Log:Unfinished Business, Scene 3

Unfinished Business 2009/11/08 	 Sable Lady Luck Ferryl Vendetta 3

The masked man speaks with an Italian accent. "You've done well," he says to the two guards. "Tell your boss that he's upheld his part of the bargain, and I'll do the same. You may go." Two previously hidden hatches begin to open up in the floor, revealing hidden cargo bays containing twenty armed men. "And now, Sable, it's time for my revenge!"

Vendetta A well dressed man in a mask. He stands a little over six feet tall, with an athletic build accentuated by his well-tailored clothes. He sports a button up vest over a white shirt and a skinny black tie. His form hums softly with the buzz of electronics, perhaps from something concealed beneath his clothing. He wears a laser pistol in a shoulder holster. His mask is blue and it covers it entire face, with yellow lenses over his eyes.

20 Troopers A group of twenty armed men, outfitted like SWAT troopers. These men look like professional soldiers, with helmets, flak vests, balaclavas and special weapons. 10 of them are outfitted with laser-sighted force blasters, 5 of them with net guns, and 5 of them have electric shock batons.

It's difficult to tell exactly behind her mask but Sable's face seems to contort into a confused grimace. "Who are you?"

Ferryl looks thoughtful. "So uh. What's with the catching gear?" She's analyzing her surroundings, escape routes, cover, etc.

Sable runs forward, covering the distance between herself and Vendetta in a series of brisk well-balanced strides, her fist swinging in a simple straight jab aime at the masked man's face. "I'm not sure who you are, but I guess that can wait for the police line up afterward."

Vendetta evades the attack, rolling backwards and out of the reach of Sable's jab. He ends up in a crouched combat position. "My name is Vendetta, and I'm here to make you pay for your past crimes."

Ferryl takes to higher ground, diving behind cover and drawing her weapon out, readying herself for an interesting time. She begins making a mental list of primary targets among the thugs.

Lady Luck wanders around the docks, wondering where exactly she took that wrong turn.

Vendetta raises his hand, then aims a finger at Sable. "Bring her down!" he says to his men.

"What about Ferryl?" one of the troopers asks. Vendetta says, "Bring her down too -- she's an assassin too. Someone will probably thank us for it."

The troopers split up evenly between their two targets.

A group of three troopers with net guns take aim at Sable.

Lady Luck says "Huh - sounds like a fight!" at the sound of the weapons and pokes her nose in at the warehouse.

Outside, the warehouse is guarded by 7 pairs of men. They appear to be unarmed, but their's no telling what's hidden beneath their overcoats. As soon as the combat begins, they start to flee the warehouse.

Five troopers with shock batons move in on Sable.

The remainder of the troopers spread out to try and get better angles on attacking Ferryl.

The two guards who escorted Ferryl and Sable from the rooftop begin to flee, heading for an exit at the side of the warehouse.

Ferryl uses the ceiling as a way of moving around, keeping herself from being zeroed in on for the moment as she swiftly moves around light fixtures and other assorted items the warehouse might have up there.

Lady Luck ignores the men outside the warehouse, being much more concerned with the people with the weapons inside. Seeing the people with the stun batons around the unconscious Sable she send bad luck motes in their direction!

One of the troopers drops his stun baton to the warehouse floor, into the puddle of water that three of the men are standing in. They freeze, panicked for a moment, just before the electrical shock hits. In the end, though, they seem to be protected by their combat boots.

Vendetta draws his gun, a laser pistol and he takes aim on Lady Luck. He doesn't pull the trigger just yet. "Load Sable into the car. The rest of you, get Ferryl."

Hearing Vendetta say that, Ferryl elects to not remain inside the warehouse. Instead she exits as quietly as she can.

Vendetta calls over to Lady Luck. "I'm not here to hurt you, Lady Luck, but I won't let anyone stand in the way of my revenge. The choice is yours." Meanwhile, a handful of troopers start to load Sable into the back seat of the car that's here in the warehouse.

Ferryl waits for the car to depart the place, figuring it's unlikely they'll start pouring twenty armed men outside since they tried to keep this all very quiet.

Now 15 of the troopers are fanning out and searching the warehouse for Ferryl.

A seagull flies across the warehouse right past Vendetta's face, breaking his concentration.

Lady Luck heads toward the car, taking anbdvantage of Vendetta's distraction, and concentrates her bad-luck motes at one of the car's drive wheels. "I'm sorry but Sable is a hero and I'm not going to let you take her!"

Was there perhaps some old damage to the wheel? Some hidden rust? Regardless, as Sable is loaded into the car the axle somehow snaps, the wheel slowly rolling to settle on the ground.

Vendetta shouts to his shock baton guys. "Get her!"

Vendetta takes a snap shot at Lady Luck.

Vendetta's shot misses.

Vendetta takes another shot at at Lady Luck, while his shock baton men close to melee range with Lady Luck.

Lady Luck's motes dance faster about her, and Vendetta misses.

Vendetta walks over to the car where Sable is and opens the rear door and turns his gun on her. "If you want me to, Lady Luck, I'll finish her now. Otherwise, you'll let my men escort you out of the way."

Lady Luck says, "No, wait, you can't do that! Don't shoot her!"

Vendetta tests the strength of the force field, by lowering his aim to Sable's leg.

Lady Luck says, "Hey! I stopped fighting! You shouldn't have shot her!"

Vendetta says, "I asked you to let my men escort you away. Now will you listen? You many be very lucky, but I doubt that Sable's luck will last much longer."

Lady Luck says, "Yeah, well I was going to! It's not my fault if they didn't."

One of the baton guys says to Lady Luck, "Let's move. And don't try anything funny... we've got radios."

Lady Luck allows the baton men to take her. "Oh yeah? Is anything good on?"

Vendetta checks with his other men: "Any sign of Ferryl?" "None, boss. I think she split." "Alright. Bring the trucks around."

The baton men lead Lady Luck out of the way. Meanwhile other troopers fetch a pair of cargo trucks.

Ferryl leaps to another roof, takes aim and fires at one of the trucks' front tires. She then bolts to another roof, waits, and then returns to the warehouse roof.

Lady Luck awaits a chance - when she and the baton wielders are isolated from the others.

Ferryl grins as her arrow blows out the front tire, stopping it from being an effective tool for transporting much of anything. She waits for the other to emerge.

The men flee the truck, heading for the safety of the warehouse. This includes Vendetta, who's carrying Sable. They close the warehouse doors behind them after they enter.

Ferryl takes a vantage point to get a look inside the warehouse to see what Vendetta's next move is.

Lady Luck abruptly sends some bad luck motes for the mikes of her five captors!

The men driving the trucks flee their vehicles, heading for the warehouse.

Ferryl takes aim at one of the stragglers, leaping down, taking a shot at the back of his head and then rushing to snatch him while he's wondering what the hell just hit him. In the confusion, they might miss one...

The force arrow strikes, and not far behind it is Ferryl, picking up the straggler and leaping up to the roof in one swift motion. Frowning, the cat-lady sees about re-awakening him after relieving him of his radio. "Come on. I have questions and you have answers..."

Meanwhile there's activity inside the warehouse.

The radio mikes all some are detached or knocked free - they fall to the ground and bounce in random directions.

The trooper that Ferryl has snatched comes around.

Lady Luck stumbles as the men close on her with their shock batons - and so by luck they all miss.

Ferryl stares at him from inches away from his face, seeming annoyed. "You are alone. Your communications have been removed. I'm sure you know what I'm going to ask. Save yourself a lot of problems and tell me."

The trooper lowers his head, saying, "Please don't kill me, please don't kill me..."

Ferryl bares her teeth, "You know me then. Let's start with destination of the trucks before interference. Don't lie. Whatever you do, don't lie."

"We have a set of hotel rooms," the man says, "Out by the Transportation Nexus."

Lady Luck says, "Hey, don't poke me with sticks, it's not nice!" and shoots bad luck motes at one of the batons.

The stun baton fizzles as rain dripping off a roof lands on it.

"That's vague enough. What misinformation were you fed for crappy interrogators?" Ferryl asks, looking vaguely less threatening, if somewhat dangerously playful.

"We have a block of rooms on the 4th floor of the Sav-Mor Hotel," the trooper says. "We were supposed to head back there if things went bad. The plan was to take Sable back to some space we have rented at Secure Storage, by the airport, unit 47D, but... with the truck disabled I think we're supposed to bug out."

Four troopers continue to try and take down Lady Luck.

"You think?" Ferryl menaces. "This mission seems to have been coordinated to such a degree that the only uncertainty would be whether the mark would show up. Fine. What's the big plan for Sable?"

All of them miss.

Lady Luck says, "Hey, I said *don't* poke me with sticks. And they say I'm dumb..."

"The big plan?" The trooper says. "He's going to kill her. They don't call him Vendetta for nothing. "

"And your orders if he's disabled?" Ferryl asks, presenting foreshadowing.

"We bug out," the trooper says.

Ferryl nods. "Final question. You been doing great so far. Why isn't she dead yet?"

"He wanted to rig something special for her," the trooper says, "So that she'd know who he was and why he's after her. But, now, I'm not sure..."

"With you heroes after him, he might've just offed her."

Ferryl moves away at that point. "Bug out. This is about to get more interesting."

The trooper doesn't need to be told twice.

Lady Luck points at another shock baton, trying to break it.

The baton develops an internal short at overheats as the battery is exhausted in a moment, destroying the weapon.

One of the baton troopers looks to his comrade. "Man, this is not working... we need the net guys here with us." "We are so off the plan right now." "Shut up and keep trying to hit her!"

One of the troopers starts running to the warehouse, and another tries finding a discarded radio. The other three readjust the spacing around Lady Luck and try to zap her with their batons.

Ferryl heads to a vantage point to get a look at the innards of the house of wares, and plan out a route of firing and running off again, with Sable if opportunity presents itself.

Lady Luck says, "Ow! That hurts!"

Inside the warehouse, the majority of the troopers are gathered around the smuggler's doors in the floor of the warehouse, which are now closed again. There's no sign of Vendetta or of Sable.

Ferryl scans for probable escape points, formulating now a route of skirmish within the warehouse, before she heads in.

Ferryl enacts her plan, slipping in, making her way to the cargo bay door mechanism, and helpfully fixing it. Fixing it in place. Escape is not among her planned results for the troops.

Ferryl speaks into the radio she found on the nice trooper. "The fun begins. You don't know if I'm inside or out."

Lady Luck is anxious to stop the guy running back to the warehouse, and throws some bad luck at him.

Lady Luck sees the man trying to rub his leg through his armour. "You know, you really outhgt to give up and run away. You see what happens when I used my powers on you. I mean, he's hurt his leg, but it could be a heart attack or anything. So if you don't want to get hurt you'd better go!"

The troopers inside the warehouse are started by the sudden force bolt from out of the shadows. One of them calls out: "You know the plan!" And with that, the troopers break up into pairs and start to run for it, heading for the five remaining exits to the warehouse.

"I'm out of here!" one the trooper says. "Wait for me!" says another.

The troopers outside pair up and start to flee as well.

Ferryl watches in amusement. "The slowest of the herd gets caught," she whispers into the radio, "I can track all of you. I can pick you off one-by-one, and I can do this over the course of one minute for all fourteen of you. Let's play a new game. One that involves a bit of cooperation on your part."

The troopers continue with their escape plan from the warehouse,

Ferryl fires a pair of shots at two retreaters, severely hampering their movement.

Lady Luck sends some more bad-luck motes at the guy who's already disarmed and having difficulty running, just to make sure he's not getting away.

Working quickly, Ferryl manages to snipe them one by one, immobilizing them once they're down by roughly adjusting their super-dense armor in an awkward manner and dragging them back to her roost atop the warehouse before she follows the next. "Why is it that I have to demonstrate what I am capable of? And in a nice, non-lethal fashion too. T'would be a distinct shame if I were to do something drastic out of frustration. So let's get this started." She points to the nearest one. "Location that Vendetta planned to go to." Another. "Who you guys are." A third. "Best guess as to why you're all still alive now since your employer left you in my hands."

Lady Luck's question is simpler: "What happened to Sable?"

Ferryl is headed for where she was told to go by the first thug she caught, unless the first one she pointed to gives her a different answer.

"Sable? She's probably at the bottom of the harbor by now," one of the troopers says.

Another trooper: "Those hidden cargo bays have a hatch that leads into the water. We weighed the nets with as much junk we could find."

Ferryl asks, "What vehicle's under that cargo bay?"

Ferryl hms. "And where else does the cargo bay lead?"

Lady Luck says, "Where?! Show me what happened to her - and she'd better still be alive!"

"And then we closed the doors, with Vendetta inside. You figure it out."

"There's no vehicle under the warehouse, just access to the harbor," one man says.

Ferryl shakes her head. "Can't. Too much work. Let's play the game of where he planned to take her, where he has something set up just for the occasion of catching her."

"If we'd known more about this place, maybe we would have gotten a sub."

A net gun trooper shakes his head. "I'm telling you, I don't think that Vendetta was going to take here anywhere. You don't weigh someone down, then try to swim off with them."

Lady Luck goes to examine the hatch in question.

Ferryl hms. "Well, if what you say is true, then I'm out a job and there's not much more to do other than inform the police about a very large conspiracy to murder one of Colonial Bay's heroic types."

"It was the plan to take her to a safehouse by the airport, but we had to improvise, especially after we lost a truck."

Ferryl shrugs. "His plan is to kill her. You knew the plan. You helped. Guess how favorable that looks."

Inside the warehouse, there are a pair of cargo bays hidden in the floor. They are cleverly hidden and would be hard to spot if it were for the door controls. They are smoking and busted, with a force blast having gone through them.

"Yeah? Well Sable may not be the hero you think," a trooper says.

"Vendetta planned this operation as payback for something she did to him a while back."

Ferryl looks amused. "I'm not the hero that people think. But I know Sable a bit better than you or Vendetta. Further, conspiracy to murder doesn't take into account whom is the target. Trust me on this one. I have a history with the particular law."

Lady Luck goes to see if she can make the controls work.

Lady Luck gives the controls a good bang and the doors grind into action and open.

Lady Luck looks down into the space revealed.

The cargo bay below is filled with a foot of water. At the far end of the bay, there's a water tight hatch, like one might find on a ship. It's the only apparent exit from the bay. (Other than into the warehouse, that is)

Ferryl hears the doors open, heading down into the warehouse. "If I'm not back in two minutes, you all get to go free. Do not leave before that or there will be blood."

Lady Luck climbs down into the cargo bay and goes to examine the other hatch.

The hatch opens normally, but when it does open, a bit of water pours into the cargo bay from behind it. Beyond the hatch is another watertight hatch.

Lady Luck bangs on the second hatch to see what it sounds like.

Ferryl uses the ceiling of the cargo bay to look down into there with Lady Luck. "So either Vendetta drowned along with Sable or they're both away from here now. Let's head to the safehouse and find some clues. Or if he's stupid, Vendetta."

Lady Luck says, "I think they left by submarine!"

Lady Luck says, "Ok"

Ferryl asks, "You know the location?"

Lady Luck says, "Uh-uh."

Lady Luck says, "And I can't follow underwater!"

Ferryl speaks the location, "Meet you there." She heads roofside and picks up one of the guys. "Rest of you can go. I like this one." She bounds off to other roofs on the way to the safehouse, asking questions on the way like what wrong had been committed against Vendetta exactly.