

& cha end & endurance [ Champions MUSH 2.0: RULES ] This Characteristic represents how long a PC can expend energy. When you use a Power, move, or use STR, you expend END (usually 1 point per 10 points used, or 1 point per 5" moved). END has a base value of CON x 2, and can be purchased at a rate of 2 points of END per 1 Character Point. -

& stun & cha stun [ Champions MUSH 2.0: RULES ] This characteristic represents how much damage you can take before being knocked unconscious. STUN has a base of BODY + STR/2 + CON/2.During combat, or whenever a character otherwise takes damage, if his STUN ever goes to 0 or below he is considered unconscious. The further below 0 the STUN becomes, the more deeply unconscious the PC is. -