Log:Space Team, Scene 12

Space Team 2015/09/14 Breach Griffin Quiet 12

Quiet agrees, and is rarely far from her own weaponry. As Breach makes sure that the down stay that way, and Griffin heads to an obvious wounded with a medkit, she looks to the engineers formerly armed with chairs to asses their condition. Terrified, she can work with. Alive is critical.

The engineers Muller and Pollox still hold their weaponized chairs, paranoid that more bugs will arrive. They're frightened, but unhurt. Pollox is the first to jump down from the console.

Breach concludes his "bloody" work with the FACEHUGGERS and looks around for something to clean the blade of his combat knife of blood(?). Eventually Breach settles for scraping the blade clean with a wad of rags abandoned under a console, it may have once been for cleaning things other than knives. He promptly sheathes his combat knife and pulls his particle revolver again, patiently starting to patrol the Ops Center whilst triage is performed.

Quiet adjusts her holographics to shrink and display above her forearm, for the engineers to see., as well as shift to plain text. REPORT! is the directive.

"Th-they broke in through the vents," Muller says in a shaking voice. He doesn't let go of his chair, or come down from the console. "They took them! Oh god, Cheryl, baby, I'm sorry," he sobs.

page That is awesome to know!

Quiet frowns, unseen, and takes a quick head count. She moves from crewmeber to crewmember to ensure an accurate count and check for other injuries. The one Griffin works on is moved to last.

The man begins going into shock as Griffin attempts to stabilize him.

Griffin ties a tourniquet around the stump to stop the bleeding and hopefully bring his crashing blood pressure up a bit.

Griffin stops the blood loss, but is powerless to do more as the mans eyes roll into the back of his head. "Oh come on you chump. Stay with me." Griffin says as he starts chest compressions.

The room is clear, and a bloody mess. It looks like that one vent on the ground is where they came from. The grate's been ripped apart. It's a tight fit for a grown person. Breach'd have to be crawling on his hands and knees prone to fit in that. There's another such vent opposite this one. It's still got the grate in place.

And if Breach listens really closely to the broken vent, he can hear very distant skittering sounds, dragging, and a human voice screaming before gagging and choking for air. Then, the scream is cut off.'

"Hey, baby daddy," calls Breach to Muller, "Where do these vents go? You got an air shaft diagram floating around on the network somewhere?"

What? Breach is very sensitive. He could have called Muller 'eighth dwarf, Weepy'.

Quiet is displeased by the headcount, evidenced by her planting an armored foot into the base of a console. She turns her faceplate back to Muller, holo changing. WHICH WAY WERE THEY TAKEN? Her attention is grabbed by Griffin's patient and she moves that way. She doesn't comment on Breach's sensitivity.

Pollox is more level headed than Muller at least. "They go all over the station, circulating fresh air from the scrubbers on C Deck," he explains.

At Quiet's written question, Muller drops the chair numbly and jumps down from the console. He looks like he's losing it, eyes fixated on the ground vent with the broken grate. "They came and started to grab us. They took them down the vents. Cheryl...hang on, I'm coming, baby!" The man's blinded by grief as he rushes for the vent.

Griffin continues CPR and the man begins responding to his treatment.

"There we go! That's the spirit!" Griffin exclaims as the mans eyes slow their flutter.

He checks his pulse again. His browunfurrows a bit as he continues to provide whatever field medicine he can to the maimed man.

"Ok. He looks like a fighter- he's gonna survive, I think." He says to Quiet.

He stands and looks to the others, "SitRep?"

The man starts to stabilize and the blood flow from his missing leg is slowed to a trickle with Griffin's help. He'll need professional medical aid, just like the medic, but now he has a fighting chance.

Quiet can't yell out to stop Muller, and instead her weapon starts to rise. Shooting him would certainly stop or slow him down, yes? She does not need to, however, as Breach takes matters into his own hands.

Breach holsters his particle revolver and steps directly into Muller's path. He waits until the last second and then sidesteps, reaching out to grab Muller by the shoulders. Pivoting on his trailing foot, Breach spins - with Muller in hand - and pitches Muller back the way he came.

Quiet now turns to Breach to answer his question with some rapid. The text on the holo is brief. 3 MIA. OPS NO LONGER SECURE. WE NEED TO EVAC THE CREW.

The remaining members of the crew stop their terrified sniveling and fear. Breach's words get through to most of them. Even Muller is cowed into listening.

"That's god damned better," growls Breach. He very slowly removes his boot from Muller's solar plexus, though he pointedly keeps his helmet aimed at Muller as he backs off just a scoch. Breach also pointedly remains between Muller and the broken open vent, particle revolver at the ready.

Muller is finally able to catch is breath once the boot is removed. He rolls onto his side and two of the crew help him up slowly. "Come on, Muller. Pull it together. We need to get somewhere safe."

Griffin nods his confirmation of Quiet's report and then nods his admiration of Breach's civilian wranglering.

Then turning back to Quiet, "I'll need another one of those hoverfields or forcegurrneys for our boy here if you don't mind."

Quiet nods to Griffin before turning to the group at large. WE NEED TO GET ALL TO THE SHUTTLE. SECURED. THEN LOCATE THREE MIA.

"Agreed," comments Breach to Quiet's holographic note. He also makes the hand signs for '2 MIA, 1 KIA' in such a way as to suggest there should be question marks. Breach otherwise remains still and observant, just in case.

Quiet acknowledges Breach's hand signals with one very uncertain one. It's immediately followed with gestures to rally and move out, with quick indicators for one lead, one tail. She then activates her tractors, lifting the two badly wounded in prep for transport.

Griffin backs away from the the man as he floats up. He doesn't need to be told to fall in and roll out twice.

He walks right along the side of the man he stabilized and falls in line. He'll let mean scary Breach carry the rear and keep the civies in line with threats and conjecture. 'Oh that's good. I'll have to use that one later.' He thinks to himself.

Breach, while the column is forming up, takes the opportunity to perform a tactical reload on his particle revolver. He performs a standard revolver break action to expose the cylinder then reaches into a pouch hanging from his combat harness to remove an empty speedloader. Somehow the speedloader slots into all six chambers and removes the four spent "cartridges" and the two good ones before Breach stows it in the pouch again.

Another speedloader, this one packed with six "cartridges" of undefined manufacture, is removed from the pouch and slotted into the particle revolver's cylinder. There is a brief, pneumatic hiss before Breach removes the empty speed loader and stows it again. Closing the pouch, Breach grabs the particle revolver in both hands and locks it closed again with a satisfying *KLNK* of mechanical metal components.

"All set?"

Quiet gives her own weapon a quick physical check despite the status display on her HUD. She then checks her two hovering charges, finally concluding with a thumb up rear and fore.

The frightened, exhausted crew form up into a line to prepare to march out. Griffin takes the point, Breach the rear, and Quiet in the middle carrying two people too injured to move on their own. The group begins to exit the Operations Center, moving out into the darkness of the corridor. The only light is that which pours out of Ops and casts the crews shadows on the opposite corridor wall as they trudge out.

Griffin nods his readiness to the civilians, then with his right arm holds it extended backwards then swings it directly overhead and forward toward the door (MOVE OUT.)

He unholsters his sidearm and steps towards the door of the Ops Center.

Griffin walks through the threshhold back into the darkness. "Alright folks let's keep our hands and feet inside the Siege-train..." He says in a whispered tone.

The crew whisper worriedly among themselves at first. They can't see where they're going and they rely on being guided in the dark. They fall quiet for a while, but as you march through the slick part of the corridor you came through on, you hear a groan and a crack, and a sudden dropping sensation.

The groan is the sound of the acid weakened deck under the weight of the whole crew. The crack is the edges giving way as the deck starts to drop down with the crew on it. Even though he didn't notice the groan, Griffin is fast enough to leap to safety and avoid the drop. Quiet and Breach both hear it in time to easily react, but Breach doesn't manage to escape the fall. At least three quarters of the surviving crew fall down with the deck down below to a five meter drop.

Quiet can't call out a warning when she hears the metal groan in protest and failure. Whatever she could would be drowned out by the groaning itself. Responsible for three, rather than just one, she reflexively jumps forward to land on more solid deckplating. When she sees that some also made it, she sets down the non-ambulatory patients on sound deck before checking on those that were not so lucky.

Griffin avoids falling below but is separated from the rest of the crew.

He knows there are civilians and injured personnel and he finds himself without either.

Breach hesitates when he hears the deckplating giving way, his brown eyes widening as he realizes exactly what is in the process of happening. He takes steps forward, intending to grab one or more crew members before he leaps, but he never quite gets that far as the deck gives way unevenly. Sent skidding far askew, Breach ricochets off of a wall before sailing downward with the actual crew members. Mentally, Breach curses the universe and every deity whose name he can recall as he tumbles through the dark toward the deck plates several meters below.

Of course since he's basically dropping onto the same old deck plates again, Breach ends up slimy and sticky all over. This is clearly the Universe's retribution for being cursed: The Ultimate Indignity.

The already ragged crew are shocked by the sudden drop in the flooring. Some make a jump for it in the darkness and scramble onto solid ground. Many fall. And more than a few scream out. In the quiet of the starport manned by a skeleton screw, the clatter of the floor onto the deck below and the screams are deafening.

Seperated and alone Griffin prioritizes the 2 groups according to need.

'Team A: Approximately 5 people. Mostly made of cowards and civilians. Lead by Breach. Chance of survival? I guess less than 14. Shit.' Griffin thinks to himself.

'Team B - 3 people. 2 near-dead full-body weights, lead by the silent and incredibly well equipped Quiet. Likelihood of survivability? 5% Having to turn back and take the long way to the shuttle bay alone.'

Griffin's choice is made. He runs and leaps across the inky void below hoping to reach the other side.