Mentalist

Sample Mentalist sheet. Make sure to input names for your custom powers, skills, and complications. There's room to buy more powers. Go back to Sheet Templates if you want to pick another archetype.

Characteristics:

CHA/SET STR = 10/0

CHA/SET DEX = 18/16

CHA/SET CON = 20/10

CHA/SET INT = 15/5

CHA/SET EGO = 20/10

CHA/SET PRE = 10/0

CHA/SET OCV = 3/0

CHA/SET DCV = 7/20

CHA/SET OMCV = 7/12

CHA/SET DMCV = 7/12

CHA/SET SPD = 5/30

CHA/SET PD = 10/8

CHA/SET ED = 10/8

CHA/SET REC = 15/11

CHA/SET END = 60/8

CHA/SET BODY = 10/0

CHA/SET STUN = 46/13

Powers:

@wait 1 = POW/SET 30//Name: Resistant Protection 10rPD 10rED <30 AP>

@wait 1 = POW/SET 20//Name: Mental Defense 20 points <20 AP>

@wait 1 = POW/SET 30/3/Name: Flight 30m <30 AP>

@wait 1 = POW/SET //

@wait 1 = POW/SET 60//Multipower Pool Name: 60 pt MP Pool <60 AP>

@wait 1 = POW/SET 6/6/1f) Name: 6d6 Mental Blast <60 AP>

@wait 1 = POW/SET 6/6/2f) Name: 12d6 Telepathy <60 AP>

@wait 1 = POW/SET 6/6/3f) Name: 12d6 Mind Control <60 AP>

@wait 1 = POW/SET 6/6/4f) Name: 12d6 Mental Illusions <60 AP>

@wait 1 = POW/SET 6/3/5f) Name: Invisibility to Sight and Hearing Groups, No Fringe. Only when not attacking (-1/2) <35 AP>

Skills:

SKILL/SET 3/Breakfall (Dex) 14-

SKILL/SET 3/Charm (Pre) 11-

SKILL/SET 3/Conversation (Pre) 11-

SKILL/SET 2/KS: Name 11-

SKILL/SET /

SKILL/SET /[ansi(hc,Everyman Skills:)]

SKILL/SET 0/Language: English (EM, Native) Idiomatic

SKILL/SET 0/TF: Small Ground Vehicles (EM)

SKILL/SET 0/PS: Name (EM) 11-

SKILL/SET 0/KS: Name (EM) 8-

SKILL/SET 0/AK: Name (EM) 8-

SKILL/SET 0/Acting (EM) 8-

SKILL/SET 0/PS: Computer Use (EM) 8-

SKILL/SET 0/Conversation (EM) 8-

SKILL/SET 0/Climbing (EM) 8-

SKILL/SET 0/Paramedics (EM) 8-

Complications:

COMP/SET 10/Psych Comp: Name (Uncommon, Strong)

COMP/SET 10/Psych Comp: Name (Uncommon, Strong)

COMP/SET 15/Psych Comp: Name (Common, Strong)

COMP/SET 15/Social Comp: Secret ID - Name

COMP/SET 20/Hunted: Name (More powerful, Frequently, Harshly punish)

COMP/SET 5/DNPC: Name (Less Powerful, Noncombat skills, 11-