Advanced Cybernetic Research Organization, The

The Advanced Cybernetic Research Organization (ACRO) is primarily a weapons manufacturer. The organization is a relatively shadowy one, wanting to stay behind the scenes, supplying high-tech weaponry to various villain organizations. The organizations' two primary 'signature' sets of equipment are plasma weaponry, such as rifles...and cybernetic hardware, including suits of power armor, cybernetically linked to the wearer. The organization is divided into four departments, Marketing, Sales, Research and Development, and Enforcement. Marketing and Sales are self explanatory. R&D is where the hardware and plasma technology was developed. Enforcement includes two distinct levels. The first are their agents, who are specifically trained to deal with cybernetic and power armored opponents. This is kind of an 'insurance policy', should anyone who buys their technology want to use it against them. The leaders of the agent squads often have some cybernetic enhancements themselves, but not to the extent of the second level of Enforcement, which are a series of pairs of power armored agents. They always have paired codenames, like Romulus/Remus, Hugin/Munin, Prometheus/Epimetheus, and Yin/Yang. These agents are the equivalent of a 'superhero' meta, and are meant to deal with that threat, as well as rogue armor.

The paired enforcers are actually all mutants which have then been given cybernetic links to power armor on top of their already impressive abilities. This has tripped up more than a few heroes, who thought their opponents would be helpless without their armor.

Known Members and Associates

 * Deus Ex Machina (AI, and current leader)
 * Romulus/Remus
 * Hugin/Munin
 * Prometheus/Epimetheus
 * Yin/Yang
 * Technohammer (Dr. Roland Hammer)
 * Armament (Dr. Derrick Jacobs)
 * Olga Kovlovsky (Information Broker)
 * Ruger

Headquarters
There were two known bases within the immediate surroundings of Colonial Bay. The first was in a front company's manufacturing facilities. The second is a moving 'island', well off the coast, in international waters. This second base is still in existence.

Equipment
ACRO has, not surprisingly, a fair amount of cybernetics. All of the agents have at the very least a built in communications system. They also have implanted within them a device which will shut down the brain of the agent, as well as having the ability to monitor what the agent sees or hears.

The enforcers do not have this failsafe device implanted, but have highly sophisticated power armor which is cybernetically linked to the wearer, making the wearer's reaction times quite impressive, in addition to adding a fair amount of weaponry.

In terms of hand held weapons, ACRO produces some of the finest technology found on the black market. Their plasma pistols and rifles have slowly filtered into the criminal element in Colonial Bay.

One other weapon of note that their agents tend to carry is called a 'Suppression Cannon'. It shuts down technological devices, making rogue power armored individuals easy to deal with.

Appearances

 * ACRO - Introduction
 * ACRO - Stage 2
 * ACRO - Ghost In The Machine
 * ACRO - Bits and Pieces
 * Chandrika Heads to Zu
 * ACRO - Stage 5
 * ACRO - Jacobs

Activities
