Riot

Riot
The Riot - "Walking the Righteous and Wrathful, straight from the 'Burg and through your teeth."

A child of two super-villains from the Hand of Ash, prodigy to an apocolyptic future and mega-head thumper. Riot is a metahuman, born with the genes of superiority; Everything around him is fragile compared to his strength and solid nature. While he tries to give the impression of a rebel without a cause, his vigilante attitude and tactless, impulsive nature gives him a bad reputation as a harbringer of collateral damage. Secretly idolizes the 'classic' heroes and is constantly trying to emulate their straight forward attitude on right and wrong. Hates his biological parents, hates murderers and thieves, and despises bullies who flaunt their strength over the weaker masses. His usual solutions involve a lot of punching and wall breaking.

Don't get him pissed.

Powers:
As the child of the south american supervillian, Karl 'The Krusher' Kaos, Jeremiah has taken several of the Krusher's traits for his own. He is nearly impervious to harm, possessed of titantic strength compared to his small frame, and capable of healing wounds in hours that would keep a regular human down for weeks. He is a metahuman brick, to put it bluntly. While no-where near as 'beefy' as his father, Jeremiah is still growing, and already a dangerous opponent.


 * Ground Pounder: Jeremiah hits the ground really, -really- hard. This sends a ripple of earth, pavement, and anything else outwards from the initial spot to toss nearby foes up like debris.
 * Wrap Around: Taking hold of any convienant nearby items (telephone poles, metal fences, etc), Jeremiah wraps up an opponent. Good for keeping people from moving around and making a nuisance of themselves.
 * Mega Clap: Jeremiah spreads his arms wide and CLAPS. The resulting concussive wave is usually enough to rattle brainpans.
 * Incredible Jump: Jeremiah uses a portion of his might to shove himself up in the air. A lot further than most people would assume possible.
 * Walk Through Walls: Jeremiah walks through a wall. Literally. He usually leaves a large hole and some crumbling masonry when he does.
 * Ultra Leap: The ultimate in escape, travel, and generally feeling the air in his hair. Summoning up all of his earth shaking strength, Jeremiah launches his relatively tiny mass into the air. Much like a flea jumping, only much, much further.

Skills:
Jeremiah is relatively young, compared to most traditional superheroes, having just earned his GED after dropping out of high school. His professional skills are thanks to his uncle, Norman Fuller, who keeps Jeremiah employed part of the time at his body shop at the edge of harrisburg, Colonial Bay. He maintains most of his connections from his youth amongst the rough elements of harrisburg, and his own desire to emulate the heroic stories of his childhood means he keeps abreast of the classic super types. After all, you never know when you might run across one!

Disadvantages:
Jeremiah is relatively young mutant to be harnessed with such immense power, and the lack of a true confrontation has left him brash and overconfident of his own abilities. That, coupled with a natural tendency to forget things are more fragile than him has given him a nasty reputation as a careless smasher of walls, pavements, and other people's property. This also means that the Colonial Bay PD keeps a very close eye out for his super counterpart, Riot, as Jeremiah never registered his secret ID - and likely never will. In addition, Jeremiah has a natural tendency towards anger that comes from his father, a supervillain. With his uncle's help he's managed to reign it in and control it, but occasionally that temper can slip Especially when an innocent person is seriously hurt. Then the true Kaos legacy lives through him as he rips and roars, unleashing the frustration and rage he usually vents off slowly throughout the week. As if that weren't enough, just being a powerful mutant marks him on the list of Next Generation, who'd love to splice open his gene-set and poke around. And, unknown to Jeremiah, his father was an adept of the Hand of Ash - He acted as a juggernaut, their blunt instrument in South America. Thus, the Hand of Ash have taken a special interest in the prodigy of their tool, and want Jeremiah for their own uses.

Character Origin:
Barely sixteen years old and believed past the prime for his mutant gene to activate, Jeremiah was playing a rather rough game of street hockey in the 'burg, his form already bruised from several collisions and knock-downs - as was every other kid in the game. Jeremiah's infamous temper is beginning to slip as he becomes frustrated, and finally blows. The emotional stress actives his mutant gene, and Jeremiah slaps the puck straight at another player - intending to just shut him up by taking the wind out of him. Much to Jeremiah's suprise, the hockey stick shatters, the target winds up with broken ribs and the hockey puck lodges itself into a shattered brick wall. Jeremiah is shocked out of his temper tantrum, and is escorted to the hospital by his uncle to visit the kid he wounded. There, outside the hospital room, Jeremiah's uncle has a long talk with him about right and wrong. Norman Fuller, a long time resident of Colonial Bay, knows precisely whats happening to young Jeremiah, and advises him to begin studying the superheroes around him and emulate what they represent. After all, they too live with powers far surpassing the fragile world around them. Jeremiah begins daily anger control sessions with his patient uncle, even as his strength blooms exponentially. In time, he decides to put word to practice, and become a defender of those who are weaker and softer than he, as is only right to do. At first he chooses the name 'Patriot' in a nod towards the 'golden' era of heroism, but quickly shortens it to 'Riot' in a parody of his own destructive tendencies.

Personality:
Knowing Jeremiah's past, it'd be easy to assume his primary personality trait would be rage It's genetic, he has plenty of reason to be angry, and it'd be far too easy to give into the frustrations of daily life. And yet, Jeremiah is a surprisingly patient young man, utilizing the control instilled in him by the good work and patience of his uncle. Because of that, he's actually able to keep his head in paniced situations! The anger is still there, of course, and is usually vented off throughout the day by working with his hands or playing a quick, dirty game of street hockey. The latter is good practice for him to 'scale back' his strength so that he can interact easily with 'normal' people. And, of course, a solid throw down with the villains of the city does a lot towards helping him take the pressure off. When he does lose his temper, however, he becomes a simple force of nature - destructive and explosive, a throwback to his father. The lack of any real challenge during his teenage forrays has left him incredibly overconfident, and his natural tendency towards action gives him an impulsive nature. While he may control his temper, Jeremiah gives free reign to his other emotions, just as quick to laugh as he is to criticize. One might almost consider his mercutial humors that of a chaotic 'free man' personality, trying to emulate the careless grace of heroes of past. With mixed results. Despite the odd mixture of maturity and teenage rebellion, Jeremiah manages to be a fairly good person. Still, had he one wish, it would be to somehow afford college, see his family safely through their lives, lead a successful business AND still be a reknown super hero. The ambitions of youth.

Relationships
Riot has meet quite a few metas that come through Colonial Bay, and earned the annoyance of most of them. He's not the easiest guy to get along with, being a loud mouthed braggart and a knuckle head in social situations. He has no internal censor to speak of.

Despite this, he is in a semi-serious relationship with the Twins, Jennifer and Jessica. The fact that it's one woman who just happens to have two bodies doesn't phase him at all; That's a bonus, bro.

He will never, ever call a hero by their real name until they've got his respect. (It's easier than one thinks)

Current Nicknames:


 * Phoenix - Big P.
 * Titan - T Dawg, Titty
 * Ellbeth - Big Mama E
 * Jennifer & Jessica - Twins, Jen, Jess (Special case of respect earned)
 * Sable - Sable (This is a special case of respect earned)
 * Bard - A-Hole, That A-Hole
 * Silver Spider - Silver Spider (Special case. Silver Spider can out-jive Riot every time)
 * Halcyon - Shadey
 * Ferryl - The Fuzz
 * Xing-Liu - Blue (Special Case. Xing's got lots of respect from Riot, but he can't pronounce her name. And her hair's blue.)
 * Imaginary Girl - Iggy, Tits (Special case. She's got respect, but her mothering keeps the nickname in place.)
 * Bullet - Bulls Eye
 * Dark Horse - Hoss (Not imaginative, but c'mon!)
 * Spirit - Spook
 * Lily - Lily, Lil' (Special Case. Riot got out-bricked by a girl. Respect.)
 * Lorelei - Lei Lei, Top Heavy
 * Michael - Mickey

Real Parents: Riot's got a love/hate relationship with his real parents. He wouldn't hesitate to whoop them (Or try too) and toss them into the nearest slammer, but he's got a hidden yearning to actually have them near again. Not that he'll ever admit it. Sucker.

Uncle Norman: Close enough to a dad for Riot's tastes, yet seperate enough that Riot doesn't feel bad about leaving the wily old latino on his own in the garage.

Emily: Riot's little sister, and the darling of his life. Though, again, he'll never admit it. Double sucker.

Fighting Style
There's styles of fighting....?

Jeremiah, as his counter-part, generally just punches things until they stop moving. Occasionally he'll kick and headbutt too, with the same effect. For smaller, more 'squishy' foes, a quick grab and squeeze until they turn blue is usually sufficient. For larger enemies? Grabbing something really, really big and hitting them with it. Again, until they stop moving around so much.

Life History:
Karl Kaos, the south american supervillain known as the Krusher, has another moniker that very few know: 'Father'. An adept of the Hand of Ash, he and his partner - Rhiannon Jones, the Scarlet Fever - roamed the world as the perfect couple. He was strong enough to take what they wanted, and she was his contact with the rest of the Hand of Ash. This came to a screeching halt when Rhiannon learned she was pregnant. Karl dumped her near the border of Texas on his way to another mission, and she was abandoned by the rest of the Hand of Ash. Jeremiah was born shortly there after, and immediatly ignored as Rhiannon moved from boyfriend to boyfriend. Jeremiah's only real contact was when he was constantly 'tested' and stressed, Rhiannon believing that if she could bring out the might in the progency that the Hand of Ash might take her back. She failed that for seven years, until Emily Jones was born, and child services finally intervened. The two children, the wailing Emily and surly Jeremiah, were given to their uncle Norman in Colonial Bay to raise, alongside their cousins. He learned life the hardway in the 'burg - Harrisburg - a veritable school of hardknocks without the benefit of his genetic inheritance. It was only his uncle's intervention that kept him from falling deeply into the wrong crowd, despite the poor environment. It was in the midst of his highschool career that his power finally blossomed - and he was forced to drop out while he learned to control it. He earned his GED through weekend classes, and became a part-time associate at his uncle's garage. However, he has yet to register his 'heroic' ID, and likely never will, having youth's natural tendency towards rebellion.



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Riot, Defined:
Riot (n):
 * A noisy, violent public disorder caused by protest
 * To live in a wanton manner, or indulge in unrestrained revelry
 * A brilliant display

Riot (imp):
 * To know enough about a situation to become enraged.