Dusk

Dusk is the second half of the #1 Doubles Team within the Maximum Rush. She wields a unique pair of weapons that allows her to defend herself and her teammate from almost all attacks.

Description
Beatiful in her own way with dark hair and an athletic build. Slender and fit instead of buxom. Long black hair is worn in a tight braid and she wears a cloth mask over the top half of her face. Her outfit is more in line with a ninja than with anything else. She carries a pair of long straight angled blades, overly-long ninja-to's or straight katana's would be the closest approximation. The blades are golden and shimmer, the handles black, and there is a long thin chain connecting them at the pommels.

Origin
Dusk's origin is a mystery, her past is a mystery and she willingly takes a back seat to Dawn's presence.

(Disclaimer: All information here is AS IT APPEARS on the Maximum Rush Website. It may not be accurate 100%)

Personality
Dusk is a quiet person who acts usually in support of Dawn, she will do whatever it takes to protect Dawn and is not afraid of sacrificing herself for the other woman. Dusk is protective, overly so perhaps, of Dawn, and has a strong dislike of men. She does not quit, ever, making a Honey Badger look fickle.

History
In her first outing with the organization, she and Dawn together took down a large number of powerful and established heroes while heavily outnumbered. The pair are the stars of Maximum Rush and firmly in the lead. Even separating their points in singles they would be tied for first place solo as well.

Sheet (OOC Information)

 * Characteristics: STR 10, DEX 23, CON 40, INT 10, EGO 18, PRE 20, OCV 7, DCV 5, MCV 3, SPD 5, PD/ED 8, REC 30, END 50, BODY 15, STUN 90
 * Skills: Acrobatics, Breakfall, Climbing, Contortionist, Fast Draw: Sword Chain, Language: Japanese, Ranged PSL's, +5 OCV w/ Blocks/Deflection, Stealth, Streetwise, Tactics, Teamwork, 9 Martial Art Maneuvers, Weapon Element Blade & Chain, +2 HTH Damage Classes
 * Talents: Striking Appearance (Kawaii) +2/+2d6, Combat Luck: +15rPD/+15rED OIF (Swordchains)
 * Mystic Sword Chains: Multipower 52 Point Reserve, All Slots Restrainable (-1/2), OIF (-1/2). Killing Techniques - HKA 1D6+1, Variable Advantage (+1/2 total): Armor Piercing +1/2 END, Penetrating, Selective AoE 4m Radius, Stun Multiplier. Shallow Cuts - +3.5D6 HtH Attack, Variable Advantage (+1/2 total): Armor Piercing + 1/2 END, AoE Selective 4m Radius, Double KB. Point of the Blade - HKA 2D6, 1/2 END. Flat of the Blade - +6D6 HtH Attack, 1/2 END. Chain Length - Stretching 10m, 0 END, No NCM Stretching (-1/4), No Velocity Damage (-1/4). Blade Shield - Deflection, 0 END
 * Sword Saint Blessings: 8 Points Power DEfense, 8 Points Sight Group Flash Defense, Clinging Only while in Motion, Life Support - All Environments, Leaping +10m (14m Total), Running +30m (42m Total), All unified.
 * Chain Swinging: 20m Swinging OIF

Points Totals: CHA - 218, SKILLS - 93, TALENTS - 26, POWERS - 88 = 425 Total Points.

Balance

 * Demi-Brick (+1) - High DC (+1), Medium CV (+0), Medium SPD (+0), Medium DEF (+0)