+Help6

Contents of file: places1cm2.plushelp
PLACES -[ Champions MUSH: 2.0 +HELP ] CM PLACES are not actual rooms or objects, but are rather 'virtual places' which allow tables, chairs, side rooms, etc., with their own descriptions. The best example is the common room of an Inn with a few tables and a bar. You could type PJOIN BAR, and you would then see the desc of the bar, and be listed in the players' list of the room as sitting at the bar. Phsically you haven't gone anywhere: your location is still the Common Room. This "virtual space" is just there to enhance RP and help you envision what the room looks like, and where people are within the room. There are a number of commands associated with places: PCAP              PDECONFIG          PDEL               PEDIT PJOIN             PLEAVE             PNAME              PSETUP PVIEW             TT                 For detailed help on a command, type +HELP --

PCAP -[ Champions MUSH: 2.0 +HELP ] The PCAP command allows the owner or controller of a room to change the capacity of a specific CM 'virtual' place in that room. By default, the maximum number of occupants for a place is set to 4 when it is created using the PNAME command. If you want a different number, you may set the capacity using PCAP =, where is the abbreviation for a place in your room and is a whole number greater than 0.

Please use common sense when issuing this command. For example, most desks will have a capacity of 1, or maybe 2, but certainly won't have a capacity of 11. You get the idea. Usage: PCAP = -

PDECONFIG -[ Champions MUSH: 2.0 +HELP ] The PDECONFIG command clears all places code from the room you are in, provided you either (1) own the room, (2) control the room, or (3) are an admin. Only rooms that already have been configured for places using the PSETUP command can be PDECONFIGURED. Otherwise, nothing will happen. When this command is used, the @locks that occur on all doors in PSETUP rooms are removed (normally, a room with places has all exits @locked so that no one who's previously joined a place can leave before PLEAVing). Please note that it is not normally possible to lock doors for any other reason if the room they lead from has PLACES in it. Be careful with this command: it will make it so that all places you have previously described and named will be gone! Usage: PDECONFIG. --

PDEL -[ Champions MUSH: 2.0 +HELP ] The PDEL command removes a single place from a room that has one or more places in it. You must either own or control the room in question (or be an admin) to issue this command. It will of course only work if the place you are trying to delete actually exists in the room. Use the abbreviation for the place that appears in <> brackets when you 'look' at the room. Thus, if there is a place called  Wooden_desk, you would remove it by typing PDEL DSK. This command is useful if you want to 'redecorate' a room. However, for removing all places in the room at once (i.e. 'renovating'), it's easier to simply type PDECONFIG. See +PHELP PDECONFIG for more information. Usage: PDEL --

PEDIT -[ Champions MUSH: 2.0 +HELP ] The PEDIT command is useful for editing one aspect of a CM Virtual Place without totally deleting and re-PNAMEing it. You can edit all three aspects of your CM virtual place: its name, abbreviation, and desc. If you pedit the abbreviation or the name, those things will be completely replaced with the new value. However, pediting the desc will only replace the old string you type in with the new. Thus, if you're going to change the whole entire desc around, PNAME is probably better to use. If you want to just edit a misspelled word, then use pedit. Usage 1: PEDIT/ABBR = Usage 2: PEDIT/NAME = Usage 3: PEDIT/DESC = / --

PJOIN -[ Champions MUSH: 2.0 +HELP ] The PJOIN command allows you to join a CM "virtual" place. To tell if there are places in your room that can be joined, type 'look'. If there are such places, they will be listed in tabular format with a set of aliases. Example:  Bedroom  Living_Room To PJOIN a place, you type PJOIN, where is the abbreviation for the place. For example, in this case, you'd type PJOIN BR to join the bedroom. Having done that, you will be shown the bedroom's description (which you would not see otherwise). Please note that you cannot leave a real room until you have left the 'virtual' places you are in - do this using the PLEAVE command. You also may not PJOIN more than one place at a time. Finally, all 'virtual' places have a maximum capacity, and you may not PJOIN them unless the place is below maxium occupancy. Use PVIEW to see the occupancy stats for each place. Usage: PJOIN --

PLEAVE -[ Champions MUSH: 2.0 +HELP ] The PLEAVE command is used by itself (it takes no arguments). With it, you can leave a place you have previously PJOINed. For instance, if you have joined a place in your room called " Table_1", you will not be able to leave the room you are in without first leaving the table (makes sense, no?). To leave the table, you simply type PLEAVE. Since you can only PJOIN one place at a time, there is no need to specify the name of the place you are leaving. Usage: PLEAVE --

PNAME -[ Champions MUSH: 2.0 +HELP ] The PNAME command will set up the name, abbreviation, and description of a CM 'virtual' place in a room you either own or control. For this command to work, you must either own or control the room (or be an admin), AND you must have already configured the room to use PLACES code with the PSETUP command (see +PHELP PSETUP for more information on this command). If both these conditions are met, then you can make a new place in your room by typing PNAME = / , where is the 1-6 letter abbreviation that you want to be used as the alias for the place's name, is the name of the place you are adding, and is the description that people who enter the place will see when they type the 'look' command.

Upon entering a room with places, the abbreviations will automatically be shown in <> brackets, so please do not include them in the. Descs can be as long as you want, though I recommend no more than 3-4 lines of text or it gets a bit nuts. Also, I advise no more than 6 places in any given room, since every 3 places adds a line of text, and many places will cause the room desc to scroll off the screen. Finally, please note that a default maximum capacity of 4 is set on all new places. Use PCAP to change it. Usage: PNAME = / --

PSETUP -[ Champions MUSH: 2.0 +HELP ] The PSETUP command allows you to configure a room so that it will accept PLACES instructions (such as PJOIN, PLEAVE, PNAME, etc.) from you and other players. This command may only be used if one of the following conditions apply: (1) you are an admin, (2) you are the owner of the room, or (3) you are in control of the room (i.e. it is temporarily owned by you). Otherwise, you may not use this command. If one of those conditions does apply, the room you are in is checked for current places setup. If it is already set up, the game will not allow you to overwrite the setup. If you want completely to renovate your room and totally change everything, use the PDECONFIG command. Once you have done PSETUP, you can then use the PNAME command to name and describe each place. Usage: PSETUP --

PVIEW -[ Champions MUSH: 2.0 +HELP ] The PVIEW command shows you the details of the CM 'virtual' places in the room you are in. This command, of course, only works if virtual places exist in the room you are in (see +HELP +PHELP for more details). The PVIEW command shows you the abbreviation, full name, current occupancy, and maximum occupancy of each virtual place. Think of it as glancing around the room and taking note of how many chairs each table has, and how many of those chairs are taken. You may only PJOIN a place if the current occupancy is lower than the maximum occupancy. Usage: PVIEW --

TT -[ Champions MUSH: 2.0 +HELP ] The TT command is short for 'tete-a-tete', or 'table talk'. Using this command, you can have a private conversation with people who are in the same CM 'virtual' place as you are. For example, if you and your friend are at a Table, and you type TT Hello, you and your friend will see: At Table, says, "Hello." Others in the room will have a chance of overhearing what you say, based on a random roll. Every time the TT command is used, the game automatically makes a check for everyone in the room who is not at your table. Those who fail the roll check will only see that you 'said something quietly'. Those who make it will hear every word. There is no way to control whether they hear it or not -- it's a random roll. Note this is not 'game smart. and a character's Perception has no influence. The TT command fully supports posing if you type TT :. Usage: TT --