+Help13

Contents of file: cg2cm2.plushelp
& cg pregen/list & cg pregen/clone & cg pregen/copy ---[ Champions MUSH 2.0: +HELP ]- This file describes the commands available that allow you list and copy the pre-generated characters on the books in the PreGen Library. Cloning one of the pregens copies the sheet to your character keeping the sheet Approved so you can go straight IC and roleplay with it. Copying a pregen copies the sheet to your character and sets the sheet Unapproved so you can then make changes to personalize your character using the pregen as a quick start. These commands are only available in the Character Generation PreGen room.

To see the details of pre-generated characters you can use +BOOK commands.

Usage:

PREGEN/LIST                List the pre-gen's in all books in the library. PREGEN/LIST    Lists the pre-gen's in the named book. PREGEN/CLONE / Use the pre-generated character for roleplay. PREGEN/COPY /  Copy pre-generated character sheet from a book. -

& cg example/list ---[ Champions MUSH 2.0: +HELP ]- This file describes the commands available that allow you list and examine the example characters in the books in the Example Library. This command is only available in the Character Generation Example Library room.

To see the details of example characters you can use +BOOK commands.

Usage:

EXAMPLE/LIST                List the examples in all books in the library. EXAMPLE/LIST    Lists the examples in the named book. -

& cg skill/reset & cg perk/reset & cg talent/reset ---[ Champions MUSH 2.0: +HELP ]- This command will erase every skill/perk/talent you have on the sheet you are editing. This comment is irreversible. If you type this and press Enter these are completely and forever wiped out. This command is designed mainly to be used when you realize you'd rather play a different type of character and have to completely change your skill set. In this case it's usually easiest to start over. Just be very SURE it's what you want to do. These commands are only available in the Character Generation Skills (SKI) room.

Usage: SKILL/RESET PERK/RESET TALENT/RESET -

& cg skill/set & cg perk/set & cg talent/set ---[ Champions MUSH 2.0: +HELP ]- The /SET command is used to set up a completely new skill, perk or Talent on your sheet. The display of skills is in the order you originally set them so the first one is shown at the top and so on. The /SET command fills in the two fields for a skill, perk, or Talent. These commands are only available in the Character Generation Skills (SKI) room.

So you could type SKILL/SET 5/Breakfall (Dex Based) 14-. If you type +WORK/SKILLS you will see the 5 in the cost column and the text as your skill description.

Special symbols that are used internally by PennMush such as semicolons, square brackets, and the pipe symbol are not allowed in the description of a skill and will be replaced by spaces. You are responsible for ensuring that the costs and levels of your skills are calculated correctly.

Usage: SKILL/SET / PERK/SET / TALENT/SET / -

& cg skill/edit & cg perk/edit & cg talent/edit ---[ Champions MUSH 2.0: +HELP ]- There are two forms of the /EDIT command. /EDIT with no arguments shows you the Skill Editing View. This is similar in format to +WORK/SKILLS but with an important difference. Each skill (or perk or talent) is shown with its "line number" listed on the left. This number is used when you wish to edit, delete, or otherwise modify a skill.

If you want to completely replace the value of one of the two fields of a skill, its cost or text, you should use the /EDIT command. The syntax is /EDIT <##>/ =, where <##> is the line number of the skill as shown in SKILL/EDIT, is the field you wish to change (cost or text are the only appropriate types), and is what you wish to replace the old value with. This will not do partial editing! It completely replaces the contents of one field with whatever you type. If you want to partially edit the text field use the /TEXT command.

Usage:                (*** Note:  can be SKILL, PERK, or TALENT) /EDIT /EDIT <##>/ = -

& cg skill/text & cg perk/text & cg talent/text ---[ Champions MUSH 2.0: +HELP ]- The /TEXT command is used to edit the text field of a skill. It does not work on the cost field. If you make a small error that does not warrant the retyping the entire skill text you can use /TEXT instead.

Please note that the text field is edited on an exact match. Capitals will count! /TEXT may not work correctly if you have special characters in the text, such as commas or brackets. If you have trouble contact a Staff Member and we can edit it by hand for you. Or you can use /EDIT and completely retype it.

Special symbols used internally by PennMush such as semicolons, square brackets, and pipe symbols are not allowed in the text of a skill and will be replaced by spaces.

Usage: (*** Note:  can be SKILL, PERK, or TALENT)

/TEXT <##> = / -

& cg skill/ins & cg perk/ins & cg talent/ins ---[ Champions MUSH 2.0: +HELP ]- The <SKILL>/INS command allows you to insert extra lines into your Skills at any existing line number. These lines may left blank when inserted or the cost and text can be added at the time of insertion, depending on the version of <SKILL>/INS you use.

To insert a line, first type <SKILL>/EDIT. This will show you all your skills and what line number each one is. Decide which line is in the spot where you want the extra line inserted and type SKILL/INS <##>, where <##> is the number of the line you want to insert. The existing line and following lines will be "bumped" up one number.

Usage:                    (*** Note: <SKILL> can be SKILL, PERK, or TALENT) <SKILL>/INS <##> <SKILL>/INS <##>= / -

& cg skill/del & cg perk/del & cg talent/del ---[ Champions MUSH 2.0: +HELP ]- If you completely mess up a skill to the point it isn't worth editing it or simply decide you don't want that skill any more, you may remove it entirely. Simply type <SKILL>/DEL <##>, where <##> is the line number of the skill shown by <SKILL/EDIT>. When you delete a skill all of the skills that are numbered higher than it are automatically re-numbered...

If you have a large number of skills this may take a few seconds. Please WAIT until the game is done modifying your skill numbers for you before you start editing more skills or setting new ones. Please note that <SKILL>/DEL cannot be undone. Once you do it, the skill is gone and the only way to get it back is to type it in again.

Usage: SKILL/DEL <##>  (*** Note: <SKILL> can be SKILL, PERK, or TALENT) -

& cg ma/list & cg ma/reset & cg ma/add & cg ma/remove ---[ Champions MUSH 2.0: +HELP ]- This help file describes the commands available in this room that allow you to set martial arts maneuvers on your Worksheet. Type +WORK/HTH to see the martial arts maneuvers on your Worksheet. These commands only set the martial arts maneuvers that are shown in the HTH sheet display commands. The points spent on martial arts are set in the skills room, not in this room.

The following commands are available: <##> = maneuver number from MA/LIST

MA/LIST                Show the list of allowed martial arts maneuvers. MA/RESET               Remove all MA maneuvers from your worksheet. MA/ADD <##> [= ] Add new maneuver to worksheet with optional alias. MA/REMOVE <##>         Clear a martial arts maneuver from your worksheet. -

& cg disad/reset ---[ Champions MUSH 2.0: +HELP ]- The DISAD/RESET command will completely erase every disadvantage you have. This command is irreversible. If you type this and press Enter your disadvantages are completely and forever wiped out. This command is designed mainly to be used when you realize after writing a lot of disadvantages that you want to radically alter your character concept and have to completely change every single disadvantage. In this case, it's usually easiest to start over. Just be very SURE it's what you want to do.

Usage: DISAD/RESET -

& cg disad/set ---[ Champions MUSH 2.0: +HELP ]- The DISAD/SET command is used to set up a new disadvantage on your sheet. Disadvantages are shown in the order that you set them on your sheet. The DISAD/SET command fills in the two fields for a disadvantage.

So you could type DISAD/SET 10/Soc Lim: PID - Duc De'Veltoss, Time Travelling Italian Nobleman. If you type +WORK/DISADS you will see the 10 in the Pts column and the "Soc Lim: PID - Duc De'Veltoss, Time travelling Italian Nobleman" in the text area.

Special symbols that are used internally by PennMush such as semicolons, square brackets, and the pipe symbol are not allowed in the text of a disadvantage and will be replaced by spaces. You are responsible for ensuring that the points and other effects of your disadvantages are calculated appropriately.

Usage: DISAD/SET / -

& cg disad/edit ---[ Champions MUSH 2.0: +HELP ]- There are two forms of the DISAD/EDIT command. DISAD/EDIT with no arguments shows you the Disadvantage Editing View. This is similar in format to +WORK/DISADS with an important difference. Each disadvantage is shown with its "line number" listed on the left. This number is used when you wish to edit, delete, or otherwise modify a disadvantage.

If you want to completely replace the value of one of the two fields of a disadvantage, its cost or text, you should use the DISAD/EDIT command. The syntax is DISAD/EDIT <##>/ =, where <##> is the line number of the power as shown in POW/EDIT, is the field you wish to change (cost or text are the only appropriate types), and is what you wish to replace the value one with. This will not do partial editing! It completely replaces the contents of one field with whatever you type.

If you want to partially edit the text field, such as correcting a spelling error but leaving the rest of the text alone, use the DISAD/TEXT command.

Usage 1: DISAD/EDIT Usage 2: DISAD/EDIT <##>/ = -

& cg disad/text ---[ Champions MUSH 2.0: +HELP ]- The DISAD/TEXT command is used to edit the text field of a disadvantage. It does not work on the points field. If you make a small error that does not warrant the retyping the entire disadvantage text you can use DISAD/TEXT instead.

With DISAD/EDIT you need to replace the whole text field but using DISAD/TEXT you can correct the error. Please note that the text field is edited on an exact match. Capitals count! DISAD/TEXT may not work correctly if you have special characters in the text, such as commas or brackets. If you have trouble contact a Staff Member and we can edit it by hand for you. Or you can use DISAD/EDIT and completely retype it.

Special symbols used internally by PennMush such as semicolons, square brackets, and pipe symbols are not allowed in the text of a disadvantage and will be replaced by spaces.

Usage: DISAD/TEXT <##>= / -

& cg disad/ins ---[ Champions MUSH 2.0: +HELP ]- The DISAD/INS command allows you to insert extra lines into your Disadvantages at any existing line number. These lines may left blank when inserted or the points and text can be added at the time of insertion, depending on the version of DISAD/INS you use.

To insert a line, first type DISAD/EDIT. This will show you all your Disadvantages and what line number each one is. Then pick out Decide the line where you want the extra line inserted and type DISAD/INS <##>, where <##> is the number of the line you want to insert. The existing line and following lines will be "bumped" up one number.

Usage 1: DISAD/INS <##> Usage 2: DISAD/INS <##>= / / -

& cg disad/del ---[ Champions MUSH 2.0: +HELP ]- If you completely mess up a disadvantage to the point it isn't worth editing it, or simply decide you don't want that disadvantage any more, you may remove it entirely. Simply type DISAD/DEL <##>, where <##> is the line number of the disadvantage as shown by DISAD/EDIT. When you delete a disadvantage, all of the disadvantages that had been numbered higher than it are automatically re-numbered...

If you have a large number of disadvantages this may take a few seconds. Please WAIT until the game is done modifying your disadvantage numbers for you before you start editing disadvantages or setting new ones. Please note that DISAD/DEL is irreversible. Once you do it the Disadvantage is gone and the only way to get it back is to type it in again.

Usage: DISAD/DEL <##> -

& cg bg/reset & cg bg/set & cg bg/text ---[ Champions MUSH 2.0: +HELP ]- This help file describes the commands available in the Background (BG) room that allow you to set the background for a character sheet. Type +WORK/BG1 and +WORK/BG2 to look at the background on the Worksheet you are editing.

The background or back story for your character is important. Not to you. We assume you already know your character's background, although having to write it down may help in consolidating your ideas and concepts. But having your character's background accessible is important because that permits a GM to integate your character in an ongoing plot line rather than have your character merely involved as an incidental passer-by.

The background categories are: POWERS       SKILLS        DISADVANTAGES ORIGIN       PERSONALITY   HISTORY

Usage: BG/RESET BG/SET    = BG/TEXT   = / -

& cg finger/sex & cg finger/normal & cg finger/hero & cg finger/job & cg finger/align & cg finger/species & cg finger/age & cg finger/extra ---[ Champions MUSH 2.0: +HELP ]- This help file describes the commands available in this room that allow you to setup your character's +finger details. Type +finger to look at your +finger information. The +finger details for puppets must be set up by hand. See +HELP FINGER/PUPPET. Also see +HELP +FINGER for additional help.

The following commands are available:

FINGER/SEX  Set your character's sex FINGER/NORMAL        Set your character's normal persona name FINGER/HERO          Set your character's hero persona name FINGER/JOB     Set your character's normal persona job FINGER/ALIGN    Set your character's alignment FINGER/SPECIES    Set your character's race or species FINGER/AGE            Set your character's age FINGER/EXTRA = Set an extra field in +finger FINGER/EXTRA        Clear extra field from +finger -

& cg finger/puppet ---[ Champions MUSH 2.0: +HELP ]- This help file lists the attributes that must be created on a puppet to setup +finger information for it. If the puppet lacks a display sheet then +finger will abort with a warning message.

The list of attributes is wrapped in the syntax required to set them so you may copy lines from this file if you wish, substituting the details for your puppet. Note that you must have the puppet visible to use these lines so it must be in your inventory, otherwise you will have to use the #dbref for it.

&sex = &secret_id = <normal persona name for puppet> &code_name = < hero persona name for puppet> &ic_job = <normal persona occupation for puppet> &alignment = <Hero, Villain, Agent, etc> &species = <race or species for puppet> &age = &finger_ = | (optional field)

If the puppet character is to be a member of a team you need to ask a staff member to set that for you. -

& cg desc/help ---[ Champions MUSH 2.0: +HELP ]- This help file describes the use of descriptions for characters on the Mush. These are usually held on player logins and puppet objects. Descriptions on logons and puppets can be changed at any time and in any location on the Mush. You can also store descriptions on your sheets. If you do these descriptions will be automatically copied to your logon or puppet when you set the sheet as the display sheet for your logon or puppet. Descriptions on sheets are locked when the sheet has been approved and can only be set in this room.

What is required in the way of descriptions depends on whether you want to use the CHANGE-ID command to change back and forth from secret to hero identity. If you aren't intending to use CHANGE-ID you only need two descriptions, a short single line description that will be shown by the +glance command and a full description for when another character looks at your character.

continued in +HELP DESC/HELP 2 -

& cg desc/help 2 ---[ Champions MUSH 2.0: +HELP ]- If you are going to use the CHANGE-ID command you have to provide four descriptions. Short and long descriptions for both your secret identity appearance and for your hero identity appearance. The syntax for setting these descriptions shown on this page assumes your character is named for your hero identity and your alias is set to your secret identity. You can change your character's name and alias as shown below:

@name me= @alias me =

To set the two descriptions required if you aren't using CHANGE-ID use the following syntax:

@desc me = <long character description> &short_desc me =

continued in +HELP DESC/HELP 3 -

& cg desc/help 3 ---[ Champions MUSH 2.0: +HELP ]- To set the descriptions required for using CHANGE-ID use the following syntax:

Replace and by your character's name and alias.

&desc_ me = <long hero identity description> &desc_ me = <long secret identity description> &short_ me = <single line hero identity description> &short_ me = <single line secret identity description>

NOTE - If you are using the CHANGE-ID command and have set up the required four descriptions, you must member that none of the descriptions will be shown until AFTER you have used CHANGE-ID at least once. So if you don't see your descriptions type CHANGE-ID. You should then be able to see your descriptions on your character.

continued in +HELP DESC/HELP 4 -

& cg desc/help 4 & cg desc/long & cg desc/short ---[ Champions MUSH 2.0: +HELP ]- You can also store descriptions on your sheets. This is most likely to be used by characters with Multiform where changing the display to an alternate form automatically changes the descriptions to match. Descriptions stored on sheets are locked once the sheet has been approved and can only be set in this room. However once copied to your logon or puppet the description on your logon or puppet can be changed as you wish.

You can store two descriptions on a sheet. If you've read this file up to here you'll not be surprised to discover that these descriptions are a long description, that will be shown when another player 'looks' at your character, and a short description that appears in the +glance command output. We have provided a pair of commands to set descriptions on your current Worksheet:

DESC/LONG DESC/SHORT

Issue a command without a description to clear a existing sheet description. -

& cg stats/reset ---[ Champions MUSH 2.0: +HELP ]- The STATS/RESET command will reset the movement, special defences and levels sections of a sheet's statistics. It will also update all statistics based on characteristics. This command is irreversible. If you type this and press the Enter key any statistics you have already entered are completely and forever wiped out. This command should be used before starting to enter any other statistics information to ensure the characteristics based statistics are correct. It can also be used to reset a sheet's statistics if you have made changes to the character significant enough that starting again is the easier option. Just be very SURE it's what you want to do.

Usage: STATS/RESET -

& cg stats/movement ---[ Champions MUSH 2.0: +HELP ]- There are two versions of the STATS/MOVEMENT command. If used without parameters the command will reset the movement statistics to that of a default character with 6" of Running and 2" of Swimming. Additional movement type and different running and swimming movement rates can be set using the parameterized version of the command.

For example - STATS/MOVEMENT Flight/20 will add a flight movement of 20" to the statistics. To set a new movement rate for a movement type that is already shown, such as running, simply enter the movement type and the number of inches of the new rate. For example - STATS/MOVEMENT running/12. When changing the movement rate of an existing movement type it's very important to get the spelling correct.

You can set up to a total of five (5) movement types on a sheet.

Usage: STATS/MOVEMENT STATS/MOVEMENT / -

& cg stats/pd & cg stats/ed ---[ Champions MUSH 2.0: +HELP ]- The STATS/PD and STATS/ED commands will set the physical/energy defence section of a sheet's statistics. The first parameter must be the total defence (physcial/energy) for the character while the second parameter should be the resistant defence of that type.

Usage: STATS/PD / STATS/ED / -

& cg stats/special ---[ Champions MUSH 2.0: +HELP ]- The STATS/SPECIAL command will set the special defences section of a sheet's statistics. Special defences include Flash Defence, Power Defence and Mental Defence.

The description of a character's special defences can be more readable if you use text formatting symbols to show each type of special defence on a seperate line. To start on a new line use %R.

Usage: STATS/SPECIAL -

& cg stats/levels ---[ Champions MUSH 2.0: +HELP ]- The STATS/LEVELS command will set the skill levels section of a sheet's statistics. These include OCV and DCV levels, perception levels, general skill levels, etc.

The description of a character's levels can be made more readable if you use text formatting symbols to show each type of level on a seperate line. To start on a new line use %R.

Usage: STATS/LEVELS -

& cg apply & cg apply/comment & cg unapply ---[ Champions MUSH 2.0: +HELP ]- When you finish creating your character sheet it's then time to ask staff to review it for IC play. The do that using the commands available only in the Character Generation Approval (APPS) room.

After staff have reviewed your sheet and you have finished making changes prompted by the review, you MUST add a comment on how you fixed the issues listed in the review with the APPLY/COMMENT command. Staff will not review your sheet again until you have added a comment because they will assume you are still working on your changes if you haven't left an comment. You can see the progress of a review with the +appcheck command.

Please note the double slash that is required in the second form of the APPLY/COMMENT command. By using a double slash as the delimiter between the name and comment instead of equals or single slash we can then allow use of equals and single slash within the comment.

Usage: (You don't need a name when applying with your Worksheet)

APPLY                   add your character/worksheet to review list APPLY            add named sheet to review list APPLY/COMMENT         add comment to character/worksheet APPLY/COMMENT // add comment to named sheet UNAPPLY                 remove your character/worksheet from review list UNAPPLY          remove named sheet from review list -

& cg powerup/set & cg powerup/proof & cg powerup/apply & cg powerup/comment & cg powerup/unapply & cg powerup/spendxp ---[ Champions MUSH 2.0: +HELP ]- You have been IC. You have earned XP's and now you want to spend them on a powerup. You need to visit the APPS room in the CG area. Use POWERUP/SET to add a powerup request description to your sheet. See RULES POWERUP FORMAT to see what the description should contain and how to format it. Then apply for review of the powerup with POWERUP/APPLY.

When you have made the powerup changes to your sheet after gaining approval for them, return to this room and use the POWERUP/SPENDXP command to pay for the powerup. Note that XPs are recorded for a character and not for a sheet. You should not append a sheet name to this command.

Finally put a comment on the sheet so the Approval staff can see you have made the changes using the POWERUP/COMMENT command. You can use the command without a sheet name in which case it will assume your Worksheet, or you may append a sheet name to the command. (Generally, if they aren't in the middle of running a scene, staff will be willing to check the powerup on the spot and set your sheet approved again so you can go IC again if you page them.)

If you decide against a powerup after submitting the request you can remove your sheet from the powerup list by using the POWERUP/UNAPPLY command. You can use the command without a sheet name in which case it will assume your Worksheet, or you may append a sheet name to the command.

Usage: POWERUP/SET      [<sheet_name>/] POWERUP/PROOF   [<sheet_name>] POWERUP/APPLY   [<sheet_name>] POWERUP/COMMENT [<sheet_name>//]   (note double slashes) POWERUP/UNAPPLY [<sheet_name>] POWERUP/SPENDXP -