Rules4

= WARNING: OBSOLETE. Use the Revised Rules Files instead =

Contents of file: chart.rules
These files are DRAFT files containing proposed house rules for change to 5th edition

This entire file has nothing to do with 5th edition or house rules. If it belongs anywhere it should be in NEWS. (comment - Ayesha)

& chart & chart list [ Champions MUSH 2.0: RULES ]

The following charts are available:

ACTIVATION    Limitation levels for activation roll. CHARGES       Limitation/Advantage levels for charges. DI            Modifiers for Density Increase levels. EXTRA TIME    Limitation levels for extra time. FTL           AP costs for FTL velocities. GROWTH        Modifiers for Growth levels. INCREASED END Limitation levels for increased endurance. MIND CONTROL  Mind control levels of effect. MINDSCAN      Modifiers for area scanned. MINDSCAN 2    Mind scan levels of effect. PERCENT       Percentage chance of rolling a number with 3d6. RANGEMOD      Penalties for range-from-target. SHRINKING     Modifiers for shrinking levels. SPD           Phases mapped to SPD. STR           What can a given STR lift? TELEPATHY     Telepathy levels of effect. TIME          Champions time chart VELOCITY      Real-world velocities mapped to Champions speeds.

Type RULES CHART to view the specified chart. -

& chart telepathy [ Champions MUSH 2.0: RULES ]

Telepathy amount    Effect EGO               Can read/send surface thoughts. EGO + 10          Can read deep, hidden thoughts. EGO + 20          Can read the target's memory. EGO + 30          Can read the target's unconscious, including memories and thoughts even the target is not aware of

Each +5 over needed effect gives -1 to victim's breakout roll. -

& chart mind control [ Champions MUSH 2.0: RULES ]

Total rolled     Effect EGO            Will perform actions inclined to do anyway EGO + 10       Will do things normally wouldn't mind doing EGO + 20       Will do things normally would be against doing EGO + 30       Will do things violently opposed to doing

Each +5 over needed effect gives -1 to breakout roll. Forget the actions performed requires +10 over effect. Believe the actions were their own idea requires +20 over effect. -

& chart mindscan 2 [ Champions MUSH 2.0: RULES ]

Total rolled    Effect EGO           Can establish Mind Link or first level of Telepathy. Knows the direction of target. EGO + 10      Can use all Mental Powers on target. Estimate direction and distance. EGO + 20      Attacker knows exactly where the target is. At this level Mind Scan acts as a Targeting Sense. Lock can be used for non-mental powers as well.

Each +5 over needed effect gives -1 to breakout roll. -

& chart increased end [ Champions MUSH 2.0: RULES ]

END Cost Multiplier         Limitation x2                        +1/2 x3                        +1 x4                        +1 1/2 x5                        +2 x6                        +2 1/2 x7                        +3 x8                        +3 1/2 x10                       +4

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& chart activation [ Champions MUSH 2.0: RULES ]

Activates on:     Limitation       Burnout      Jammed 8 or Less          +2             +1 3/4      +2 1/2 9 or Less          +1 1/2         +1 1/4      +2 10 or Less          +1 1/4         +1          +1 3/4 11 or Less          +1             +3/4        +1 1/2 12 or Less          +3/4           +1/2        +1 1/4 14 or Less          +1/2           +1/4        +1 15 or Less          +1/4           None        +3/4

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& chart extra time [ Champions MUSH 2.0: RULES ]

TIME          Limitation   Limitation for "Continuous" Power Delayed Phase   +1/4        None Extra Segment   +1/2        +1/4 Full Phase      +1/2        +1/4 Extra Phase     +3/4        +1/2 1 Turn          +1          +1/2 1 Minute        +1 1/2      +3/4 5 Minute        +2          +1 1 Hour          +2 1/2      +1 1/4 5 Hours         +3          +1 1/2 1 Day           +3 1/2      +1 3/4 1 Week          +4          +2

TIME is the time to turn on the power. Normally powers take no time to turn on. "Continuous" powers can be used every phase after they are turned on.

& chart charges [ Champions MUSH 2.0: RULES ]

Uses        Limitation            Uses         Advantage 1           +2                     32              +1/4 2            +1 1/2                 64              +1/2 3            +1 1/4                128              +3/4 4            +1                    256              +1 6            +3/4 8            +1/2 12           +1/4 16           None

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& chart time [ Champions MUSH 2.0: RULES ]

1 Segment         1 Day 1 Phase           1 Week 1 Turn            1 Month 1 Minute          3 Months 5 Minutes         1 Year 1 Hour            5 Years 5 Hours

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& chart velocity [ Champions MUSH 2.0: RULES ]

Inches/Turn        KPH            MPH      Inches/Segment 30            18             11              3        60             36             22              5       120             72             45             10       180            108             67             15       240            144             89             20       300            180            112             25       360            216            134             30       420            252            157             35       480            288            179             40       540            324            201             45       600            360            224             50      1200            720            447            100      2400           1440            895            200      4800           2880           1790            400

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& chart str [ Champions MUSH 2.0: RULES ]

Strength      Lift              Example 0          25 kg             Full Suitcase 5          50 kg     10          100 kg            Man 15         200 kg            2 Men 20         400 kg            Motorcycle 25         800 kg     30          1.6 tons          Small Car 35         3.2 tons          Truck 40         6.4 tons 45         12.8 tons         Jet Fighter 50         25 tons 55         50 tons           Tank 60         100 tons 65         200 tons          Large Airplane 70         400 tons 75         800 tons          Trawler 80         1.6 kilotons 85         3.2 kilotons 90         6.4 kilotons      Destroyer 95         12.5 kilotons 100        25 kilotons       Cruiser

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& chart spd & chart speed [ Champions MUSH 2.0: RULES ]

SPD      Gives phases on the following segments

1       -  -  -  -  -  -  7  -  -  -   -   -  2        -  -  -  -  -  6  -  -  -  -   -   12   3        -  -  -  4  -  -  -  8  -  -   -   12   4        -  -  3  -  -  6  -  -  9  -   -   12   5        -  -  3  -  5  -  -  8  -  10  -   12   6        -  2  -  4  -  6  -  8  -  10  -   12   7        -  2  -  4  -  6  7  -  9  -   11  12   8        -  2  3  -  5  6  -  8  9  -   11  12   9        -  2  3  4  -  6  7  8  -  10  11  12  10        -  2  3  4  5  6  -  8  9  10  11  12  11        -  2  3  4  5  6  7  8  9  10  11  12  12        1  2  3  4  5  6  7  8  9  10  11  12

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& chart rangemod & chart range modifiers [ Champions MUSH 2.0: RULES ]

Range (")    Modifier              Range (")     Modifier

0 -  4        -0                  33  -  64        -8   5  -  6        -1                  65  - 128       -10   7  -  8        -2                 129  - 256       -12   9  - 16        -4                  x2 range        -2 per 17 - 32        -6

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& chart shrinking [ Champions MUSH 2.0: RULES ]

Points     Height        Mass       PER Against   DCV   KB     0           2m     100.0 kg            -0       +0    +0"  10           1m      12.5 kg            -2       +2    +3" 20        0.5m       1.6 kg            -4       +4    +6"  30         25cm      195.3 g            -6       +6    +9" 40        13cm       24.4 g            -8       +8   +12"  50          6cm        3.1 g           -10      +10   +15" 60         3cm        0.4 g           -12      +12   +18"

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& chart mindscan [ Champions MUSH 2.0: RULES ]

Number of People being Scanned                   Modifier 1  (e.g. Person)                        -0 10  (e.g. Small Class)                   -2 100  (e.g. Theatre)                       -4 1,000  (e.g. Apartment Building)            -6 10,000  (e.g. Small Town)                    -8 100,000  (e.g. Large Town)                   -10 1,000,000  (e.g. Major City)                   -12 10,000,000  (e.g. State/Province)               -14 100,000,000  (e.g. Large Country)                -16 1,000,000,000  (e.g. Continent)                    -18 10,000,000,000  (e.g. Planet)                       -20

Also see RULES CHART MINDSCAN 2 -

& chart growth [ Champions MUSH 2.0: RULES ]

Points Mass     STR   KB  BODY  STUN  DCV  PER  SIZE    REACH 0     100 kg  +0    -0   +0    +0   -0   +0   1x0.5"  1" 15     800 kg  +15   -3   +3    +3   -2   +2   2x1"    2" 30    6.40 T   +30   -6   +6    +6   -4   +4   4x2"    4" 45    51.2 T   +45   -9   +9    +9   -6   +6   8x4"    8" 60     410 T   +60  -12  +12   +12   -8   +8   16x8"   16" 75    3.28 KT  +75  -15  +15   +15  -10   +10  32x16"  32" 90    26.2 KT  +90  -18  +18   +18  -12   +12  64x32"  64"

MASS is given in kg, T (tons), or KT (kilotons). PER refers to bonuses to attempts to perceive the character. The higher the number, the easier the character is to perceive. SIZE is given as height x width. REACH of 1" means adjacent-hex. -

& chart ftl [ Champions MUSH 2.0: RULES ]

POINTS         VELOCITY              POINTS          VELOCITY 10               1 C                 26              256 C     12                2 C                 28              512 C     14                4 C                 30            1,024 C     16                8 C                 32            2,048 C     18               16 C                 34            4,096 C     20               32 C                 36            8,192 C     22               64 C                 38           16,384 C     24              128 C                 40           32,768 C -

& chart di & chart density increase [ Champions MUSH 2.0: RULES ]

Points         Mass          STR   KB    PD    ED      0          100 kg         +0   -0"    +0    +0    5          200 kg         +5   -1"    +1    +1 10         400 kg        +10   -2"    +2    +2   15          800 kg        +15   -3"    +3    +3 20        1.6 tons       +20   -4"    +4    +4   25         3.2 tons       +25   -5"    +5    +5 30        6.4 tons       +30   -6"    +6    +6   35        12.8 tons       +35   -7"    +7    +7 40       25.6 tons       +40   -8"    +8    +8   45        51.2 tons       +45   -9"    +9    +9 50       102.4 tons      +50  -10"   +10   +10   55        204.8 tons      +55  -11"   +11   +11 60       409.6 tons      +60  -12"   +12   +12   65        819.2 tons      +65  -13"   +13   +13 70    1.6384 kilotons    +70  -14"   +14   +14   75     3.2768 kilotons    +75  -15"   +15   +15

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& chart percent & chart 3d6 [ Champions MUSH 2.0: RULES ]

N	 N or Less	N exactly -      -     -  3	   0.4629%	 0.4629%        * critical success 4	  1.8518%	 1.3888%  5	   4.6296%	 2.7777%  6        9.2592%	 4.6296%  7	  16.2037%	 6.9444%  8	  25.9259%	 9.7222%  9	  37.5000%	11.5740%  10	  50.0000%	12.5000%  11	  62.5000%	12.5000%        * baseline success 12	 74.0740%	11.5740%  13	  83.7962%	 9.7222%  14	  90.7407%	 6.9444%  15	  95.3703%	 4.6296%  16	  98.1481%	 2.7777%  17	  99.5370%	 1.3888%  18	 100.0000%	 0.4629%         * fumble failure