Rules10

= WARNING: OBSOLETE. Use the Revised Rules Files instead =

Contents of file: levels.rules
This is all we need from this file:

The smallest general Skill Level that can have limitations and advantages applied to it is the 5pt Group Skill Level.

The smallest Penalty Skill Level that can have limitations and advantages applied to it is the 2pt Group Skill Level.

The smallest Combat Skill Level that Limitations and Advantages can be applied to is the 5pt Skill Level.

Combat Skill Levels cannot be used to increase the damage of any attack.

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These files are DRAFT files containing proposed house rules for change to 5th edition

& skill levels - [CM 2.0 Rules] --- There are three types of Skill Levels, listed below. Each type of Skill Level gives you a bonus with one, several, or all of a type of skill or Power. Skill Levels may be used only once during any Phase (if you use your Overall level to give you +1 with your Perception roll and use it to detect someone, you can't then use the same Overall level to give you +1 OCV to attack him on the same Phase).

For more details, see one of the following files:

COMBAT SKILL LEVELS   Skill Levels for improving your combat abilities PENALTY SKILL LEVELS  Skill Levels for offsetting negative modifiers REGULAR SKILL LEVELS  Skill Levels for all Non-Combat Skills

For information on any of these topics, type RULES

& regular skill levels - [CM 2.0 Rules] --- Regular Skill Levels (usually just called "Levels") give an extra +1 with a group of related skills. How much a Level costs depends on how general it is (the more skills you can use it with, the more expensive it is). You may only use a Skill Level ONCE on any given action Phase, no matter how many Skills it is possible to use it with. For example, if you use your 5pt DEX Based Skill Level to improve your Stealth skill, you can't use it also with Acrobatics in the same Phase.

The smallest Regular Skill Level that can have limitations and advantages applied to it is the 5pt Group Skill Level.

These skill levels DO NOT apply to any combat skills (such as Martial Arts) except for the 10-point Overall Level (which applies to everything you do).

& penalty skill levels - [CM 2.0 Rules] --- Penalty Skill Levels are bonuses that may ONLY be applied to reduce the negative OCV modifiers that can be incurred when making attacks, such as range modifiers, targeting specific hit locations, etc. They cannot be used to offset any DCV bonuses a target might have. You must use Combat Skill Levels to do that. Likewise they cannot be used to INCREASE your OCV, only to offset situational negative modifiers to it.

The smallest Penalty Skill Level that can have limitations and advantages applied to it is the 2pt Group Skill Level.

The type of modifier (Range, Hit Location, Throwing, Environmental, etc) has to be specified when the Penalty Skill Level is bought.

& combat skill levels - [CM 2.0 Rules] --- Combat Skill Levels represent your character's expertise with an attack or a group of related attacks. Combat Skill Levels can be used for several different purposes at different times, but may only be used for ONE purpose at a time. Note -- Combat Skill Levels can be changed when aborting to a defensive maneuver.

Overall Levels may be used in Combat (see RULES REGULAR SKILL LEVELS) or at any other time, but if used (as 8pt Combat Skill Levels) they may not be used for any other purpose in that same Phase.

Please note that you never HAVE to use your Levels -- it is your choice whether to use them and where they are assigned.

The smallest Combat Skill Level that Limitations and Advantages can be applied to is the 5pt Skill Level.

Combat Skill Levels cannot be used to increase the damage of any attack.