+Help12

Contents of file: cg1cm2.plushelp
& CHARACTER GENERATION & CG ---[ Champions MUSH 2.0: +HELP ]- These files contains the +help for character generation. These commands are available only within the Character Generation room. The +help topics mostly just repeat what the in-room help states.

SHEET/CHECK      SHEET/SETUP         CHAR SETUP        SHEET/CREATE SHEET/RESET      SHEET/RENAME        SHEET/TYPE        SHEET/DISPLAY SHEET/WORK       SHEET/DELETE        PUPPET/DISPLAY    CHA/RESET CHA/SET          CHA/NFC             CHA/EDIT          FOOTNOTE/RESET FOOTNOTE/SET     FOOTNOTE/TEXT       POW/RESET         POW/SET POW/EDIT         POW/TEXT            POW/INS           POW/DEL VPP/RESET        VPP/SET             VPP/EDIT          VPP/TEXT VPP/INS          VPP/DEL             PREGEN/LIST       PREGEN/CLONE PREGEN/COPY      EXAMPLE/LIST        /RESET     /SET /EDIT     /TEXT        /INS       /DEL MA/LIST          MA/RESET            MA/ADD            MA/REMOVE DISAD/RESET      DISAD/SET           DISAD/EDIT        DISAD/TEXT DISAD/INS        DISAD/DEL           BG/RESET          BG/SET BG/TEXT          FINGER/SEX          FINGER/NORMAL     FINGER/HERO FINGER/JOB       FINGER/ALIGN        FINGER/SPECIES    FINGER/AGE FINGER/EXTRA     FINGER/PUPPET       DESC/HELP         DESC/SHORT DESC/LONG        STATS/RESET         STATS/MOVEMENT    STATS/PD STATS/ED         STATS/SPECIAL       STATS/LEVELS      APPLY APPLY/COMMENT    UNAPPLY             POWERUP/SET       POWERUP/PROOF POWERUP/APPLY    POWERUP/COMMENT     POWERUP/UNAPPLY   POWERUP/SPENDXP

Format of topic titles is CG (eg. you might type +HELP CG CHA/SET) -

& cg sheet/check ---[ Champions MUSH 2.0: +HELP ]- The SHEET/CHECK command (note there is no '+' prefix) checks your character to determine if your character has a sheet or sheets set, and which sheets are selected for your character's display and work sheets. This command is only available in the Character Generation Main Hub.

Usage: SHEET/CHECK -

& cg sheet/setup ---[ Champions MUSH 2.0: +HELP ]- The SHEET/SETUP command will reset the sheet that was automatically added when your character was created and set that sheet as your Display and Worksheet. Be aware that this will WIPE out any changes you have made to this sheet. This sheet is named PRIMARY. The command will not make changes to other sheets you may have. The command will recreate the Primary sheet if it has been deleted or corrupted in some fashion. This command is only available in the Character Generation Main Hub.

For most characters, who only have one sheet, this is all you need to do before proceeding to the other character generation rooms. If you have a character who uses multiple sheets or you need to use multiple sheets in running scenes on the Mush, you may be better advised to head into the Sheet Workshop. The extra commands available in there allow you to create additional sheets and set sheets other than PRIMARY as your Display and Worksheet.

Usage: SHEET/SETUP -

& cg char setup ---[ Champions MUSH 2.0: +HELP ]- This command wipes all sheets and then recreates your Primary sheet. Once the Enter key is pressed there is no way to recover ANY of your sheets. This command is provided to restore a character if sheets become corrupted by an unexpected Mush shutdown. Which should never happen but these are computers we're talking about and we all know about computers...

The command wipes ALL sheets, re-creates the initial primary sheet and sets that sheet as your display and worksheet, thus restoring the character to the state in was in at the point it was initially created. TALK TO STAFF BEFORE USING THIS COMMAND. Even if your sheets have become corrupted staff might be able to recover them. In the normal operation of the Mush this command should NEVER need to be used. This command is only available in the Character Generation Sheet Workshop.

Usage: CHAR SETUP -

& cg sheet/create ---[ Champions MUSH 2.0: +HELP ]- This command creates a new sheet on your player logon. The sheet name must be less than 20 characters in length and cannot contain non-alphanumeric symbols. The sheet type must be one of the following options: Multiform, Duplicate, Follower, DNPC, NPC, Agent, Villain, or Object.

Most of these types are self-evident with some knowledge of the Hero Game system. The object type does need a little more explanation. It is intended for such things as vehicles, computers, etc. These require sheets when they built using Powers and Skills but are not playable characters.

The sheet created will initially be blank. You will need to set the new sheet as your worksheet, using the SHEET/WORK command, before you can begin amending it. This command is only available in the Character Generation Sheet Workshop.

Usage: SHEET/CREATE  =  -

& cg sheet/reset ---[ Champions MUSH 2.0: +HELP ]- This command resets the named sheet to its original blank state. This is irreversible. Once the Enter Key is pressed there is no way to recover the sheet's contents. The command is useful if you decide to radically change your character concept in which case restarting can be the easiest option. Just be very SURE this is what you want to do. This command is only available in the Character Generation Sheet Workshop.

Usage: SHEET/RESET  -

& cg sheet/rename ---[ Champions MUSH 2.0: +HELP ]- This command changes the sheet name for an sheet. The new name must be less than 20 characters in length and cannot contain non-alphanumeric symbols. It cannot already be in use for another sheet on your logon. Do NOT rename your Primary character sheet. This command is only available in the Character Generation Sheet Workshop.

You cannot change the name of a sheet that is set as the Display sheet for your logon or any puppet you own, or is set as your Worksheet. You cannot change the name of a sheet that has been approved. Staff can set a sheet unapproved so you can change the name but you will have to undergo the approval process yet again!

Usage: SHEET/RENAME  =  -

& cg sheet/type ---[ Champions MUSH 2.0: +HELP ]- This command changes the sheet type of an existing sheet. The type must be one of the following: Multiform, Duplicate, Follower, DNPC, NPC, Agent, Villain, or Object. This command is only available in the Character Generation Sheet Workshop.

You cannot change the type of a sheet that is set as the Display sheet for your logon or any puppet you own, or is set as your Worksheet. You cannot change the type of a sheet that has been approved or change the type of the Primary character sheet. Staff can set a sheet unapproved so you can change the type but you will have to undergo the approval process yet again if the new type requires approval for IC play!

Usage: SHEET/TYPE  =  -

& cg sheet/display ---[ Champions MUSH 2.0: +HELP ]- This command sets the named sheet as the display sheet for your player logon. Note that if you want to set the display sheet of a puppet you must use the PUPPET/DISPLAY command instead. The only sheet types you may set as Display sheets on your logon are Character and Multiform. When you set the Display sheet your logon will be flagged with the same approval status as the sheet. So if the sheet has been approved for IC play your logon will be flagged as APPROVED. This command is only available in the Character Generation Sheet Workshop.

If the sheet has a description or a short description these will be copied to your logon. The sheet descriptions will be copied to @describe and &short_desc respectively. See the help notes in the description room for additional information and for the command syntax for setting descriptions on sheets.

Usage: SHEET/DISPLAY    (Also see +SHEET/CHANGE) -

& cg sheet/work ---[ Champions MUSH 2.0: +HELP ]- This command sets the named sheet as the worksheet for your character so you can edit it. Only sheets held on your logon can be set as the worksheet for your character. Sheets which are APPROVED or being reviewed for approval cannot be edited. You can still set those sheets to be your Worksheet but none of the sheet editing commands will be available. This command is only available in the Character Generation Sheet Workshop.

Usage: SHEET/WORK  -

& cg sheet/delete ---[ Champions MUSH 2.0: +HELP ]- This command deletes a sheet from your logon character. This comment is irreversible. Once you press the Enter Key the sheet is gone for good. This command is only available in the Character Generation Sheet Workshop.

The command will fail if you have the sheet set as your display or worksheet. Please be very SURE you want to do this before starting. If you delete all your sheets you will have to use CHAR SETUP in here or SHEET/SETUP in the CG Main Hub to restore your Primary sheet.

Usage: SHEET/DELETE  -

& cg puppet/display ---[ Champions MUSH 2.0: +HELP ]- This command sets the named sheet as the Display sheet for one of your puppets. In fact you can use this command to link a display sheet to an object that doesn't have the puppet flag set but as such objects aren't recognised by the sheet display commands that's a rather pointless thing to do. This command is only available in the Character Generation Sheet Workshop.

You must have the puppet object in your inventory to use this command. The sheet type cannot be Character or Multiform. When you set the Display sheet for a puppet the approved status of the puppet will be set to the same status as the sheet. Since unapproved puppets may be taken onto the IC grid by an approved player the approval status of a puppet is completely unimportant.

Usage: PUPPET/DISPLAY = <sheet_name> -

& cg cha/reset ---[ Champions MUSH 2.0: +HELP ]- This command resets all characteristics back to the starting values of a new unmodified character. Your points spent in characteristics are reset to 0 and all characteristic notes are deleted. Footnotes are NOT reset. You can use the FOOTNOTE/RESET command if you wish to do that as well.

Please note: this process is NOT reversible. If you type in the command and press Enter then your characteristics will be reset and you cannot recover the previous values. This command is only available in the Character Generation Characteristics room (CHA).

Usage: CHA/RESET -

& cg cha/set ---[ Champions MUSH 2.0: +HELP ]- This command allows you to alter both the value and the points spent in a characteristic. You may also add a short note that will appear at the right hand side of the characteristic, for example to note that part of the characteristic's value comes from a focus. Do NOT include in the value any characteristic that has the No Figured Characteristics limitation. See CHA/NFC for how to add characteristics with this limitation to the sheet you are editing.

The CHA/SET command WILL NOT check your math. If you accidentally type CHA/SET REC = 100/12 instead of 10/12 as intended the game will happily do this for you. Similarly, some Characteristics are FIGURED. If you increase STR by 10 to 20 the base PD goes up from 2 to 4. However this change will NOT be reflected in the PD Value. To make the PD value increase you must change it by hand. The game will let you do CHA/SET = /0 to set the value of a Characteristic to its base when you haven't spend points on it. This command is only available in the Character Generation Characteristics room (CHA).

Usage: CHA/SET = / [/ ] -

& cg cha/nfc ---[ Champions MUSH 2.0: +HELP ]- This command allows you to enter the total value of a characteristic when part of that characteristic has been taken with a No Figured Characteristics (NFC) limitation. This command is only available in the Character Generation Characteristics room (CHA).

When you use this command the total value of the characteristic will be shown (in the +WORK/CHA for example) enclosed in brackets to the right of the normal characteristic value. For example: if you purchase a total of 60 strength with the NFC limitation on 30 of that strength you should use the CHA/SET command to set the unlimited part of the strength and the points spent, and the CHA/NFC command to set the total strength including the additional 30 strength with NFC

CHA/SET str=30/40/30 STR with NFC CHA/NFC str=60

The result of the above commands in +WORK/CHA is shown below:

Value   Cha     Base   Cost   Pts   Notes 30 (60) STR.... 10  x1      40   30 STR with NFC

Please do NOT include any part of a characteristic that has the NFC limitation in the normal CHA/SET value. If you do this the base values for the figured characteristics will be calculated incorrectly.

Usage: CHA/NFC = -

& cg cha/edit ---[ Champions MUSH 2.0: +HELP ]- This command allows you to alter any one of the value, points spent, or note shown on the right hand side of a characteristic without having to change the other items. This command is only available in the Character Generation Characteristics room (CHA).

PLEASE NOTE: The CHA/EDIT command WILL NOT check your math. If you accidentally type CHA/EDIT str/value = 200 instead of 20 as intended the game will happily make this change for you. Similarly, some Characteristics are FIGURED. If you increase STR by 10 to 20 your base PD goes up from 2 to 4. However, this change will NOT be reflected in the PD Value. You will need to make such adjustments yourself. In all cases, you are responsible for seeing to it that your points balance.

Usage 1: CHA/EDIT /VALUE = Usage 2: CHA/EDIT /COST = Usage 3: CHA/EDIT /NOTE = -

& cg footnote/reset ---[ Champions MUSH 2.0: +HELP ]- You can include a footnote, up to five lines in length, beneath the list of characteristic values. This command will delete any existing footnote. Your characteristic values are not changed. That must be done with the CHA/RESET command if you wish to reset your characteristics as well. Please note: this process is NOT reversible. If you type this command and press Enter your footnote is gone for good. This command is only available in the Character Generation Characteristics room (CHA).

Usage: FOOTNOTE/RESET -

& cg footnote/set ---[ Champions MUSH 2.0: +HELP ]- This command allows you to add a footnote to the characteristics section of the sheet you are editing. A footnote is limited to no more than five lines of text in length and may not include special characters that are used internally by PennMush, such as semicolons, square brackets, and pipe symbols. These are replaced by spaces. This command is only available in the Character Generation Characteristics room (CHA).

Usage: FOOTNOTE/SET -

& cg footnote/text ---[ Champions MUSH 2.0: +HELP ]- This command is used to edit the text of a footnote. If you make a small error that does not warrant retyping the entire footnote you can use FOOTNOTE/TEXT instead. Please note that the footnote text is edited on an exact match. Capitals count! FOOTNOTE/TEXT may not work correctly if you have special characters in the text, such as commas or brackets. If you have trouble contact a Staff Member and we can edit it by hand for you. Or you can use FOOTNOTE/SET and completely retype it.

Note: Special control symbols used internally by PennMush, such as semicolons, square brackets, and pipe symbols, are not allowed in the text of a footnote and will be replaced by spaces. This command is only available in the Character Generation Characteristics room (CHA).

Usage: FOOTNOTE/TEXT / -

& cg pow/reset ---[ Champions MUSH 2.0: +HELP ]- The POW/RESET command will completely erase every single power you have. This command is irreversible. If you type this and press Enter your powers are completely and forever wiped out. This command is designed mainly to be used when you realize after setting a lot of powers that you'd rather play a Martial Artist than a Mentalist and thus have to completely change every single power. In this case, it's usually easiest to start over. Just be very SURE it's what you want to do. This command is only available in the Character Generation Powers Setup room (POW).

Usage: POW/RESET -

& cg pow/set ---[ Champions MUSH 2.0: +HELP ]- The POW/SET command is used to set up a completely new power on your sheet. The display of these powers is in the order that you originally set them on your sheet. Keep this in mind for setting up linked powers like Multipowers and Elemental Controls. This command fills in all three fields for a power. You may leave the cost and end fields blank but must type the /'s.

So you could type POW/SET 50/5/10D6 EB - (Fire Blast). If you then type +WORK/POW, you will see 50 in the Cost column, 10D6 EB - (Fire Blast) in the middle text area and 5 in the END column.

Special symbols that are used internally by PennMush, such as semicolons, square brackets, and the pipe symbol, are not allowed in the text of a power and will be replaced by spaces. You are responsible for ensuring that costs, dice, and other effects of your powers are calculated appropriately. The +PTCALC command can help you calculate a Power's cost with advantages and limitations if you need it. This command is only available in the Character Generation Powers Setup room (POW).

Usage: POW/SET / / -

& cg pow/edit ---[ Champions MUSH 2.0: +HELP ]- There are two forms of the POW/EDIT command. POW/EDIT with no arguments shows you the Power Editing View. This is similar in format to +WORK/POW but with important differences: Each power is shown with its "line number" listed on the left. This number is used when you wish to edit, delete, or otherwise modify a power. The End is shown after the cost and before the text to allow easy cut and paste from the text shown. This command is only available in the Character Generation Powers Setup room (POW).

If you want to completely replace the value of one of the three fields of a Power, its cost, End or text, you can use the POW/EDIT command. The syntax is POW/EDIT <##>/ =, where <##> is the line number of the power as shown in POW/EDIT, is the field you wish to change (cost, end, or text are the only appropriate types), and is what you wish to replace the old value with. This will not do partial editing. It completely replaces the contents of one field with whatever you type.

If you want to partially edit the text field (such as changing 10D6 to 8D6 but leaving the rest of the field alone) use the POW/TEXT command.

Usage 1: POW/EDIT Usage 2: POW/EDIT <##>/ = -

& cg pow/text ---[ Champions MUSH 2.0: +HELP ]- The POW/TEXT command is used to edit the text field of a power. It does not work on either the Cost or End fields. If you make a small error that does not warrant the retyping the entire power text field you can use POW/TEXT instead. This command is only available in the Character Generation Powers Setup room (POW).

Suppose your text in power #1 said: 10D6 EB - Frie Blast. Now, it's obvious what you meant to type was: "Fire". With POW/EDIT you need to replace the whole text field but using POW/TEXT you can correct the error by typing POW/TEXT 1 = Frie/Fire.

Please note that the text field is edited on an exact match. Capitals count! POW/TEXT may not work correctly if you have special characters in the text, such as commas or brackets. If you have trouble contact a Staff member and we can edit it by hand for you. Or you can use POW/EDIT and completely retype it. Special symbols used internally by PennMush, such as semicolons, square brackets, and pipe symbols, are not allowed in the text of a power and will be replaced by spaces.

Usage: POW/TEXT <##>= / -

& cg pow/ins ---[ Champions MUSH 2.0: +HELP ]- The POW/INS command allows you to insert extra lines into your Powers at any existing line number. These lines may left blank when inserted or the cost, End and text can be added at the time of insertion, depending on the version of POW/INS you use. This command is only available in the Character Generation Powers Setup room (POW).

To insert a line, first type POW/EDIT. This will show you all your powers and what line number each one is. Decide where you want the extra line inserted and type POW/INS <##>, where <##> is the number of the line you want to insert. The existing line and following lines will be "bumped" up one number.

Usage 1: POW/INS <##> Usage 2: POW/INS <##>= / / -

& cg pow/del ---[ Champions MUSH 2.0: +HELP ]- If you completely mess up a power to the point it isn't worth editing it, or simply decide you don't want that power any more, you may remove it entirely. Simply type POW/DEL <##>, where <##> is the line number of the power shown by POW/EDIT. When you delete a power, all of the Powers that are numbered higher are automatically re-numbered...

If you have a large number of Powers this may take a few seconds. Please WAIT until the game is done modifying your power numbers for you before you start editing powers or setting new ones. Please note that POW/DEL is irreversible. Once you do it the power is gone, and the only way to get it back is to type it in again as a new Power. This command is only available in the Character Generation Powers Setup room (POW).

Usage: POW/DEL <##> -

& cg vpp/reset ---[ Champions MUSH 2.0: +HELP ]- The VPP/RESET command will completely erase every slot in a VPP. This command is irreversible. If you type this and press Enter the contents of your VPP are completely and forever wiped out. This command is designed mainly to be used when you realize after creating a bunch of VPP slots that you'd rather play a Brick than a Mentalist, and have to completely change or remove your VPP. In this case, it's usually easiest to start over. Just be very SURE it's what you want to do. This command is only available in the Character Generation Powers Setup room (POW).

Usage: VPP/RESET -

& cg vpp/set ---[ Champions MUSH 2.0: +HELP ]- The VPP/SET command is used to set up a new slot in your VPP. The display of these slots is in the order that you originally set them on your sheet so the first one will be shown at the top and so on. The VPP/SET command fills in the three different fields for a VPP slot. This command is only available in the Character Generation Powers Setup room (POW).

So you could type VPP/SET 20/3/3D6 NND Microwave EB, OIF: Pulser Pistol. If you type +WORK/VPP, you will see the 20 in the cost column, the 3D6 NND Microwave EB, OIF: Pulser Pistol in the middle text area and 3 in the END column.

Special control symbols that are used internally by PennMush, such as semicolons, square brackets, and the pipe symbol, are not allowed in the text of a power and will be replaced by spaces. You are responsible for ensuring that costs, dice, and other effects of your VPP slots are calculated appropriately. The +PTCALC command can help you calculate a slot's cost with advantages and limitations if you need it.

Usage: VPP/SET / / -

& cg vpp/edit ---[ Champions MUSH 2.0: +HELP ]- There are two forms of the VPP/EDIT command. VPP/EDIT with no arguments shows you the VPP Editing View. This is similar in format to +WORK/VPP with important differences. Each VPP slot is shown with its "line number" listed on the left. This number is used when you wish to edit, delete, or otherwise modify a VPP slot. The End is shown after the cost and before the text to allow easy cut and paste from the text shown. This command is only available in the Character Generation Powers Setup room (POW).

If you want to completely replace the value of one of the three fields of a VPP slot, its cost, End or text you should use the VPP/EDIT command. The syntax is VPP/EDIT <##>/ =, where <##> is the line number of the slot as shown in VPP/EDIT, is the field you wish to change (cost, end, or text are the only appropriate types), and is what you wish to replace the old value with. This will not do partial editing! It completely replaces the contents of one field with whatever you type. If you want to partially edit the text (such as changing a 10D6 to 8D6 but leaving the rest of the text alone) use the VPP/TEXT command.

Usage 1: VPP/EDIT Usage 2: VPP/EDIT <##>/ = -

& cg vpp/text ---[ Champions MUSH 2.0: +HELP ]- The VPP/TEXT command is used to edit the text of a VPP slot. It does not work on either the cost or End fields. If you make a small error that does not warrant the retyping the entire text you can use VPP/TEXT instead. This command is only available in the Character Generation Powers Setup room.

Suppose your text in VPP slot #1 said: 8D6 EB - Frie Blast. Now, it's obvious what you meant to type was Fire. With VPP/EDIT you need to replace the whole text field but using VPP/TEXT you can correct the error by typing VPP/TEXT 1=Frie/Fire. Please note that the text field is edited on an exact match. Capitals count! VPP/TEXT may not work correctly if you have special characters in the text, such as commas or brackets. If you have trouble contact a Staff Member and we can edit it by hand for you. Or you can use VPP/EDIT and completely retype it.

Special symbols used internally by PennMush such as semicolons, square brackets, and pipe symbols are not allowed in the text of a VPP slot and will be replaced by spaces.

Usage: VPP/TEXT <##> = / -

& cg vpp/ins ---[ Champions MUSH 2.0: +HELP ]- The VPP/INS command allows you to insert extra lines into your VPP slots at any existing line number. These lines may left blank when inserted or the cost, End and text can be added at the time of insertion, depending on the version of VPP/INS you use. This command is only available in the Character Generation Powers Setup room (POW).

To insert a line first type VPP/EDIT. This will show you all your VPP slots and what line number each one is. Decide which line is in the spot where you want the extra line inserted and type VPP/INS <##>, where <##> is the number of the line you want to insert. The existing line and following lines will be "bumped" up one number.

Usage 1: VPP/INS <##> Usage 2: VPP/INS <##> = / / -

& cg vpp/del ---[ Champions MUSH 2.0: +HELP ]- If you completely mess up a VPP slot to the point it isn't worth editing it, or simply decide you don't want that slot any more, you may remove it entirely. Simply type VPP/DEL <##>, where <##> is the line number of the slot shown by VPP/EDIT. When you delete a VPP slot, all of the slots that are numbered higher than it are automatically re-numbered...

If you have a large number of VPP slots this may take a few seconds. Please WAIT until the game is done modifying your VPP slot numbers for you before you start editing your VPP slots or setting new ones. Please note that VPP/DEL is irreversible. Once you do it the slot is gone, and the only way to get it back is to type it in again. This command is only available in the Character Generation Powers Setup room (POW).

Usage: VPP/DEL <##> -