Events7

Contents of file: world.evt
& world -[ Champions MUSH Events ]-- This set of files describes the terms of the world of Champions MUSH. This list is inherently incomplete -- as GMs conduct adventures, the world will grow, and new terms will be added.

AGENCIES	How large agencies and organizations work SUPER TERMS	A list of specialized terms for referring to superhumans TECH TERMS	Technological terms of the CM world SOCIAL TERMS	Social terms of the CM world GOV TERMS	Governmental/political terms of the CM world MAGIC		An explanation of Magic in Champions MUSH 2055		What the Champions MUSH world of 2054 is like HISTORY		The world history of Champions MUSH NATIONS		Nations of the Champions MUSH world COSMOS		The cosmos beyond planet Earth in 2054 PRESIDENTS	List of Presidents of the US, 2001-2054

To see more information on a topic, type EVENTS

& agencies -[ Champions MUSH Events ]-- These are some of the agencies involved in Champions MUSH.

ORG                     Organizations such as Mafia and Triads SOV	                The evil Sovereign group VEN	                Venom, Viper, and Zu. ACE                     Allied Champions of Earth OSI			 Before ACE and SG there was... BAD                     Brotherhood of Amoral Dudes DPH                     DEPTH - Under the Sea HLX                     HELIX - Drug Enhanced Supers GRN			 The Green - The Green is encroaching! GNG                     Gangs - Gangs of Colonial Bay NG                      Next Generation - Super DNA DATA                    High Tech Hackers ACRO			 Suppliers of High tech weaponry MA			 Metal Assassins STINGERS		 Deadly Stingers GEMS			 Elemental Ladies MYTH			 Smugglers and Techno Pirates To see more information on a topic, type EVENTS

& 2055 -[ Champions MUSH Events ]-- The setting of Champions MUSH takes place in the year 2055. Lots of things are different in 2055 from the way they are today... and lots of things are the same. Exactly what has changed? Read through the news files listed below for some answers.

MEDICINE		What medical technology is like in 2055 OUTLOOK			How the world views superpowers NATIONS			Nations of 2055 COSMOS			The Cosmos beyond the planet Earth in 2055 LEGAL ID		The legal status of dual IDs in 2055 CASABLANCA		What the "Casablanca Incident" was. TECH AVAIL		What kinds of technology are available in 2055 TECH IMPRACTICAL	What kinds of technology are not available in 2055 TECH PDA		What a Personal Data Assistant is in 2055 TECH FUSION		How Fusion Power works in 2055 SUPER MENTAL		How Mental Powers are viewed by the pulic in 2055 PRESIDENTS		Presidents, 2001 - 2055 TIMELINE		Historic events, 2001-2055

To see more information on a topic, type EVENTS

& medicine & tech medicine -[ Champions MUSH Events ]-- Medical advances since the turn of the milennium have made the world a better place. Anti-viral treatments can stop the respiratory viruses responsible for the 'common cold', but hardier stock like HIV can be treated but not eliminated, as anti-virals become less effective with repeated use. Genetic treatments are available for many conditions like birth defects and cancer, though they are expensive and time-consuming. Normal wound treatments no longer risk infection, and synthetic skin and blood are available. A process has recently become available that speeds the fusing of broken bones.

In the case of catastrophic loss or amputation, mechanical prosthetic limbs that can duplicate normal functionality are available, as are artificial organs such as heart, lung, kidney, ears and eyes. Cloned replacements are slowly becoming available, but they are at the very forefront of medical science.

Note: Genetic manipulation and full cloning are carefully watched for by medical and government agencies. They are a violation of ethical and legal laws, and the penalties are severe: loss of all professional perks, life inprisonment, and possibly death.

& gov & gov terms -[ Champions MUSH Events ]-- Below is a list of geopolitical terms that are specific to the world of Champions MUSH. If you run across others that you think belong here, please @mail Asylum or someone in the Theme Department.

STARGUARD		UNITED EARTH		STRONGHOLD TRANQUILITY       	MONKEYS			MONKEY ISLAND For an explanation of what each term means, type EVENTS GOV

& gov tranquility -[ Champions MUSH Events ]--

Built in 2055, Tranquility is the latest prison designed to contain superhuman criminals and aliens. This maximum security prison is supported by the United Earth and is run by Starguard. It has the best technology, magic, psionics the universe has to offer.

Tranquility is located in the sea of Tranquility on the moon. This poses problems for prisoners wishing to escape.

& gov stronghold -[ Champions MUSH Events ]-- Built in 1978, Stronghold was the world's first prison designed solely to contain superhuman criminals. This maximum security prison sports the latest technology to ensure captured supervillains stay captured - psionic nullifiers, magical wards, Hot Sleep, desolid-proof walls, dimensional jammers to scramble planewalkers, and the works. They have thought of nearly everything. In all its 76 years of operation, it has only suffered a few breakouts. Stronghold is self-sufficient, isolated and built into a desolate mesa in the middle of the New Mexican desert. The cells are designed for durability, and are equipped with modular systems that dampen superpowers. During a supervillain's stay at Stronghold, the warden and a staff of psychologists work hard at reforming its inhabitants, but usually make little progress.

While Stronghold is nearly inescapable once incarcerated there, villains are only sent there after their trial and sentencing, and often escape before getting transported to Stronghold. Currently, Stronghold is proposing its own transport service for delivering supervillains safely to the prison to reduce the chance of escape.

& gov united earth -[ Champions MUSH Events ]--

The United Earth is a council that is made up of representatives of each country on the Earth. The purpose United Earth is to deal with extra- terrestrial beings and to deal with the GUILD. The United Earth Government does not usually deal with countries' domestic affairs.

The United Earth oversees Starguard Activities. Each respresentative oversee their own countries SG activity. There are 4 SG regions in the USA. They are the Atlantic, Pacific, Southern, and Central Regions. Colonial Bay's Starguard falls under the Atlantic Region.

& gov starguard & gov star guard & gov sg & sg -[ Champions MUSH Events ]--

They are the armed forces of United Earth. Their major mission is to protect the Earth from alien interference. Their secondary mission to to aid the member nations of United Earth in dealing with super-humans. They have access to super-tech generally and their standard agents are fairly well armed and armored (75-150 pt normals with equipment). They also have powered-armored troops (a small number) that are equivalent to super heros (250 points). They have a FTL-capable crusier-class starship (provided by the Guild) used to patrol the solar system, but usually is in the area of the Earth-Moon system. They also have a small number of super-teams (Starguard Alpha Teams or SATs) stationed in important countries.

Starguard as a matter of policy usually honors requests for help from local law enforcement in the cities where they have bases, but are not bound to, and may not if they are dealing with a crisis central to their mission. Their chain of command is strictly within the United Earth and as such can not be commanded by any individual nation (a nation could in theory expel Starguard, but that would require withdrawing from the United Earth). As a courtesy, Starguard may honor requests from a government to apprehend a specific individual.

For more Info see: EVENTS GOV SG 2

& gov sg 2 & sg 2 -[ Champions MUSH Events ]--

According to Starguard charter, agents are not authorized to use deadly force except as a last resort or break any laws, local, federal, or international when dealing with non Starguard issues such as aiding local governments with apprehending criminals. (Anyone doing either is immeadiately placed on suspension pending an investigation.) They are also prohibited from negotiating with terrorists and/or kidnappers. Further, Starguard has been known to hinder, pursue, and bring to prosecution anyone engaging in such activity in regards to Starguard, within their jurisdiction, or to help local enforcement. While they will go to great lengths to protect and/or rescue civilians, metas, and SG members, they will not endanger anyone to save others. A SG team will be sent on a rescue mission (even if they need to recruit them from outside Starguard. If no other metas are available, they will NOT send in ANY "normals". Under NO circumstances will they trade hostages and/or technology in exchange for any captives. Metas working for Starguard fall into 2 categories. Full-time employees, or "Guardians", and part-time, or "Lancers". All Starguard employees, even down to the lowliest "normal" part time assistant custodial bio-engineering superintendent are issued 3 things. 1 is a Starguard Communicator. This does not transmit nor monitor any normal public channels, but is highly encrypted and has a general SG channel as well as a "May Day" SG channel, and channels for each of the 24 SG departments, local police and emergency services, local national guard and air national guard, and the UESDF (United Earth System Defense Force). There is another channel open only to SG Teams, and one for all department heads and directors. All SG personnel are also given a PDA that varies in complexity with their authority, and responsibility, but specialized for their duties. Finally, each is also issued an ID, which has a micro-chip encoded with their not only their name, picture, social security number, and SG employee ID number, but also their fingerprints, address, phone and PDA numbers, retinal pattern, blood-type, DNA map, and brain scan. SG members are not REQUIRED to provide their real names and home contact numbers, but are encouraged to do so in case of emergency. If they choose not to, their name will be recorded as their code-name. These chips can only be read with specialized readers. It is a class I felony under international law to even carry one of these readers without authorization, to use one for any unauthorized reasons, and the unauthorized dissemination of any information on them is considered treason.

For more Info see: Events GOV SG 3 -

& gov sg 3 & sg 3 -[ Champions MUSH Events ]---

While someone with a Starguard ID can expect access to most governmental buildings, it is not widely known that for security purposes, All Starguard equipment (including the IDs, comms and PDAs) have a locater chip inplanted in them for tracking purposes, to keep them from falling into the wrong hands. Employees are ASKED to have one implanted in their bodies as well, in case of kidnapping or some other emergency, and for security purposes, though this may be refused. If refused though, they may be denied access to certain areas, information, and/or facilities.

There are 24 Departments in each local Starguard facility. Each department is named after a greek alphabet.

For more Info see: EVENTS GOV SG 4

& gov sg 4 & sg 4 & sg list & greek & greek alphabet -[ Champions MUSH Events ]--

Starguard Departments Listing

Alpha	- The 'A' team of Starguard. Deals with galactic matters. * Beta	- The 'B' team of Starguard. Deals with national matters. * Gamma	- The 'C' team of Starguard. Deals with local matters. * Delta	- Strike force. Power armored Individuals. Epsilon - Forensics Department Zeta   - Law Eta	- Liason Officers. Deals with Aliens residing on Earth. Theta	- Medical Techonologies and Services Iota	- Custodial and Sanitations Kappa	- SG Guards Unit. Security Personel Lambda	- Clerical Personal, Human resources etc. Mu	- Public Relation. Nu	- New recruits. Will be assigned to proper deptartments after training. Xi	- Public Relations Omicron	- Droid, Robot, Services Pi	- Food Services Rho	- Languages, Cryptography, Codes Sigma	- Physical Plant, Machine and Constructions. Tau	- Spiritual and Psychological/Phychiactrical Dept. Upsilon	- Transportation Phi	- Computer and AI Systems Chi	- Research and Development Psi	- Psionics and Mental Teams * Omega	- Department Managements (Oversees Epsilon through Chi Depts)

Besides the departments, there are SG Director and Assitant Director in charge of all the departments at each local base. Colonial Bay's Director is Horatio Helmes. Assistant Director is Roger Creighton.


 * The star notes that members are usually some kind of meta.

& gov monkeys & monkeys -[ Champions MUSH Events ]--

Since early 2055, sentient monkeys live and work amongst humans in some areas in the United States. They live in small communities and their population is minute compared to humanity. However, there is a large concentration of sentient monkeys and primates in Colonial Bay because of their origins there. Sentient monkeys have almost the same rights as most humans in the United States. If they turn to crime they are treated like criminals. Sentient monkeys usually perform manual labor and work jobs with low pay. They are often times treated like illegal immigrants.

See EVENTS GOV MONKEYS 2 for more info

& gov monkeys 2 & monkeys 2 -[ Champions MUSH Events ]--

Origins

Space Monkey, alias Chester, was an experimental test monkey chosen to 'pilot' one of the first experimental faster-than-life drives to test whether the stresses involved would be too much for a human being. However, his crude vessel was detected in mid-flight by a passing alien vessel. Unfortunately, their sensor scan destabilized Chester's delicate engine and caused a cascade failure. Chester was teleported to safety within the alien craft just as his own vessel tore itself apart. Chester was badly injured, and his alien rescuers blamed themselves for his apparent loss of intelligence. After years of effort, they devised the 'Evolite Serum' designed to 'supercharge' his remaining brain matter, vastly increasing his intelligence and reaction speed. As a result, Space Monkey was born. To show their regret over the destruction of his craft, the aliens had their massive ship construct a new small Sentient Saucer for him to return in. However, in their grief, they forgot to remove the new ship's limited manufacturing capacity or purge its memory banks of the formula for the special serum and some 'defensive weaponry'. As a result, Chester returned home with the capacity to manufacture the 'tools of liberation' in which to lead his monkey brethren in a revolt against their human oppressors. The revolt failed spectacularly, and the Space Monkey was quickly apprehended. However, by that time, the Evolite Serum had been used on dozens of other monkeys and the Sentient Saucer was able to find a number of new monkey figureheads to continue the campaign, only to have each of their schemes fail in turn due to a lack of the necessary ruthlessness and the superior numbers of the humans. Numerous samples of the Evolite Serum have since fallen into human hands and attempts to replicate the Serum have met with success.

See EVENTS GOV MONKEY ISLAND for more info See EVENTS TECH EVOLITE SERUM for more info

& gov monkey island -[ Champions MUSH Events ]--

Monkey Island A small heavily forested island off Colonial Bay's coast, it was once a minor Star Guard research outpost. It has since been reconfigured as a home for roughly a third of the known sentient monkey population. With a skeleton crew of Star Guard personnel to assist in maintaining order, the primate residents largely govern themselves under the leadership of Tumbles. While some consider it a prison, the residents have access to educational materials and human volunteers regularly visit to host classes designed to allow them to one day integrate themselves. The remaining sentient primate population works in small groups scattered throughout Colonial Bay, primarily in low-paying low-status jobs in the janitorial and fast food industries. A small number remain imprisoned by unethical organizations and corporations, either as test subjects or as enslaved researchers and inventors on illegal projects.

See EVENTS CB NPCS for more info

& super terms -[ Champions MUSH Events ]-- Below is a list of terms for referring to superhumans that are specific to the world of Champions MUSH. If you run across others that you think belong here, please @mail Asylum or someone in the Theme Department.

MENTAL		SUPERHUMAN

For an explanation of what each term means, type EVENTS SUPER

& tech terms -[ Champions MUSH Events ]-- Below is a list of technological terms that are specific to the world of Champions MUSH. If you run across others that you think belong here, please @mail Asylum or someone in the Theme Department.

AVAIL		AI		COLD SLEEP		FUSION GLASSTEEL	HOT SLEEP	IMPRACTICAL		MEDICINE MUTAVIRUS	N-RAYS		PDA			QUESTONITE EVOLITE SERUM

For an explanation of what each term means, type EVENTS TECH

& tech hot sleep -[ Champions MUSH Events ]-- Hot Sleep chambers are employed by Stronghold to hold the most powerful and unruly of supervillains. These high tech chambers affect the nervous system to render one unconscious while within the device. Villains that can be contained no other way are put into Hot Sleep, and serve out their prison sentences asleep.

& tech cold sleep -[ Champions MUSH Events ]-- Rumors of this ability - suspended animation - abound, and UNTIL is actively involved in researching this capability to hold dangerous criminals. Various chemicals can reduce a person's vital signs to death point, hold them there, and return them, but there is the great danger of correct dosage and proper interaction with blood chemistry. No human tests have yet been conducted.

& tech mutavirus -[ Champions MUSH Events ]-- The ability of a virus to alter DNA has long been a known medical fact. The application of this to superhumans has been slow, but also accepted. Several superhumans are known to have been generated by virus-engineered processes. Like most biological experiments, they vary wildly in their successes and repeatability. With the loss of Anti Virotics, the ability to prevent or treat these conditions has practically vanished.

& tech glassteel -[ Champions MUSH Events ]-- Invented by Leros Industries, and confiscated by UNTIL, this is a process of carbonizing iron, that structures the carbon in almost diamondlike fashion, resulting in a steel formula lighter and stronger than all other known steel alloys. Glassteel is speculated to be one of the alloys used in Questonite, but is still an inferior metal.

& tech ai -[ Champions MUSH Events ]-- Artificial Intelligence has long been a goal in Computer Science. Within the last five years, it has been realized on several occasions. Once a stable neural net has been constructed, it is given a personality imprint and then access to a knowledge bank. If all goes well, a new AI evolves, but the process rarely succeeds. There are less than one dozen known AIs of four thousand attempts; they are known worldwide in the computer industry.

& tech evolite serum -[ Champions MUSH Events ]--

Evolite Serum The Evolite Serum works on any form of primate, except for human beings. Its effects differ however, depending on the type. Gorillas receive human-level intelligence and superhuman strength. Monkeys and Chimps receive superhuman intelligence and reflexes. While originally the serum could only be manufactured by the Sentient Saucer, enough samples have made their way into human hands for it to be duplicated. A common effect of the Serum is the spontaneous development of language skills. The subject also remains in a highly suggestable state for several hours after the injection, frequently basing a significant portion of his personality on whatever he is exposed to at that time. For instance, inject a monkey while he is watching a Christmas Special, and he may very well develop the belief he is an elf or Santa Claus. The Serum has no effect on a genetic level nor is the effect inheritable by offspring of the injectee. For the first 24 hours after the Serum is administered, it remains in the bloodstream and any exposure to radiation/drug/chemical/poison based special effects will cause a spontaneous random reaction.

1. The monkey explodes. 2. The monkey turns into a puddle of brown goo. 3. The monkey turns bright green and gains a 4d6 Ego Attack. 4. The monkey turns bright blue and gains a 30 strength Telekinesis power. 5. The monkey turns bright orange and gains a 10d6 Mental Illusions power. 6. The monkey becomes a 'normal' monkey again

Further exposure to such substances has a 5 in 6 chance of death, but a 1 in 6 chance of creating a unique powerful purple monkey mentalist with a variety of superpowers.

See EVENTS TECH EVOLITE SERUM 2 for more info

& tech evolite serum 2 & tech serum 2 -[ Champions MUSH Events ]-- Physical Description: Sentient Monkeys are brown-furred with tails. They are usually two to three feet tall. Psychic monkeys are brightly colored, either blue, green, or orange. Purple Monkeys are quite rare. Sentient Gorillas range from nine to twelve feet tall and usually have significantly bulked up muscular compared to ordinary gorillas. There are no known Gorilla psychics.

It is unknown at the current time what variations of the Evolite Serum and the serum itself has on other animals. While illegal, there are some scientists and villains working on enhancing other forms of animals with the serum or variations of the serum. Who know what other creatures and foes or allies this will bring to the city of Colonial Bay?

For a list of prominent Monkey NPCS please see: EVENTS CB NPCS

& social terms -[ Champions MUSH Events ]-- Below is a list of social terms that are specific to the world of Champions MUSH. If you run across others that you think belong here, please @mail Asylum or someone in the Theme Department.

Meta PDA Hover- Holo-

For an explanation of what each term means, type EVENTS SOCIAL

& social meta

Meta refers to anyone that has powers or abilities beyong normal. All the player characters are considered to be metas or metahumans. Those with gadgets and armours are also considered to be metas. Most of the villains the players encounter will be metas as well. Sometimes people confuse paranormals and such as metas.

& social pda

Everyone has a PDA now. A PDA is a Personal Data Assistant. Its a mini computer, cell phone, organizer, internet browser, camera, credit card all put in one. Technology has it so that 99 percent of the population with normal income in 2054 has a PDA. PDA is also known as Public Display of Affection. Sometimes these terms maybe confused and annoyance or hilarity ensues.

& social Hover-

With the increase in techology, many things have the ability to hover above ground. At the supermarket you have hovercarts and people ride around in their hovercars (Only the rich). There are many objects such as vending machines, phone booths, internet kiosks, litter bins, and such that are programmed to hover the streets to provide services to the public. Characters may use the term, hover-this and hover-that to describe the proper settings in a scene.

& social Holo-

Technological advances in lasers and light have provided Holo-whatevers to sprout out all over the world. Instead of normal Television, people have Holo-vids to see things in three dimensions. Maps are holo-maps. Billboards and Advertisements in public areas utilize this holo technology. Characters may use the term, holo-this and holo-that to describe the proper settings in a scene.

& super superhuman -[ Champions MUSH Events ]-- The term "Superhuman" is used in the world of Champions MUSH to refer to anyone with extra-ordinary super-powers. This term is synonymous with the many that have lately sprung up in the comic industry (metahumans, metas, mutants, etc). In the world of CM, people with such powers are referred to ICly as "superhumans." This is true even of someone who's not technically a biological human being (example: Superman). The term also refers to those who use external means to provide their Powers (an armor suit, gadgets, etc). Basically, in game terms, if you're built on more than 100 total points (50 + 50), you probably fall into the category of "superhuman" (regardless of your race).

& tech n-rays -[ Champions MUSH Events ]-- Actually, there is no such thing as "N-rays." The "N-Ray" is the Champions term for any unusual type of electromagnetic radiation. N-Rays include X-rays, Gamma-Rays, Beta-Rays, Alpha-Rays, and Micro-waves, as well as any "unusual" type of electromagnetic radiation that does not fall under the categories of Visible, IR, or UV light, or radio waves. Basically, if the "waves" or "rays" are not otherwise listed in NEWS POWER ENHANCED SENSES under another sense, then they fall under the category of N-Rays. Please note that, ICly, NO ONE ever really refers to them as N-Rays. This is just a game term.

& tech questonite -[ Champions MUSH Events ]-- Almost every superheroic world in the comic industry has its own "unbreakable" ultra-hard metal. Champions is no different. Questonite is an alloy of several metals which, when cooled and hardened, is the hardest metal known to mankind. Questonite is essentially "unbreakable." It can also cut through any other metal known to mankind (steel, aluminum, iron, etc) like the proverbial hot knife through butter, provided it has a sharpened edge. Questonite is EXTREMELY rare and EXTREMELY expensive -- the average hero or villain should NOT try to claim he possesses "Questonite" armor, etc. This is only allowed by special permission of the Approval Admins and the Theme Department. Additionally, please note that there are NO other "ultra-hard" metals out there. The CM world does not have "Adamantium," "Vibranium," "Inertron," etc. If your character requires ultra-hard metals of one sort or another, we recommend that you secure permission to use Questonite (an excellent example is Captain America's shield, which in this world would be made of Questonite, not an Adamantium/Vibranium Alloy).

& cosmos -[ Champions MUSH Events ]-- The cosmos is an old place, full of sentient beings. Eventually, those that met learned to get along, and decided how to deal with those of other worlds. A world is to be avoided until it shows the capability of leaving its own solar system. Once that happens, they are introduced to the fact that other sentient beings exist, and the policy becomes one of ignorance. The world must meet the established conditions for acceptance of its own accord. No trade is allowed, and contact is kept to absolute minimums, only when acceptance conditions are met.

In 2014, Earth developed an FTL drive, and was contacted in 2015. First Contact was met by a superhero team called Star Guard, with Colonial Bay local superheroine StarDancer doing translations. In the thirty-nine years that have passed, four of the thirty-seven requirements for galactic acceptance have been met.

For more information see EVENTS COSMOS 2

& cosmos 2 -[ Champions MUSH Events ]-- The general opinion of non-natives about Earth is, 'Not a very nice place to visit, and you certainly don't want to get stuck there'. On the other hand, the general opinion of natives as regard to other parts of the cosmos is 'Might be a nice place to visit, if I could ever afford to go.'

Outside interactions with Earth must go through what the locals call 'the Guild'. From Earth, all extraterrestrial actions are dealt with by the United Earth (formerly United Nations).

& tech PDA -[ Champions MUSH Events ]-- The PDA is now a ubiquous appliance, capable of storing, transmitting, and displaying text, graphical, audio, and video data. It has replaced all other contact and messaging devices and services. A variety of forms and user-configurable interfaces are available, but the devices are impractical to use if smaller than the size of credit/debit cards.

& tech fusion -[ Champions MUSH Events ]-- Fusion reactors are underway to replace fission reactors as primary power sources. Solar, wind, and water-powered systems are also in widespread use, while oil and coal have declined greatly.

Energy storage capacity and mediums have advanced, but are still the major bottleneck in adopting new power-hungry technologies.

& tech avail hi-tech -[ Champions MUSH Events ]-- Available technologies include practical force fields; fusion power; fusion drive; electromagnetic pulse and EMP shielding; full EM spectrum scanning, some EM shielding, coherent EM transmission (laser and similar); robotics; nanotechnology; cryogenics and stasis; genetic scanning and treatment.

& tech impractical hi-tech -[ Champions MUSH Events ]-- Currently unavailable/impractical (but being researched) technologies include gravitic manipulation; inertial control; cloning; genetic manipulation; stable FTL; teleportation. Sometimes unstable technologies surface due to super villain science. However, this does not mean one would see these types of technologies often.

& outlook -[ Champions MUSH Events ]-- Since 1960, superpowers have become more common and increasingly more accepted by the public. As such, rules and regulations concerning their use were passed. Public outcry and legal battles ensued, finally resolving into situations that both sides could live with. Superpowers may be voluntarily registered, with policies and procedures similar to registering firearms. Using a superpower in the commission of a crime increases the severity of the crime; moreso if the superpower is unregistered. Legal code defines the use of any superpower against the unwilling as a crime equivalent to assault. If the superpower in question is mental or does physical harm, the charge increases accordingly.

Details on hero identity legal status is listed in EVENTS LEGAL ID

& super mental -[ Champions MUSH Events ]-- The proven existence of mental powers in 2003 nearly touched off a firestorm of public panic until science stepped in. So-called 'Mental' powers were proven to operate on a range of frequencies that most people simply weren't equipped to deal with. This led to a short explosion of research, warnings, litigations and public opinions that stabilized within ten years.

The commonly known things about 'mental powers' are: People can feel when they are being affected, and can oftentimes track the power back to its source, even if they are not otherwise sensitive. Being affected by mental powers leaves traces that can be proven in court.

& nations -[ Champions MUSH Events ]-- The national boundaries and geopolitical landscape are different in the world of 2055 that serves as the backdrop for Champions MUSH from what we are accustomed to today. Each region has changed a bit. What has happened in each region is listed under the name of that region.

News File		Topic ---	EUROPE			A file summarizing what Europe 2054 is like MIDDLE EAST		A file summarizing what the Middle East 2054 is like ASIA			A file summarizing what Asia 2054 is like AFRICA			A file summarizing what Africa 2054 is like SOUTH AMERICA		A file summarizing what South America 2054 is like CASABLANCA             What is Casablanca??

For more information type EVENTS NATIONS

& nations europe -[ Champions MUSH Events ]-- Vast resources are discovered in Siberia. The fractured nations reunite into the Russia of old, which gains a ruling seat on the UN in 2017. The European Consortium officially dissolves in 2008. After the death of Queen Elizabeth, King Charles negotiates for a unified, independant Ireland. Sweden, Denmark, Norway, Finland and Iceland form the Scandanavian Trade Union. Because of the cultural similarities in the STU, it succeeds where the EC failed. The STU launches major inroads into underwater exploration, though the Marianis Trench remains unconquered.

& nations middle east -[ Champions MUSH Events ]-- After the collapse of the oil market in 2012, the King of Saudi Arabia launches a bloody campaign across the middle east. Isreal is offered a peace treaty before the war starts, and in less than a year, all other nations are conquered, and the new United Arab Empire is recognized by the UN.

& nations africa

2028 was a year of change and renewal for VIPER. The once feared and extensive organization was crippled by UNTIL operations and infighting between Nest leaders on what new directions to go; all of the nests resorted to petty thuggery and short term goals. But one Nest leader had a plan; A vision to create a massive power base for VIPER to function in, without the fear of UNTIL or Interpol apprehending them. A base where these organizations could not touch them. The vision spread to other Nests, and through the vast Serpentine Network, a massive attack was coordinated. In a three pronged attack in Pretoria, Cape Town, and Bloemfontein, South Africa's capital cities, VIPER overwhelmed the unaware country in a bloody coup that lasted one month. With nearly all of VIPER attacking simultaneously in three main attain forces, and the aid of the oppressed whom VIPER had recruited with promises of a better life should VIPER succeed, the country was easily overtaken. Smaller VIPER platoons secured the diamond mines as the main armies invaded the capitols and captured the country's heads of state. Under the flag of an equal South Africa, VIPER executed the leaders who did not join their organization, and crowned South Africa the newly created Zu Nation. As its first act as a nation, VIPER proclaimed it would put an end to the Aparteid within its borders and create economic equality within the country if the country would surrender; a good will ploy to keep the United Nations from interfering. This claim also gained VIPER the much needed support of the lower classes in South Africa who suffered from discrimination. The country's military forces were thrown into disarray and heavily demoralized when their leaders were executed. With VIPER's most advance developed weapons, it only took a handful of massive military defeats for the unorganized country to surrender to VIPER, before the UN could mobilize its troops. VIPER, now the Zu itself, kept its promise and began work on South Africa's infrastructure, winning the support of the people now under its reign.

Continued in EVENTS NATIONS AFRICA2

& nations africa2

The Zu Nation began by developing the poorer cities and towns within its boundaries until they thrived. The Zu realized the importance of all its citizens, and cultivated every small village alongside the metropolitan areas. It worked to nurture and educate its citizens, with the goal of creating loyal Zu supporters and a dedicated labor force. The ultimate goal of Zu, however, was to become a strongly developed country and make the Zu Nation and attractive country to invest in. It had an accessible coast line and a trade chokehold for boat shipments of goods coming through the Cape of Good Hope. Wealth mined from the diamond mines in South Africa helped paid for the massive domestic developments to improve the quality of life in all parts of the Zu nation. As the world began to forget the bloody revolution that created the Zu Nation and the nation showed political stability, investors began to sink solid funds into Zu to build factories and sell goods to the attractive and growing market that Zu had. For all its attempts at legitimacy, the Zu Nation was still scarred by corruption. The members of VIPER who did not join the takeover of South Africa split up into lesser faction groups throughout the world. Some groups still function from within Zu with the government turning a blind eye to illegal activities, as long as they don't interfere with the government's plans. The Zu's inaction on stemming these international activities have made the Zu Nation unpopular. The United States has even accused Zu of harboring and financially supporting these groups and demanded action on Zu's part. In their defense, the Zu Nation claimed that it could no further control these factions than the US could control organized crime. Further diplomatic meetings resulted in the United States not following through with their demands.

& casablanca -[ Champions MUSH Events ]-- October 22, 2023, Casablanca is destroyed by a nuclear power plant accident. The hundred mile area around the city is quarantined for 50 years. Ex-VIPER agents, and the 'new Zulu' assassinate the leaders of six South African nations, take power, and confiscate the diamond mines. They secure their hold by applying the Zu nation for UN status.

& nations south america -[ Champions MUSH Events ]-- Starting in 2018, the nations in south and central America turn to each other for mutual economic support. In seven years, the treaties are reorganized into the Confederacion de Americas, an economic alliance of all south and central America.

& nations asia -[ Champions MUSH Events ]-- In 2030, a devastating earthquake strikes. The Chinese Premier and President are among the millions killed, and the new regime panics, closing its borders and refusing outside help. China would slowly rebuild on its own, returning to their traditions, and becoming isolationist. In Japan, and Taiwan rebuild with the latest technologies, and their technological advances soon outdo those of the rest of the world.

The following nations are listed in detail in EVENTS NATION :

& nation kroskev -[ Champions MUSH Events ]-- Kroskev is an independent nation located on the northeastern tip of the Asian continent. It contains all the lands east of the Kolyma River, and is surrounded by the Siberian Sea to the northwest, the Bering Sea to the east, and the Sea of Okhotsk to the southeast. The capital is Yavinsk, located on the eastern seaboard. Its population was reported as approximately 18.4 million in the 2040 World Census, and is estimated to be near 20 million today.

Kroskev was founded in 2005, after oil deposits were discovered in the Siberian regions. The splintered remnants of the Soviet Union began to reunite, but General Alexis Nevski declared a new nation, with a loyal army of more than 200,000 behind him. A cautious treaty was signed between the two emerging nations, and Kroskev was recognized officially by the UN and separately by several of its member nations. Significant deposits of oil were not discovered in Kroskev until 2012, and by then the few producing wells in that nation had allowed the far-seeing Nevski to consolidate his powerbase, his military forces swelling to an estimated 800,000.

Continued in EVENTS NATION KROSKEV 2

& nation kroskev 2 -[ Champions MUSH Events ]-- Today, Kroskev boasts the 8th and 9th largest producing oil deposits on the planet. Its military is estimated to be 1.1 million members strong. Kroskev and Russia maintain the peace, tense at times, but never openly aggressive on either side. Kroskev has continually declared its independence in the face of a world slowly coming together. As for Nevski, he is still President. Despite nearly 50 years of leading his nation, he appears to have aged only slightly, and looks like a man in his 40s.

& law and order & legal identity & legal id -[ Champions MUSH Events ]--

The world of CM 2055 follows the basic laws and orders of today's society. Some things to note is are:

1) The Death Penalty is ILLEGAL in Virginia in this setting and thus is that   type of punishment is not accepted by society. In order for the Earth   to be part of the Galactic guild, one of the conditions is to abolish   the death penalty.

2) The appearance and commonality of superpowers since the turn of the  milennium caused society to adapt. Programs to register superhumans   were met with initial outcry, but several heroes used the registration   as a springboard to establish public identities, separate from their   private lives. This continued into formalized procedures, and   eventually passed legal scrutiny.

3) Registered superhero identities, after a one year period, have nearly  full legal rights. The major rights of this identity allow the hero to   testify, and protects their identity. In most cases, expanded Good   Samaritan laws exempt heroes from the responsibility of collateral   damage.

4) Meta humans are not criminals by appearance. For example, if somone   appears to be a monster that does not make them one. Criminals are    criminals by action. A meta's powers can sometimes be frightening but   those are not grounds for arrest.

Details on the public outlook toward superhumans is listed in EVENTS OUTLOOK