The Inn Between Worlds

The Inn Between Worlds has many names: Sanctuary, the Last Home, the World Serpent's Inn, the Final Refuge, etc. And only certain people can find this multi-dimensional place.

There are three rules one must abide while at the Inn: 1) Do no harm. 2) Pay all debts. 3) Play nice. The Sisters enforce the peace at the Inn.

Knowledge is power after all and most everyone there wants more of it.

There is a 'No Qliphotic Allowed' policy in effect, with a few exceptions.

Description
In a dingy looking warehouse in a rundown part of a city, there's a small antechamber. Other than the door you entered by and a door opposite that one that the bouncer sits on a stool by, there is nothing else in the ten by ten room. The door next to the bouncer is made of steel and has a single hand with a lock beneath it. When the bouncer allows people through, the door is unlocked to reveal a mirror that one must pass through to get inside the Inn.

Inside, it appears as a dimly lit industrial night club. There is a small crowd in the club composed of mostly human looking people. By mostly human looking, there is also some type of lizard humanoid dressed in feathers, a woman who appears to composed of gas or mist that fluoresces different colors, an androgynous figure clad in light with wings, a few small pixie-like creatures, and what seems to a gelatinous blob dancing to the beat of a group of Faerie drummers and pipers. There are two bars in the club one near the stage where the Fae are and one in the back. Even among the apparent humans, only about half of them are dressed in modern attire. The other half wear everything from hooded monk's robes to steampunk chic to one white haired gentleman dressed in what looks like some sort of form fitting powered armor.

Here are two long carved wooden bars in the club: one near the stage where the Fae are seated for their performance and one in the back. Tables, chairs, cushions, and sofas are scattered randomly on the main floor as well as on a walkway/floor above that lies 13 feet from the main floor. There are also two large staircases that twine around each other going up into the roof about 25 feet above and down into the concrete and tile floor below.

To those with who can sense magic, the club does not seem magical. Which may mean it just warded against such senses.

How to Get There
Once you know of its existence, you can usually just directly XDM. And either Streetwise at a small minus or CuK: The Mystic World with none will tell you of its existence. There are a few permanent gates, like the one's in New York, London, and Istanbul, with bouncers standing guard. If you do XDM directly and avoid the bouncer's scrutiny, the Sister's powers over the Inn cause you to go through a Dispel that removes any defenses and readied attack powers.

NPCs
The Sisters: The Sisters are identical triplets who are part and parcel of the Inn. Or perhaps vice versa. They run the Inn, manage its staff, and sometimes tend bar. They are human in appearance. They radiate no power any can sense but one knows they are powerful. Sanctuary is their center of power, their home, their demense. There they rule absolute. Try not to tick them off.

Alif: The bartender that seems to know everyone's name, and one of the Sisters who owns the inn. She looks identical to Beth.

Beth: The bartender that seems to know everyone's name, and one of the Sisters who owns the inn. She looks identical to Alif.

Gloriana: The door guardian to the Inn's entrance on Earth, Universe-1. The bouncer is big, pot bellied, bearded, tattooed, and dressed in biker leathers with t-shirt and jeans. What is not so usual is that this six foot six bouncer is also quite obviously female. She has a voice that sounds like honey mixed with gravel. She casts no reflection, but is not a vampire.