Sheet Templates

Below are sheet templates for various superhero archetypes. These are simple sheets designed for easy play for players who are new to Hero System. The sheets are already balanced according to the House Rules (6th Edition), but require some fill in the blank work for your hero's particular special power names. There are still points available to spend to customize with help. The sheets are built with mush commands so you can copy and past the lines into your mush client.

Starting Balance Samples (+1 overall balance)
7 OCV, 7 DCV, 25/25 Def, 5 SPD, 12DC/62 AP

9 OCV, 9 DCV, 20/20 Def, 5 SPD, 12DC/62 AP

9 OCV, 9 DCV, 25/25 Def, 5 SPD, 10DC/52 AP

7 OCV, 7 DCV, 30/30 Def, 5 SPD, 10DC/52 AP

9 OCV, 9 DCV, 6 SPD, 20/20 def, 10DC/52 AP

11 OCV, 11 DCV, 5 SPD, 20/20 Def, 10DC/52 AP

11 OCV, 11 DCV, 6 SPD, 15/15 Def, 10DC/52 AP

9 OCV, 9 DCV, 20/20 Def, 8 SPD, 8DC/42 AP

5 OCV, 5 DCV, 35/35 Def, 4 SPD, 12DC/62 AP

5 OCV, 5 DCV, 30/30 Def, 4 SPD, 14DC/72 AP

5 OCV, 5 DCV, 25/25 Def, 5 SPD, 14DC/72 AP

7 OCV, 7 DCV, 25/25 Def, 4 SPD, 14DC/72 AP

7 OCV, 7 DCV, 20/20 Def, 5 SPD, 14DC/72 AP

Archetypes
Blaster: Ranged damage dealing hero. Example: Storm, Green Arrow, Cyclops, Iron Man

Brick: Your typical super tough hero. Able to take hits and give about as good as they get. Examples: Wonder Woman, Hulk, Superman

Martial Artist: Not hard hitting or tough, they rely on being fast, hard to hit, and attacking swiftly to bring down villains. Examples: Black Widow, Batman, Catwoman

Mentalist: Psychic heroes. Able to read and control minds, they can effect a target they can see from far away. Some have telekinetic abilities to physically attack. Examples: Professor X, Jean Grey

Speedster: Fast and nimble, but not the powerhouses that Bricks or blasters are. Examples: The Flash, Impulse