+Help4

Contents of file: combat1cm2.plushelp
& COMBAT GLOBALS [ Champions MUSH 2.0: +HELP ] There are several commands required to deal with combat on this Mush. One set of commands are the dice commands, see +HELP DICE. Yet another set of commands are used in conjunction with the +STATS command. The commands in this second set are listed below. These commands update your character's current End, Stun, and Body statistics during combat. +BODY             +END               +STUN +RECOVERY         +BP                +VBP +JUDGE

For more information on any of these topics, type +HELP -

& +body [ Champions MUSH 2.0: +HELP ] The +BODY command allows you to update your current BODY characterictic. This command should be used if an attack is rolled in which 1 or more BODY has gotten past the appropriate defense. If your character takes such BODY damage, you can do this by typing +BODY, where is the number of BODY damage that you took.

This command will not 'kill' your character no matter how much BODY you take. For instance, if you type +BODY 10000, the game will simply set your body to whatever your Body characterictic was minus 10000. The character won't die.

This command can also be used when an injured, that is Body characteristic below its starting value, character receives healing. A negative will increase your character's Body. Using the +BODY command to heal sends a message to the room you're in so GM's can track what is happening. Usage: +BODY -

& +end [ Champions MUSH 2.0: +HELP ] The +END command allows your character to 'use END. Whenever you turn on or use any Power that costs END to use (the END is usually listed in +POWERS, but STR also costs END to use, as does Running), you should use this command to subtract END (don't let the + in the beginning of the command fool you, that's just a MUSH standard for coded commands). The syntax is +END.

For example, if Astron has 50 END and he uses 10 END powering his Force Field and Energy Blast this Phase, he can type +END 10, and his END will drop by 10 from 50 to 40. It is YOUR responsibility to track your own END. Please track it accurately. Also, note that END can never go below 0 (unless an Adjustment Power is used on you). If at any point your character uses more END than he has, each 2 END beyond 0 will do 1D6 STUN damage to you. The computer will tell you how many D6 to roll -- YOU must roll it (using the +D6 command), and then use +STUN to subtract the STUN. If you make an eror and subtract too much End you can use the command with a negative to increase your End. This sends a message to the room for the GM's attention.

Usage: +END -

& +stun [ Champions MUSH 2.0: +HELP ] The +STUN command is used to do STUN damage to your character. You use this command to subtract from your own STUN when a die roll in battle indicates that you have taken such damage. Some things to note: if you take more STUN than your CON, your character is 'Stunned'. The game will note this to you, but YOU are responsible for alerting everyone else in the room to that fact. Also, if you go below 0 STUN, your END will automatically be set to 0. When you regain consciousness (go above 0 STUN), your END will equal your STUN. Example: StarNova has 40 END and 5 STUN. He takes 10 STUN damage, and goes to -5 STUN. This also means his END is set to 0. Next Phase, he is unconscious but gets to take a Recovery. He types +RECOVERY. His REC is 12. This means he will gain 12 STUN, bringing his total from -5 to 7. His END will also equal 7 (the same amount as the STUN). If you make an eror and subtract too much Stun you can use the command with a negative to increase your Stun. This sends a message to the room for the GM's attention. Usage: +STUN -

& +recovery [ Champions MUSH 2.0: +HELP ] The +RECOVERY command will allow your character to 'take a Recovery'. In Champions, each time you spend an action Recovering (i.e. catching your breath), you gain back your REC in END and STUN. This also occurs during Post-Segment 12 Recovery. Unlike most other combat commands +RECOVERY shows everyone in the room that you have taken a Recovery. Please note that Recovery can never bring you above your Maximum STUN or END (this is listed in +CHA under the Value column). Also, when you go unconscious, your END automatically becomes 0.

At the start of a combat scene you may want to use the optional /FULL switch to restore your END and STUN to full without having to spam the room with multiple +recovery's. Usage: +RECOVERY +RECOVERY/FULL -

& +bp [ Champions MUSH 2.0: +HELP ] The +BP command is designed to allow a nice, streamlined way of making a pose in battle (BP is short for 'battle pose'). Normally when people pose, they do one of two things: (1) a pose of RP and then lots of OOC statements about CV and such, which gets spammy... or (2) a pose with stats embedded in the text (often at the end inside of parentheses, like this), which is hard to pick out... So I (Stormfront) have created a new command. To use it, use +bp //. This allows you to put your pose before the //, and your game stuff after it, and it comes out all pretty. It highlights the game stuff and places it after [Game] on a new line; this sets it off from the text and lets it be filtered out by log editors, making things much easier for loggers, while allowing the poser to pose all in one post.

Here's an example of a +bp Post. +bp :flies up to Superman and delivers a kung-fu kick!//Martial Strike, 10D6, OCV 8+1 for level=9, DCV 10. Remember there are TWO slashes (//) separating the game from the non-game stuff, not one. (That's so you can do normal single slash typing if you need to.) Usage: +BP //        (Also see +VBP) +BP : // +BP ; // -

& +vbp [ Champions MUSH 2.0: +HELP ] The is an enhanced version of the +BP command to be used with villains and agents, etc. VBP stands for Villain Battle Pose. The result is effectively the same as using the +BP command (+HELP +BP) except instead of having your character's name the resulting pose has the supplied villain's name at the start of the action pose.

An example: +vbp Deathstrike = :flies into the room shouting, "Surrender foolish mortals or face my Fist of Fury"//Half Move and PRE Attack

Usage: +VBP = //   (Also see +BP) +VBP = : // +VBP = ;// -

& +judge [ Champions MUSH 2.0: +HELP ] This command is used to request the attention of an official judge (GM). It sends a message to the staff channel with your character's name, your room, and requests a staff member's assistance. You should use this if uncertain of a house rule or there is a debate over rules that isn't getting resolved in a speedy fashion.

Usage: +JUDGE -